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Suggestion - World Spawn #2

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Time6628 opened this issue Jun 10, 2015 · 13 comments
Closed

Suggestion - World Spawn #2

Time6628 opened this issue Jun 10, 2015 · 13 comments

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@Time6628
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How about a command that we can use from the console like /otpspawn which teleports the player to the world spawn? 😃
-Time

@Vastrix
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Vastrix commented Jun 14, 2015

Upon logging in or when the player is online? :o

@Time6628
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Upon login :o

@Vastrix
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Vastrix commented Jun 15, 2015

Great idea! :)

However I'm currently bussy doing other important stuff ;(
So support for this plugin is atm very limited (when things were to break all of a sudden i'd still fix it for example..)

But if I'm back, i'll certainly add it to the new release! :)

Thanks for the feedback!

@Vastrix Vastrix closed this as completed Jun 15, 2015
@RoboMWM
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RoboMWM commented Mar 18, 2016

Great idea! I'll implement it later!

closes issue

_>

@Willsr71
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It is actually implemented in the latest version, but yeah still

@Vastrix
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Vastrix commented Mar 24, 2016

@RoboMWM
Feel free to send a Push request, if it's half-decently written and the code works i'll most definitely accept it and add you as a collaborator... :)

I started this project when I was in middle school, now that I'm in college, i just don't have any time at all.. :S

@RoboMWM
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RoboMWM commented Mar 24, 2016

I might, I stopped using this plugin though since I've had almost no need to use it (I was thinking of using it either for security purposes or rescuing players that were stuck, but most of the time they end up finding their own way to solve it or just die :/

Either way I wasn't totally aware of the date this was made and made my comment haphazardly, sorry about that; nor am I interested in this feature - but I could see it being useful in instances where someone resets a world but keeps playerData so they're at spawn when they join next time(?) so I'll take a look at it once I get some free time to do so - and probably refactor the nested if statements :P

@Vastrix
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Vastrix commented Mar 25, 2016

@RoboMWM yea, a case statement or a dictionary with {"command": function} would've been better..
I was young and foolish :P

I should rewrite the core.. Wish I had the time..

@Time6628
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I can work on it when I get a chance :D

@Time6628
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I've begun working on a Forge port of it: https://github.com/Time6628/Offline-Teleporter-Forge.

@Vastrix
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Vastrix commented Mar 28, 2016

@Time6628
This plugin should be forge/mystcraft compatible no? :o
If so, I don't really see the need, but feel free to (ofc).. :)

@Time6628
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@Vastrix Yes.The way I'm doing it is by changing the player's location directly instead of teleporting them when they login.

@Vastrix
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Vastrix commented Mar 29, 2016

@Time6628 ah yea, Forge does indeed support player.dat editing directly iirc :)

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