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serverCLI.go
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serverCLI.go
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// Copyright © 2016-2021 Genome Research Limited
// Author: Sendu Bala <sb10@sanger.ac.uk>.
//
// This file is part of wr.
//
// wr is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// wr is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with wr. If not, see <http://www.gnu.org/licenses/>.
package jobqueue
// This file contains the command line interface code of the server.
import (
"bytes"
"context"
"strings"
"time"
"github.com/VertebrateResequencing/wr/jobqueue/scheduler"
"github.com/VertebrateResequencing/wr/queue"
"github.com/ugorji/go/codec"
"github.com/wtsi-ssg/wr/clog"
"nanomsg.org/go-mangos"
)
// handleRequest parses the bytes received from a connected client in to a
// clientRequest, does the requested work, then responds back to the client with
// a serverResponse
func (s *Server) handleRequest(ctx context.Context, m *mangos.Message) error {
dec := codec.NewDecoderBytes(m.Body, s.ch)
cr := &clientRequest{}
errd := dec.Decode(cr)
if errd != nil {
return errd
}
var sr *serverResponse
var srerr string
var qerr string
s.ssmutex.RLock()
up := s.up
drain := s.drain
s.ssmutex.RUnlock()
switch {
// check that the client making the request has the expected token
case (len(cr.Token) != tokenLength || !tokenMatches(cr.Token, s.token)) && cr.Method != "ping":
srerr = ErrPermissionDenied
qerr = "Client presented the wrong token"
case s.q == nil || (!up && !drain):
// the server just got shutdown
srerr = ErrClosedStop
qerr = "The server has been stopped"
default:
switch cr.Method {
case "ping":
// avoid a later race condition when we try to encode ServerInfo by
// doing the read here, copying it under read lock
s.ssmutex.RLock()
si := &ServerInfo{}
*si = *s.ServerInfo
s.ssmutex.RUnlock()
sr = &serverResponse{SInfo: si}
case "backup":
clog.Debug(ctx, "backup requested")
// make an io.Writer that writes to a byte slice, so we can return
// the db as that
var b bytes.Buffer
err := s.BackupDB(&b)
if err != nil {
srerr = ErrInternalError
qerr = err.Error()
} else {
sr = &serverResponse{DB: b.Bytes()}
}
case "pause":
clog.Debug(ctx, "pause requested")
paused, err := s.Pause()
if err != nil {
if jqerr, ok := err.(Error); ok {
srerr = jqerr.Err
} else {
srerr = ErrInternalError
}
qerr = err.Error()
} else {
if paused {
clog.Info(ctx, "paused by request")
} else {
// clients are allowed to call pause as many times as they
// like, but a single resume call later should work, so we
// resume now to keep the internal pause counter at 1
resumed, err := s.Resume(ctx)
if err != nil {
clog.Error(ctx, "resume following an extraneous pause failed", "error", err)
} else if resumed {
clog.Error(ctx, "resumed incorrectly succeeded following a pause that did not")
}
}
sr = &serverResponse{SStats: s.GetServerStats()}
}
case "resume":
clog.Debug(ctx, "resume requested")
resumed, err := s.Resume(ctx)
if err != nil {
if jqerr, ok := err.(Error); ok {
srerr = jqerr.Err
} else {
srerr = ErrInternalError
}
qerr = err.Error()
} else if resumed {
clog.Info(ctx, "resumed on request")
}
case "drain":
clog.Info(ctx, "drain requested")
err := s.Drain(ctx)
if err != nil {
srerr = ErrInternalError
qerr = err.Error()
} else {
sr = &serverResponse{SStats: s.GetServerStats()}
}
case "shutdown":
clog.Debug(ctx, "shutdown requested")
go s.Stop(ctx, true) // server stop can't complete while this client request is pending
case "upload":
// upload file to us
if cr.File == nil {
srerr = ErrBadRequest
} else {
data, err := decompress(cr.File)
if err != nil {
srerr = ErrInternalError
qerr = err.Error()
} else {
r := bytes.NewReader(data)
path, err := s.uploadFile(ctx, r, cr.Path)
if err != nil {
srerr = ErrInternalError
qerr = err.Error()
} else {
sr = &serverResponse{Path: path}
}
}
}
case "add":
// add jobs to the queue, and along side keep the environment variables
// they're supposed to execute under.
if cr.Env == nil || cr.Jobs == nil {
srerr = ErrBadRequest
} else {
// Store Env
envkey, err := s.db.storeEnv(cr.Env)
if err != nil {
srerr = ErrDBError
qerr = err.Error()
} else if srerr == "" {
// create the jobs server-side
added, dups, alreadyComplete, thisSrerr, err := s.createJobs(ctx, cr.Jobs, envkey, cr.IgnoreComplete)
if err != nil {
srerr = thisSrerr
qerr = err.Error()
} else {
clog.Debug(ctx, "added jobs", "new", added, "dups", dups, "complete", alreadyComplete)
if cr.ReturnIDs {
jobs := s.inputToQueuedJobs(ctx, cr.Jobs)
var ids []string
for _, job := range jobs {
ids = append(ids, job.Key())
}
sr = &serverResponse{Added: added, Existed: dups + alreadyComplete, AddedIDs: ids}
} else {
sr = &serverResponse{Added: added, Existed: dups + alreadyComplete}
}
}
}
}
case "reserve":
// return the next ready job
if cr.ClientID.String() == "00000000-0000-0000-0000-000000000000" {
srerr = ErrBadRequest
} else if !drain {
// first just try to Reserve normally
var item *queue.Item
var err error
// don't proceed when we're expecting new/changed items
s.rpmutex.Lock()
var wch chan struct{}
if s.racPending || s.racRunning {
wch = make(chan struct{})
s.waitingReserves = append(s.waitingReserves, wch)
}
s.rpmutex.Unlock()
if wch != nil {
<-wch
}
skip := false
if cr.SchedulerGroup != "" {
// if this is the first job that the client is trying to
// reserve, and if we don't actually want any more clients
// working on this schedulerGroup, we'll just act as if
// nothing was ready. Likewise if in drain mode.
if cr.FirstReserve && s.rc != "" {
s.psgmutex.RLock()
if group, existed := s.previouslyScheduledGroups[cr.SchedulerGroup]; !existed || group.getCount() == 0 {
skip = true
}
s.psgmutex.RUnlock()
}
}
if !skip {
item, err = s.reserveWithLimits(ctx, cr.SchedulerGroup, cr.Timeout)
if err != nil {
if qerr, ok := err.(queue.Error); ok {
switch qerr.Err {
case queue.ErrNothingReady:
srerr = ""
case queue.ErrQueueClosed:
srerr = ErrQueueClosed
default:
srerr = ErrInternalError
}
}
}
}
if srerr == "" && item != nil {
// clean up any past state to have a fresh job ready to run
sjob := item.Data().(*Job)
sjob.Lock()
sjob.ReservedBy = cr.ClientID //*** we should unset this on moving out of run state, to save space
sjob.Exited = false
sjob.Pid = 0
sjob.Host = ""
var tnil time.Time
sjob.StartTime = tnil
sjob.EndTime = tnil
sjob.PeakRAM = 0
sjob.PeakDisk = 0
sjob.Exitcode = -1
sgroup := sjob.schedulerGroup
retries := sjob.Retries
ub := sjob.UntilBuried
sjob.Unlock()
delay := s.setItemDelay(ctx, item.Key, retries, ub)
sjob.Lock()
sjob.DelayTime = delay
sjob.Unlock()
// make a copy of the job with some extra stuff filled in (that
// we don't want taking up memory here) for the client
job := s.itemToJob(ctx, item, false, true)
sr = &serverResponse{Job: job}
clog.Debug(ctx, "reserved job", "cmd", job.Cmd, "schedGrp", sgroup)
}
} // else we'll return nothing, as if there were no jobs in the queue
case "jstart":
// update the job's cmd-started-related properties
var job *Job
_, job, srerr = s.getij(cr, true)
if srerr == "" {
job.Lock()
if cr.Job.Pid <= 0 || cr.Job.Host == "" {
srerr = ErrBadRequest
job.Unlock()
} else {
job.Host = cr.Job.Host
if job.Host != "" {
job.HostID = s.scheduler.HostToID(job.Host)
}
job.HostIP = cr.Job.HostIP
job.Pid = cr.Job.Pid
job.StartTime = time.Now()
var tend time.Time
job.EndTime = tend
job.Attempts++
job.killCalled = false
job.Lost = false
job.State = JobStateRunning
job.Unlock()
// we'll save-to-disk that we started running this job, so
// recovery is possible after a crash
s.db.updateJobAfterChange(ctx, job)
}
}
case "jtouch":
var job *Job
var item *queue.Item
item, job, srerr = s.getij(cr, true)
if srerr == "" {
// if kill has been called for this job, just return KillCalled
job.RLock()
killCalled := job.killCalled
lost := job.Lost
job.RUnlock()
if !killCalled {
// also just return killCalled if server has been set to
// kill all jobs
s.krmutex.RLock()
killCalled = s.killRunners
s.krmutex.RUnlock()
}
if !killCalled {
// else, update the job's ttr
err := s.q.Touch(item.Key)
if err != nil {
srerr = ErrInternalError
qerr = err.Error()
} else if lost {
job.Lock()
job.Lost = false
job.EndTime = time.Time{}
job.Unlock()
// since our changed callback won't be called, send out
// this transition from lost to running state
s.statusCaster.Send(&jstateCount{"+all+", JobStateLost, JobStateRunning, 1})
s.statusCaster.Send(&jstateCount{job.RepGroup, JobStateLost, JobStateRunning, 1})
}
}
sr = &serverResponse{KillCalled: killCalled}
}
case "jarchive":
// remove the job from the queue, rpl and live bucket and add to
// complete bucket
var item *queue.Item
var job *Job
item, job, srerr = s.getij(cr, true)
if srerr == "" {
// first check the item is still in the run queue (eg. the job
// wasn't released by another process; unlike the other methods,
// queue package does not check we're in the run queue when
// Remove()ing, since you can remove from any queue)
job.updateAfterExit(cr.JobEndState, s.limiter)
job.Lock()
running := item.Stats().State == queue.ItemStateRun
switch {
case !running:
srerr = ErrBadJob
job.Unlock()
case !job.Exited || job.Exitcode != 0 || job.StartTime.IsZero() || job.EndTime.IsZero():
srerr = ErrBadRequest
job.Unlock()
default:
key := job.Key()
job.State = JobStateComplete
job.FailReason = ""
sgroup := job.schedulerGroup
rgroup := job.RepGroup
job.Unlock()
err := s.db.archiveJob(ctx, key, job)
if err != nil {
srerr = ErrDBError
qerr = err.Error()
} else {
err = s.q.Remove(ctx, key)
if err != nil {
srerr = ErrInternalError
qerr = err.Error()
} else {
s.rpl.Lock()
if m, exists := s.rpl.lookup[rgroup]; exists {
delete(m, key)
}
s.rpl.Unlock()
clog.Debug(ctx, "completed job", "cmd", job.Cmd, "schedGrp", sgroup)
s.decrementGroupCount(ctx, sgroup, 1)
}
}
}
}
case "jrelease":
// move the job from the run queue to the delay queue, unless it has
// failed too many times, in which case bury
var job *Job
_, job, srerr = s.getij(cr, false)
if srerr == "" {
if cr.JobEndState == nil {
cr.JobEndState = &JobEndState{}
}
cr.JobEndState.Stdout = cr.Job.StdOutC
cr.JobEndState.Stderr = cr.Job.StdErrC
errq := s.releaseJob(ctx, job, cr.JobEndState, cr.Job.FailReason, true, false)
if errq != nil {
srerr = ErrInternalError
clog.Warn(ctx, "releaseJob failed", "err", errq)
qerr = errq.Error()
}
}
case "jbury":
// move the job from the run queue to the bury queue
var job *Job
_, job, srerr = s.getij(cr, false)
if srerr == "" {
if cr.JobEndState == nil {
cr.JobEndState = &JobEndState{}
}
errq := s.releaseJob(ctx, job, cr.JobEndState, cr.Job.FailReason, true, true)
if errq != nil {
srerr = ErrInternalError
clog.Warn(ctx, "releaseJob to bury failed", "err", errq)
qerr = errq.Error()
}
}
case "jkick":
// move the jobs from the bury queue to the ready queue; unlike the
// other j* methods, client doesn't have to be the Reserve() owner
// of these jobs, and we don't want the "in run queue" test
if cr.Keys == nil {
srerr = ErrBadRequest
} else {
var jobs []*Job
for _, key := range cr.Keys {
item, err := s.q.Get(key)
if err != nil || item.Stats().State != queue.ItemStateBury {
continue
}
jobs = append(jobs, item.Data().(*Job))
}
kicked := s.kickJobs(ctx, jobs)
sr = &serverResponse{Existed: kicked}
}
case "jdel":
// remove the jobs from the bury/delay/dependent/ready queue and the
// live bucket
if cr.Keys == nil {
srerr = ErrBadRequest
} else {
var jobs []*Job
for _, key := range cr.Keys {
item, err := s.q.Get(key)
if err != nil || item == nil {
continue
}
iState := item.Stats().State
if iState == queue.ItemStateRun {
continue
}
jobs = append(jobs, item.Data().(*Job))
}
deleted := s.deleteJobs(ctx, jobs)
clog.Debug(ctx, "deleted jobs", "count", len(deleted))
sr = &serverResponse{Existed: len(deleted)}
}
case "jmod":
// modify jobs in the bury/delay/dependent/ready queue and the
// live bucket
if cr.Keys == nil || cr.Modifier == nil {
srerr = ErrBadRequest
} else {
// to avoid race conditions with jobs that are currently
// pending, but become running in the middle of us trying to
// modify them, we first pause the server, and resume it
// afterwards
paused, err := s.Pause()
if err != nil {
if jqerr, ok := err.(Error); ok {
srerr = jqerr.Err
} else {
srerr = ErrInternalError
}
qerr = err.Error()
} else if paused {
clog.Debug(ctx, "modify requested, paused server")
} else {
clog.Debug(ctx, "modify requested")
}
if err == nil {
var toModifyJobs []*Job
toModifyKeys := make(map[string]*Job)
for _, jobkey := range cr.Keys {
item, err := s.q.Get(jobkey)
if err != nil || item == nil {
continue
}
iState := item.Stats().State
if iState == queue.ItemStateRun {
continue
}
toModifyJobs = append(toModifyJobs, item.Data().(*Job))
toModifyKeys[jobkey] = item.Data().(*Job)
}
modified, err := cr.Modifier.Modify(toModifyJobs, s)
if err != nil {
if jqerr, ok := err.(Error); ok {
srerr = jqerr.Err
} else {
srerr = ErrInternalError
}
qerr = err.Error()
}
if err == nil && len(modified) > 0 {
var toModify []*Job
for _, old := range modified {
job := toModifyKeys[old]
if job != nil {
toModify = append(toModify, job)
}
}
// additional handling of changed limit groups
if cr.Modifier.LimitGroupsSet {
limitGroups := make(map[string]int)
for _, job := range toModify {
err := s.handleUserSpecifiedJobLimitGroups(job, limitGroups)
if err != nil {
clog.Error(ctx, "failed to modify limit group", "err", err)
}
}
err := s.storeLimitGroups(limitGroups)
if err != nil {
clog.Error(ctx, "failed to store limit groups", "err", err)
}
}
// update changed keys in the queue and in our rpl lookup
keyToRP := make(map[string]string)
for _, job := range toModify {
keyToRP[job.Key()] = job.RepGroup
}
s.rpl.Lock()
for new, old := range modified {
if old == new {
continue
}
errc := s.q.ChangeKey(old, new)
if errc != nil {
clog.Error(ctx, "failed to change a job key in the queue", "err", errc)
}
rp := keyToRP[new]
if _, exists := s.rpl.lookup[rp]; !exists {
s.rpl.lookup[rp] = make(map[string]bool)
}
delete(s.rpl.lookup[rp], old)
s.rpl.lookup[rp][new] = true
}
s.rpl.Unlock()
// update db live bucket and dep lookups
if len(toModify) > 0 {
oldKeys := make([]string, len(toModify))
for i, job := range toModify {
oldKeys[i] = modified[job.Key()]
}
errm := s.db.modifyLiveJobs(ctx, oldKeys, toModify)
if errm != nil {
clog.Error(ctx, "job modification in database failed", "err", errm)
} else if cr.Modifier.DependenciesSet || cr.Modifier.PrioritySet {
// if we're changing the jobs these jobs are
// dependant upon or their priority, that must be
// reflected in the queue as well
for _, job := range toModify {
deps, err := job.Dependencies.incompleteJobKeys(s.db)
if err != nil {
clog.Error(ctx, "failed to get job dependencies", "err", err)
}
err = s.q.Update(ctx, job.Key(), job.getSchedulerGroup(), job, job.Priority, 0*time.Second, ServerItemTTR, deps)
if err != nil {
clog.Error(ctx, "failed to modify a job in the queue", "err", err)
}
}
}
}
}
sr = &serverResponse{Modified: modified}
// now resume the server again
resumed, err := s.Resume(ctx)
if err != nil {
clog.Error(ctx, err.Error())
} else if resumed {
clog.Debug(ctx, "modify completed, resumed server", "count", len(modified))
} else {
clog.Debug(ctx, "modify completed", "count", len(modified))
}
}
}
case "jkill":
// set the killCalled property on the jobs, to change the subsequent
// behaviour of jtouch; as per jkick, client doesn't have to be the
// Reserve() owner of these jobs, though we do want the "in run
// queue" test
if cr.Keys == nil {
srerr = ErrBadRequest
} else {
killable := 0
for _, jobkey := range cr.Keys {
k, err := s.killJob(ctx, jobkey)
if err != nil {
continue
}
if k {
killable++
}
}
clog.Debug(ctx, "killed jobs", "count", killable)
sr = &serverResponse{Existed: killable}
}
case "getbc":
// get jobs by their keys (which come from their Cmds & Cwds)
if cr.Keys == nil {
srerr = ErrBadRequest
} else {
var jobs []*Job
jobs, srerr, qerr = s.getJobsByKeys(ctx, cr.Keys, cr.GetStd, cr.GetEnv)
if len(jobs) > 0 {
sr = &serverResponse{Jobs: jobs}
}
}
case "getbr":
// get jobs by their RepGroup
if cr.Job == nil || cr.Job.RepGroup == "" {
srerr = ErrBadRequest
} else {
var jobs []*Job
jobs, srerr, qerr = s.getJobsByRepGroup(ctx, cr.Job.RepGroup, cr.Search, cr.Limit, cr.State, cr.GetStd, cr.GetEnv)
if len(jobs) > 0 {
sr = &serverResponse{Jobs: jobs}
}
}
case "getin":
// get all jobs in the jobqueue
jobs := s.getJobsCurrent(ctx, cr.Limit, cr.State, cr.GetStd, cr.GetEnv)
if len(jobs) > 0 {
sr = &serverResponse{Jobs: jobs}
}
case "getbcs":
servers := s.getBadServers()
if cr.ConfirmDeadCloudServers {
// first destroy or confirm dead currently bad servers
var confirmed []*BadServer
serverIDs := make(map[string]bool)
s.bsmutex.Lock()
for _, badServer := range servers {
if !badServer.IsBad {
continue
}
if cr.CloudServerID != "" && cr.CloudServerID != badServer.ID {
continue
}
server := s.badServers[badServer.ID]
delete(s.badServers, badServer.ID)
if server != nil && server.IsBad() {
errd := server.Destroy(ctx)
if errd != nil {
clog.Warn(ctx, "server was bad but could not be destroyed", "server", badServer.ID, "err", errd)
continue
} else {
// make the message in the web interface about this
// server go away
s.badServerCaster.Send(&BadServer{
ID: badServer.ID,
Name: badServer.Name,
IP: badServer.IP,
Date: time.Now().Unix(),
IsBad: false,
Problem: server.PermanentProblem(),
})
}
}
confirmed = append(confirmed, badServer)
serverIDs[badServer.ID] = true
}
s.bsmutex.Unlock()
clog.Debug(ctx, "confirmed bad servers as dead", "number", len(confirmed))
// now kill running or lost jobs on those servers. Note that
// the delay between destroying the servers and managing to eg.
// bury the affected jobs with the killJob() call below can
// result in scheduler churn, where it tries to bring up new
// servers for jobs we're seconds away from burying. *** I don't
// think there's much to be done about that though; we must be
// sure the servers are really dead before confirming jobs are
// dead.
jobs := s.killJobsOnServers(ctx, serverIDs)
sr = &serverResponse{BadServers: confirmed, Jobs: jobs}
} else {
sr = &serverResponse{BadServers: servers}
}
case "getsetlg":
if cr.LimitGroup == "" {
srerr = ErrBadRequest
} else {
limit, serr, err := s.getSetLimitGroup(ctx, cr.LimitGroup)
if err != nil {
srerr = serr
qerr = err.Error()
} else {
sr = &serverResponse{Limit: limit}
}
}
case "getlgs":
sr = &serverResponse{LimitGroups: s.limiter.GetLimits()}
default:
srerr = ErrUnknownCommand
}
}
// on error, just send the error back to client and return a more detailed
// error for logging
if srerr != "" {
errr := s.reply(m, &serverResponse{Err: srerr})
if errr != nil {
clog.Warn(ctx, "reply to client failed", "err", errr)
}
if qerr == "" {
qerr = srerr
}
key := ""
if cr.Job != nil {
key = cr.Job.Key()
}
return Error{cr.Method, key, qerr}
}
// some commands don't return anything to the client
if sr == nil {
sr = &serverResponse{}
}
// send reply to client
return s.reply(m, sr) // *** log failure to reply?
}
// for the many j* methods in handleRequest, we do this common stuff to get
// the desired item and job. The returned string is one of our Err* constants.
func (s *Server) getij(cr *clientRequest, checkRunning bool) (*queue.Item, *Job, string) {
// clientRequest must have a Job
if cr.Job == nil {
return nil, nil, ErrBadRequest
}
item, err := s.q.Get(cr.Job.Key())
if err != nil || (checkRunning && item.Stats().State != queue.ItemStateRun) {
return item, nil, ErrBadJob
}
job := item.Data().(*Job)
if cr.ClientID != job.ReservedBy {
return item, job, ErrMustReserve
}
return item, job, ""
}
func (s *Server) itemStateToJobState(itemState queue.ItemState, lost bool) JobState {
state := itemsStateToJobState[itemState]
if state == "" {
state = JobStateUnknown
} else if state == JobStateReserved && lost {
state = JobStateLost
}
return state
}
// setItemDelay is called when a job is reserved, and sets the item's delay to
// a value based on a backoff. Returns the delay that was set.
func (s *Server) setItemDelay(ctx context.Context, key string, maxRetries, untilBuried uint8) time.Duration {
delay := calculateItemDelay(int(maxRetries) - int(untilBuried) + 1)
errd := s.q.SetDelay(key, delay)
if errd != nil {
clog.Warn(ctx, "reserve queue SetDelay failed", "err", errd)
}
return delay
}
// for the many get* methods in handleRequest, we do this common stuff to get
// an item's job from the in-memory queue formulated for the client.
func (s *Server) itemToJob(ctx context.Context, item *queue.Item, getStd bool, getEnv bool) *Job {
sjob := item.Data().(*Job)
sjob.RLock()
stats := item.Stats()
state := s.itemStateToJobState(stats.State, sjob.Lost)
// we're going to fill in some properties of the Job and return
// it to client, but don't want those properties set here for
// us, so we make a new Job and fill stuff in that
req := &scheduler.Requirements{}
*req = *sjob.Requirements // copy reqs since server changes these, avoiding a race condition
job := &Job{
RepGroup: sjob.RepGroup,
ReqGroup: sjob.ReqGroup,
LimitGroups: sjob.LimitGroups,
DepGroups: sjob.DepGroups,
Cmd: sjob.Cmd,
Cwd: sjob.Cwd,
CwdMatters: sjob.CwdMatters,
ChangeHome: sjob.ChangeHome,
ActualCwd: sjob.ActualCwd,
Requirements: req,
Priority: sjob.Priority,
Retries: sjob.Retries,
DelayTime: sjob.DelayTime,
NoRetriesOverWalltime: sjob.NoRetriesOverWalltime,
PeakRAM: sjob.PeakRAM,
PeakDisk: sjob.PeakDisk,
Exited: sjob.Exited,
Exitcode: sjob.Exitcode,
FailReason: sjob.FailReason,
StartTime: sjob.StartTime,
EndTime: sjob.EndTime,
Pid: sjob.Pid,
Host: sjob.Host,
HostID: sjob.HostID,
HostIP: sjob.HostIP,
CPUtime: sjob.CPUtime,
State: state,
Attempts: sjob.Attempts,
UntilBuried: sjob.UntilBuried,
ReservedBy: sjob.ReservedBy,
EnvKey: sjob.EnvKey,
EnvOverride: sjob.EnvOverride,
Dependencies: sjob.Dependencies,
Behaviours: sjob.Behaviours,
MountConfigs: sjob.MountConfigs,
MonitorDocker: sjob.MonitorDocker,
BsubMode: sjob.BsubMode,
BsubID: sjob.BsubID,
}
if state == JobStateReserved && !sjob.StartTime.IsZero() {
job.State = JobStateRunning
}
sjob.RUnlock()
s.jobPopulateStdEnv(ctx, job, getStd, getEnv)
return job
}
// jobPopulateStdEnv fills in the StdOutC, StdErrC and EnvC values for a Job,
// extracting them from the database.
func (s *Server) jobPopulateStdEnv(ctx context.Context, job *Job, getStd bool, getEnv bool) {
job.Lock()
defer job.Unlock()
if getStd && ((job.Exited && job.Exitcode != 0) || job.State == JobStateBuried) {
job.StdOutC, job.StdErrC = s.db.retrieveJobStd(ctx, job.Key())
}
if getEnv {
job.EnvC = s.db.retrieveEnv(ctx, job.EnvKey)
job.EnvCRetrieved = true
}
}
// reserveWithLimits reserves the next item in the queue (optionally limited to
// the given scheduler group). If (and only if!) a scheduler group was supplied,
// and it is suffixed with limit groups, those limit groups will be incremented.
// On success we reserve and return as normal. On failure, we act as if the
// queue was empty.
func (s *Server) reserveWithLimits(ctx context.Context, group string, wait time.Duration) (*queue.Item, error) {
var item *queue.Item
var err error
var limitGroups []string
if group != "" {
limitGroups = s.schedGroupToLimitGroups(group)
if len(limitGroups) > 0 {
// it is better to call Increment before Reserve and possibly use up
// the limit for up to wait period if there's no item in the queue,
// than it is to Reserve first and then Release if at the limit,
// because Releasing causes scheduler churn
t := time.Now()
if !s.limiter.Increment(ctx, limitGroups, wait) {
return nil, queue.Error{Queue: s.q.Name, Op: "Reserve", Item: "", Err: queue.ErrNothingReady}
}
wait -= time.Since(t)
}
}
item, err = s.q.Reserve(group, wait)
if len(limitGroups) > 0 {
if item == nil {
s.limiter.Decrement(limitGroups)
} else {
item.Data().(*Job).noteIncrementedLimitGroups(limitGroups)
}
}
return item, err
}
// schedGroupToLimitGroups takes a scheduler group that may be suffixed with
// limit groups (by Job.generateSchedulerGroup()), and returns the extracted
// limit groups
func (s *Server) schedGroupToLimitGroups(group string) []string {
parts := strings.Split(group, jobSchedLimitGroupSeparator)
if len(parts) == 2 {
return strings.Split(parts[1], jobLimitGroupSeparator)
}
return nil
}
// reply to a client
func (s *Server) reply(m *mangos.Message, sr *serverResponse) error {
var encoded []byte
enc := codec.NewEncoderBytes(&encoded, s.ch)
err := enc.Encode(sr)
if err != nil {
return err
}
m.Body = encoded
err = s.sock.SendMsg(m)
return err
}