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Means that custom objects, which do not have a turret component or a landmine component, get increased spawnrate during landmine events.
This is sub optimal, as it is causing the teleporter traps from my mod to spawn all over the place, when they are supposed to have a max spawn count of 4.
You should remove this part || (turretComponent == null && landmineComponent == null), not sure why that is even there.
The text was updated successfully, but these errors were encountered:
This line of code
Means that custom objects, which do not have a turret component or a landmine component, get increased spawnrate during landmine events.
This is sub optimal, as it is causing the teleporter traps from my mod to spawn all over the place, when they are supposed to have a max spawn count of 4.
You should remove this part
|| (turretComponent == null && landmineComponent == null)
, not sure why that is even there.The text was updated successfully, but these errors were encountered: