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UnityObjectPool.sln
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UnityObjectPool.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{823CCC5E-7AF4-8CEC-68D6-8EEBD8B1E650}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{823CCC5E-7AF4-8CEC-68D6-8EEBD8B1E650}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{823CCC5E-7AF4-8CEC-68D6-8EEBD8B1E650}.Debug|Any CPU.Build.0 = Debug|Any CPU
{823CCC5E-7AF4-8CEC-68D6-8EEBD8B1E650}.Release|Any CPU.ActiveCfg = Release|Any CPU
{823CCC5E-7AF4-8CEC-68D6-8EEBD8B1E650}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5030D096-D63C-4C1F-960B-E81E8C94A335}
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal