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Linux-Server用了这个补丁之后好像服务端FPS变低很多 #11
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麻烦试一下最新的beta release |
我朋友说还是一样 |
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Go to Steam/steamapps/common/PalServer/Pal/Binaries/Linux then replace the Palserver-Linux-Test file |
if u ues docker to deploy u need use this command like if u dont know the detail contents ,u can into the docker : docker exec -it container_name /bin/bash and then find out the file then , u need to change the file mode : docker exec -u 0 -it container_name chmod +x /home/steam/Steam/steamapps/common/PalServer/Pal/Binaries/Linux/PalServer-Linux-Test last, dont forget to restart your docker |
我目前没有Linux的调试环境,可能需要周末了,我这里收到的反馈是升级到Update 3后,FPS 有部分提升,但到不了上个版本的水平,所以可能和官方更新的内容有一些关系 |
确实是跟上个版本比这个版本本身FPS就降低了很多。 大佬辛苦了 👍 |
如果方便的话请在linux下以以下方式启动服务端:
在运行四五个小时后将 perf.data 发送给我以便进行后续优化 |
我的正常,基本都维持在60FPS,不过该崩还是会崩,档也是照炸不误,我们存档已经是大后期了,提心吊胆的玩 |
PalServer.sh 文件内容为 #!/bin/sh
UE_TRUE_SCRIPT_NAME=$(echo \"$0\" | xargs readlink -f)
UE_PROJECT_ROOT=$(dirname "$UE_TRUE_SCRIPT_NAME")
chmod +x "$UE_PROJECT_ROOT/Pal/Binaries/Linux/PalServer-Linux-Test"
"$UE_PROJECT_ROOT/Pal/Binaries/Linux/PalServer-Linux-Test" Pal "$@" 是修改成这样启动吗,不是很熟悉这个 #!/bin/sh
UE_TRUE_SCRIPT_NAME=$(echo \"$0\" | xargs readlink -f)
UE_PROJECT_ROOT=$(dirname "$UE_TRUE_SCRIPT_NAME")
chmod +x "$UE_PROJECT_ROOT/Pal/Binaries/Linux/PalServer-Linux-Test"
perf record -e cycles:u -j any,u -o perf.data -- "$UE_PROJECT_ROOT/Pal/Binaries/Linux/PalServer-Linux-Test" Pal "$@" |
写个备份的shell脚本,再写一个任务定时备份就好了 |
有啊 15分钟备份一次,不然怎么可能玩得到后期,中途已经回档无数次了,得有专人盯着这破服务端 |
这游戏本身存档不是非常频繁嘛,如果没定时备份应该也没关系吧,难道是官网的备份会导致存档损坏吗,不是很明白 |
服务端每次存档会覆盖之前的,没有备份。本地备份目前还不能应用到服务端 |
感谢回答,我也写个脚本定时存档吧 |
md5hash: a3f4d882fc0c0801c581e6c91a80342e |
现在稳定在fps稳定在50左右,比之前10+好多了 |
請問你有進去容器確認過檔案 hash 了嗎? |
确认了 |
這就怪了,我試看看如何把遊戲版本驗證機制關了 |
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