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GameSettings.xaml.cs
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GameSettings.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Text.RegularExpressions;
namespace WPF_Game_Gorillas
{
/// <summary>
/// Interaction logic for GameSettings.xaml
/// </summary>
public partial class GameSettings : Window
{
public GameSettings()
{
InitializeComponent();
}
private static readonly Regex _numOnly = new Regex("^[0-9]*$");
private static readonly Regex _lettNum = new Regex("^[A-Za-z0-9ěščřžýáíé]*$");
private void textBox_player1_PreviewTextInput(object sender, TextCompositionEventArgs e)
{
if (!_lettNum.IsMatch(e.Text))
e.Handled = true;
CheckNameLenght(e, textBox_player1);
}
private void textBox_player2_PreviewTextInput(object sender, TextCompositionEventArgs e)
{
if (!_lettNum.IsMatch(e.Text))
e.Handled = true;
CheckNameLenght(e, textBox_player2);
}
private void CheckNameLenght(TextCompositionEventArgs e, TextBox textBox)
{
if (textBox.Text.Length > 8)
{
MessageBox.Show("Jméno je moc dlouhé!");
e.Handled = true;
}
}
private void button_newGame_Click(object sender, RoutedEventArgs e)
{
if (int.Parse(textBox_gamesToWin.Text) > 5 || int.Parse(textBox_gamesToWin.Text) < 1)
{
MessageBox.Show("Zadaj jste neplatný počet životů.");
textBox_gamesToWin.Text = "1";
}
else
{
MainWindow mainGame = new MainWindow();
mainGame.ShowDialog(); //Prevents to creating new window until the old is closed
}
}
private void textBox_playerSize_PreviewTextInput(object sender, TextCompositionEventArgs e)
{
if (!_numOnly.IsMatch(e.Text))
e.Handled = true;
}
private void textBox_gamesToWin_PreviewTextInput(object sender, TextCompositionEventArgs e)
{
if (!_numOnly.IsMatch(e.Text))
e.Handled = true;
}
}
}