- Mythic Abiltiies
- Rework of Spell Caster's Onslaught to make it more appealing for gish builds
- Mantis Zealot
- Replaced Deadly Fascination with Dazzling Blade work.
- This is an intentional power down.
- Replaced Deadly Fascination with Dazzling Blade work.
- Azata
- Updated Aivu's breath weapon DC to 10 + 1/2 Hit Dice + Consitution Modifier + Azata Mythic Level
- Updated Aivu's stat scaling again to match the Havoc Dragon progression talbe based on the Hit Dice given by Owlcat
- Updated Aivu's weapon scaling
- Support for 2.3.0
- Trickster
- Added support for new subdomains
- Basic patch for 2.2.0as
- Mythic Abilities
- Abundant Casting
- Now grants 4 bonus casts instead of 4.
- Improved Abundant Casting
- Now grants 3 bonus casts instead of 4.
- Greater Abundant Casting
- Now grants 2 bonus casts instead of 4.
- Abundant Casting
- Fix for Aivu's progression happening faster than intended.
- Mythic Feats
- Mythic Improved Critical
- When you score a critical hit with your chosen weapon double the amount of weapon dice rolled.
- Mythic Improved Critical
- Azata
- Aivu
- Stats now upgrade as mythic rank increases, these are based on tabletop Havoc dragon stat blocks.
- Now gets natural spell resistance at mythic 5 (27), upgrading at mythic 9 (32).
- Now gets a trip attack on her tail attack at mythic 5.
- Tail attack gets a x3 crit multiplier at mythic 7.
- Breath weapon has been fully reimplemented to better refelect havoc dragons.
- Breath weapon now deals 6d10 + 2d10 per additional mythic rank. (Up from 2d10 + 2d10 per additional mythic rank).
- Breath weapon now applies confusion on failed save at mythic rank 7+.
- Favorable Magic
- Now works on spells, spell-like abilities, and supernatural abiltiies only. This covers basically everything that is magic related.
- Zippy Magic
- Now works on spells, spell-like abilities, and supernatural abiltiies only. This covers basically everything that is magic related.
- Can now be toggled off to make some buffing setups less annoying.
- Aivu
- Mythic Abilities
- Archmage Armor
- No longer works when cast from items.
- Now requires knowing Mage Armor as a prerequisite.
- Archmage Armor
- Aeon
- Aeon Bane now once again supports dispel on non attack roll spells.
- Mythic Abilities
- Elemental Barrage
- Significant improvements to existing rework's trigger mechanism.
- Elemental Barrage
- Mythic Abilities
- Greater Enduring Spells
- Now extends spells that last 8+ minutes instead of 5+ minutes.
- Unreleanting Assault
- Damage now increases by 4 per round instead of 2. Damage cap increase from 10 to 20.
- Greater Enduring Spells
- Aeon
- Improved stacking with Inquisitor Bane.
- Improved interactions with natural attacks (now correctly applies to all nautral attacks instead of just primary hand).
- Improved damage breakdown.
- Updated for 2.1.0
- Added missing config options
- Azata
- Update Azata spell list to contain "subpath" spell nativly.
- Rainbow Arrows has been buffed to apply random debuffs on failed will save.
- Songs of Steel now lasts 10 minutes/CL instead of 1 round/CL and is a communal buff.
- Supersonic Speed now grants an additonal attack in addtion to haste
- Life Bonding Friendship now scales with Mythic Rank instead of Charisma.
- Zippy Magic now only works on spells.
- Bugfixes
- Fixed issue where sonic damage was applying the wrong elemental barrage mark.
- Release for 2.0.0
- Mythic Feats
- School Mastery
- Now increases CL by 2 instead of 1 for selected school.
- School Mastery
- Azata
- Azata songs are now move actions instead of standard actions.
- Aeon
- Aeon Gazes are now a swift action but function like judement allowing multiple gazes to be activated with the same action.
- Aeon Bane is now a free action.
- Release for 1.4.0
- Trickster Persuasion DCs adjusted
- Bugfixes
- Fixed issue with some trickster domain powers granting bonuses of the wrong type.
- Lich
- Fixed Fear Control to use new owlcat DC logic.
- Aeon
- Gazes now use new owlcat DC logic.
- Mythic Abilities
- Abundant Casting
- Now grants two bonus casts instead of 4.
- Greater Enduring Spells
- Now extends spells that last 10+ minutes instead of 5+ minutes.
- Abundant Casting
- Trickster Rework
- Trickster Progression
- An improved trick is now learned at mythic rank 5.
- The mythic rank 9 improved trick and the mythic rank 10 greater trick have been swapped.
- Knowledge Arcana Tricks
- Arcana 2
- Enchantment list updated. This should be a buff.
- Arcana 3
- Enchantment list updated. This should be a buff.
- Arcana 2
- Lore Nature Tricks
- Upadted loot table. This should be a buff.
- Lore Religion Tricks
- Now work with domain zealot and qualifies for domain zealot.
- Effective Cleric level is equal to character level and effective wisdom is equal to mythic rank for the purposes of these domains and powers.
- Now grants a domain spellbook with 1 slot per level for domain spells instead of spell like abilies. These now interact in all ways like spells.
- Mobility Tricks
- Mobility 3
- Now works on all types of attacks including spell attacks.
- Mobility 3
- Perception Tricks
- Perception 1
- You are under a constant effect of the see invisibility spell, auto detect stealthing creatures, and reroll all concealment rolls.
- Perception 2
- You ignore critical and sneak attack immunity, reroll all fortification checks and your critical hit range is increased by 2 with all weapons.
- Perception 3
- All allies within 60 feet of you gain the benifits of your perception tricks.
- Perception 1
- Persuasion Tricks
- Persuasion 2
- Enemies affected by your demoralize ability must succeed at a Will saving throw with a DC of 10 + your ranks in Persuasion, or become staggered for one round. Additionally, when you successfully demoralize an enemy they take an additional penalty to thier attack and damage rolls equal to 1 + half your mythic rank.
- Persuasion 3
- Enemies affected by your demoralize have a 50% chance to attack the nearest target instead of acting normally. Additionally, when you successfully demoralize an enemy they take an additional penalty to thier AC and saving equal to 1 + half your mythic rank.
- Persuasion 2
- Stealth Tricks
- Stealth 1
- This "invisibility" cannot be seen through by divination magic such as true seeing, see invisability, or thoughtsense.
- Stealth 2
- This "invisibility" cannot be seen through by divination magic such as true seeing, see invisability, or thoughtsense.
- Stealth 1
- Trickery Tricks
- Trickery 3
- Your previous Trickery abilities can now be used as a swift action and at close range instead of touch range. This is in addition to gaining the save or die.
- Trickery 3
- Use Magic Device Tricks
- Use Magic Device 2
- Now grants completly normal magic in addition to endless wands.
- Use Magic Device 2
- Bound of Possibility
- This cloak allows Trickster to roll any skill check twice and take the best result.
- Trickster Progression
This has been split and now depends on TabletopTweaks-Core.
- Initial Release of the module