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Unbunching using IPT2 #1
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Hi there! Thanks for your support to this mod! Indeed, the current way of making new routes in vanilla game makes it look like all routes are looping routes. Currently, I made it so that the first stop is the terminus stop. But, me using TLM, I eventually began to feel that moving the terminus and just re-configuring the route sequence is getting tedious as the route grows. (Unfortunately TLM does not have the option to selectively unbunch at stops...) I understand that IPT2 also has the option to configure unbunching, and afaik, it is set to be "unbunch here" for all stops, and there is no way to change this. From a convenience standpoint/personal imagination, it would be best if e.g. I make a new route, disable unbunching at the one/two terminus points through IPT2, invert them all on this side internally when reading the settings, and unbunch accordingly. This involves the least amount of clicks, but will probably work against users like you who have already configured unbunching properly as specified by the IPT2 UI to only unbunch at select stops. Seeing that I will eventually need to make a separate compatibility mod for actually reading IPT2 unbunching config (this is from technical limitations), I guess I could leave this for that eventual mod. But still, while we are here, I have some rough ideas on what options to offer to IPT2 users regarding unbunching:
This option will probably be save-based, and there will also be a global setting to fall back to when the city does not have any info on that option. And, this will require me to lean the techs of mod options page and data storage (which I haven't learned how to do yet) and so no matter how you look at it, it won't be available very soon. There will be time to think about and go over the details. |
Definitely looking forward to it. : ) |
I'm gonna redirect this to the sister repo later: https://github.com/Vectorial1024/ExpressBusServices_IPT2 I decided to stick with a global config because that is way easier than per-city configs, but otherwise the main idea is there. Later when I have the time to deal with the Workshop upload process then it will be available. Time to do other things... |
OK, it is done! https://steamcommunity.com/sharedfiles/filedetails/?id=2296003260 For correctness you may want to begin the transition by picking "Respect IPT2 unbunching", but for convenience and to have less mouse clicks in general later on, you could eventually transition to "Invert IPT2 unbunching" where you only need to disable the toggle at the termini stops and watch this mod unbunch buses right at those termini and not at intermediate stops. |
Thank you very much for the brilliant work. Works like a charm! |
Hi,
Thank you very much for the mod and it certainly unlocks the potential of buses in the C:S.
I personally prefer IPT2 over TLM because it allow me to configure where unbunching should occur, most usually at terminus. Unless a route is looped, I would allow unbunching to occur at the two ends of the route, like in real life.
Therefore, I wonder if you can please add a feature to only allow "stop-on-demand" at stops where "vehicle unbunching" is FALSE as defined using IPT2, and to disallow "stop-on-demand" at stops where "vehicle unbunching" is TRUE. In this case, unbunching do not necessarily need to occur at the first stop.
I look forward to seeing this feature in the upcoming update.
Thanks,
Herman
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