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Spawning on squadmates not blocked #576
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Repro in TDM is even faster I guess. 2022-02-13-1609-33.mp4 |
Think #559 is related, will ask you to re-test when the new build is out. |
@kiwidoggie I don't think this is solved |
I kinda think that it's the Events:Subscribe('Level:Loaded', function()
local s_AutoTeamEntityIterator = EntityManager:GetIterator("ServerAutoTeamEntity")
local s_AutoTeamEntity = s_AutoTeamEntityIterator:Next()
while s_AutoTeamEntity do
s_AutoTeamEntity = Entity(s_AutoTeamEntity)
s_AutoTeamEntity:RegisterEventCallback(function(ent, entityEvent)
print('AutoTeamEntity: Received entity event of type ' .. entityEvent.type .. ' and id: ' .. tostring(entityEvent.eventId) .. " from entity " .. tostring(ent.data.instanceGuid))
end)
s_AutoTeamEntity = s_AutoTeamEntityIterator:Next()
end
end) |
https://github.com/Hattiwatti/BF3MinimapGenerator/blob/master/FB%20SDK/ClientPlayer.h#L77 |
The class you posted is irrelevant (as server allows the spawn, not client). This should work instead: https://docs.veniceunleashed.net/vext/ref/server/type/player/#isallowedtospawn |
Also, cannot repro. Ensure that you didn't have deserting enabled. I did these repro steps. Damavand Peak, Rush Myself dead on defenders in spawn menu, |
I was told this also happens in TDM, but my experience is coming from Rush:
When the Defenders loose a base, squadmates should not be able to spawn on teammates that are in the new attacker base. They should only be able to spawn on a teammate that is in the defender base or close too it.
This is a massive issue in regards to balance, because this limitation is intended to slow spawnrape.
Steps to reproduce:
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