Here you'll find easy to tweak game variables, this way you'll make the game adhere to your preferences. To change the variables use:
init 11 python:
variable = value
To change a tip we need to do this:
tips["story_name"][event_number] = "new_tip"
Story names are the same you see in the journal in-game. Remember to work on them in init time (inside init python:
statement)
tips["Main Story"][1] = "Now first Main Story event will have this as a tip."
To add a new tip you can just pop()
the last story tip, then append()
to a story. First the new tip then the last tip.
tips["Lexi"].pop() # Remove last item
tips["Lexi"].append("New tip.") # Add new tip
tips["Lexi"].append("More coming soon.") # Add last tip, there needs to be one more tip than amount of events.
tips = {
"Main Story": [ # Name of a story
"player.story", # [0], String, variable keeping story progress (which event you've completed)
# _("string") marks it as translatable in Ren'Py
_("I have a gut feeling that I would have a good dream."), # [1], Actual tips
_("Who knows what awaits me outside?"), # [2]
_("I need to take care of my mental health."), # [3]
_("Maybe someone can answer my questions out there."), # [4]
_("I wonder if I would turn insane if it spoke to me again.."), # [5]
_("Who knows what awaits me outside?"), # [6]
_("My dreams are becoming more disturbing as of late."), # [7]
_("More coming soon.") # [8], Last tip, you need one more tip than your events, if you want you can use "Completed" instead
]
}
We can add new story with very simple method:
init 11 python:
tips.update({"My Story": [ # Name of a story
"my_story_progress_tracking_variable", # [0], String, variable keeping story progress (which event you've completed)
_("I have a gut feeling that I would have a good dream."), # [1], Actual tips, make as much as you need
_("More coming soon.") # Last tip, you need one more tip than your events, if you want you can use "Completed" instead
]})
dream_base_chance = 0.2
- Chance for a dream during sleep- Base chance for card of given rarity to drop, player luck is added to it:
base_ordinary_chance = 60
base_extraordinary_chance = 25
base_mythical_chance = 10
base_angelic_chance = 3
base_divine_chance = 2
base_escape_chance = 0.2
- Base chance to escape combatagi_escape_chance = 0.02
- Chance to escape combat per agility pointescape_chance_cap = 0.65
- Maximum escape chanceterror_chance = 50
- Chance for beings in terror to skip turn, in %, deafult 50%base_gen_combat_chance = 0.45
- chance of generic combat event, 1.0 for 100% 0 for 0%, story mode disables random combat encounter without care for this settingsuccubus_base_lust = 50
- Lust that succubus start with, default 50succubus_lust_increase = 5
- Lust that succubus gain per day, default 5succubus_max_lust = 100
- Lust after which succubus come to us for sex, default 100succubus_lust_mult = 5
- Multiplier of lust succubus lose after H, default 5sleep_with_girl_cor_chance = 0.5
- Chance for corruption decrease during sleepoverjournal_color = "#45B6FE"
- Color of journal tips