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CHANGELOG.md

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Version 1.4.3

  • Mythic Abiltiies
    • Rework of Spell Caster's Onslaught to make it more appealing for gish builds
  • Mantis Zealot
    • Replaced Deadly Fascination with Dazzling Blade work.
      • This is an intentional power down.

Version 1.4.2

  • Azata
    • Updated Aivu's breath weapon DC to 10 + 1/2 Hit Dice + Consitution Modifier + Azata Mythic Level
    • Updated Aivu's stat scaling again to match the Havoc Dragon progression talbe based on the Hit Dice given by Owlcat
    • Updated Aivu's weapon scaling

Version 1.4.1

  • Support for 2.3.0
  • Trickster
    • Added support for new subdomains

Version 1.3.1

  • Basic patch for 2.2.0as

Version 1.2.10

  • Mythic Abilities
    • Abundant Casting
      • Now grants 4 bonus casts instead of 4.
    • Improved Abundant Casting
      • Now grants 3 bonus casts instead of 4.
    • Greater Abundant Casting
      • Now grants 2 bonus casts instead of 4.

Version 1.2.9

  • Fix for Aivu's progression happening faster than intended.

Version 1.2.8

  • Mythic Feats
    • Mythic Improved Critical
      • When you score a critical hit with your chosen weapon double the amount of weapon dice rolled.

Version 1.2.7

  • Azata
    • Aivu
      • Stats now upgrade as mythic rank increases, these are based on tabletop Havoc dragon stat blocks.
      • Now gets natural spell resistance at mythic 5 (27), upgrading at mythic 9 (32).
      • Now gets a trip attack on her tail attack at mythic 5.
      • Tail attack gets a x3 crit multiplier at mythic 7.
      • Breath weapon has been fully reimplemented to better refelect havoc dragons.
      • Breath weapon now deals 6d10 + 2d10 per additional mythic rank. (Up from 2d10 + 2d10 per additional mythic rank).
      • Breath weapon now applies confusion on failed save at mythic rank 7+.
    • Favorable Magic
      • Now works on spells, spell-like abilities, and supernatural abiltiies only. This covers basically everything that is magic related.
    • Zippy Magic
      • Now works on spells, spell-like abilities, and supernatural abiltiies only. This covers basically everything that is magic related.
      • Can now be toggled off to make some buffing setups less annoying.

Version 1.2.6

  • Mythic Abilities
    • Archmage Armor
      • No longer works when cast from items.
      • Now requires knowing Mage Armor as a prerequisite.

Version 1.2.5

  • Aeon
    • Aeon Bane now once again supports dispel on non attack roll spells.

Version 1.2.4

  • Mythic Abilities
    • Elemental Barrage
      • Significant improvements to existing rework's trigger mechanism.

Version 1.2.3

  • Mythic Abilities
    • Greater Enduring Spells
      • Now extends spells that last 8+ minutes instead of 5+ minutes.
    • Unreleanting Assault
      • Damage now increases by 4 per round instead of 2. Damage cap increase from 10 to 20.
  • Aeon
    • Improved stacking with Inquisitor Bane.
    • Improved interactions with natural attacks (now correctly applies to all nautral attacks instead of just primary hand).
    • Improved damage breakdown.

Version 1.2.2

  • Updated for 2.1.0

Version 1.2.1a

  • Added missing config options

Version 1.2.1

  • Azata
    • Update Azata spell list to contain "subpath" spell nativly.
    • Rainbow Arrows has been buffed to apply random debuffs on failed will save.
    • Songs of Steel now lasts 10 minutes/CL instead of 1 round/CL and is a communal buff.
    • Supersonic Speed now grants an additonal attack in addtion to haste
    • Life Bonding Friendship now scales with Mythic Rank instead of Charisma.
    • Zippy Magic now only works on spells.
  • Bugfixes
    • Fixed issue where sonic damage was applying the wrong elemental barrage mark.

Version 1.2.0

  • Release for 2.0.0
  • Mythic Feats
    • School Mastery
      • Now increases CL by 2 instead of 1 for selected school.
  • Azata
    • Azata songs are now move actions instead of standard actions.
  • Aeon
    • Aeon Gazes are now a swift action but function like judement allowing multiple gazes to be activated with the same action.
    • Aeon Bane is now a free action.

Version 1.1.2

  • Release for 1.4.0
  • Trickster Persuasion DCs adjusted

Version 1.1.1

  • Bugfixes
    • Fixed issue with some trickster domain powers granting bonuses of the wrong type.
  • Lich
    • Fixed Fear Control to use new owlcat DC logic.
  • Aeon
    • Gazes now use new owlcat DC logic.

Version 1.1.0

  • Mythic Abilities
    • Abundant Casting
      • Now grants two bonus casts instead of 4.
    • Greater Enduring Spells
      • Now extends spells that last 10+ minutes instead of 5+ minutes.
  • Trickster Rework
    • Trickster Progression
      • An improved trick is now learned at mythic rank 5.
      • The mythic rank 9 improved trick and the mythic rank 10 greater trick have been swapped.
    • Knowledge Arcana Tricks
      • Arcana 2
        • Enchantment list updated. This should be a buff.
      • Arcana 3
        • Enchantment list updated. This should be a buff.
    • Lore Nature Tricks
      • Upadted loot table. This should be a buff.
    • Lore Religion Tricks
      • Now work with domain zealot and qualifies for domain zealot.
      • Effective Cleric level is equal to character level and effective wisdom is equal to mythic rank for the purposes of these domains and powers.
      • Now grants a domain spellbook with 1 slot per level for domain spells instead of spell like abilies. These now interact in all ways like spells.
    • Mobility Tricks
      • Mobility 3
        • Now works on all types of attacks including spell attacks.
    • Perception Tricks
      • Perception 1
        • You are under a constant effect of the see invisibility spell, auto detect stealthing creatures, and reroll all concealment rolls.
      • Perception 2
        • You ignore critical and sneak attack immunity, reroll all fortification checks and your critical hit range is increased by 2 with all weapons.
      • Perception 3
        • All allies within 60 feet of you gain the benifits of your perception tricks.
    • Persuasion Tricks
      • Persuasion 2
        • Enemies affected by your demoralize ability must succeed at a Will saving throw with a DC of 10 + your ranks in Persuasion, or become staggered for one round. Additionally, when you successfully demoralize an enemy they take an additional penalty to thier attack and damage rolls equal to 1 + half your mythic rank.
      • Persuasion 3
        • Enemies affected by your demoralize have a 50% chance to attack the nearest target instead of acting normally. Additionally, when you successfully demoralize an enemy they take an additional penalty to thier AC and saving equal to 1 + half your mythic rank.
    • Stealth Tricks
      • Stealth 1
        • This "invisibility" cannot be seen through by divination magic such as true seeing, see invisability, or thoughtsense.
      • Stealth 2
        • This "invisibility" cannot be seen through by divination magic such as true seeing, see invisability, or thoughtsense.
    • Trickery Tricks
      • Trickery 3
        • Your previous Trickery abilities can now be used as a swift action and at close range instead of touch range. This is in addition to gaining the save or die.
    • Use Magic Device Tricks
      • Use Magic Device 2
        • Now grants completly normal magic in addition to endless wands.
    • Bound of Possibility
      • This cloak allows Trickster to roll any skill check twice and take the best result.

Version 1.0.0

This has been split and now depends on TabletopTweaks-Core.

  • Initial Release of the module