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Tweaking VeniceSoldierHealthModuleData.manDownStateHealthPoints to sth like 100.0 and setting vu.CorpseDamageEnabled to true should let you kill the corpse that is in the manDown state, making him become unable to receive another revive.
The text was updated successfully, but these errors were encountered:
Tweaking
VeniceSoldierHealthModuleData.manDownStateHealthPoints
to sth like100.0
and settingvu.CorpseDamageEnabled
totrue
should let you kill the corpse that is in the manDown state, making him become unable to receive another revive.The text was updated successfully, but these errors were encountered: