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Advanced AI #12

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Kn1MS opened this issue Oct 4, 2018 · 0 comments
Open

Advanced AI #12

Kn1MS opened this issue Oct 4, 2018 · 0 comments
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enhancement New feature or request idea Abstract concept of something new
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@Kn1MS
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Kn1MS commented Oct 4, 2018

Is your feature request related to a problem? Please describe.
This feature request is related to AI of enemies. In current state it is pretty weak and exploitable. Enemies do not pose any major threat and thus going through levels is not challenging enough.

Describe the solution you'd like

  1. Make enemies turn to player while being attacked.
  2. Make enemies call for help while being attacked. That means any enemies nearby must turn to the player when their ally is hurt.
  3. Create some unique reactions of enemies when the player is turning his back on them. For example melee units could use some speed boost to be able to pursue the player.
  4. Make enemies able to climb the platforms up to 1 tile tall.

Describe alternatives you've considered
None.

Additional context
None.

@Kn1MS Kn1MS added the enhancement New feature or request label Oct 4, 2018
@Kn1MS Kn1MS added this to the 0.8 milestone Oct 4, 2018
@Kn1MS Kn1MS added this to To do in TIMLE v1.0 via automation Oct 4, 2018
@Vasar007 Vasar007 added the idea Abstract concept of something new label Oct 14, 2018
@Vasar007 Vasar007 modified the milestones: 0.8, 0.9 Oct 14, 2018
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Labels
enhancement New feature or request idea Abstract concept of something new
Projects
TIMLE v1.0
  
To do
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