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[Vanilla Bug] AmbientDamage does not take modifiers into account #1033

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Rampastring opened this issue Sep 3, 2023 · 0 comments
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3 tasks done
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vanilla-bug Something isn't working in the original game

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@Rampastring
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First Check

  • I added a very descriptive title to this issue.
  • I used the GitHub search to find a similar issue and didn't find it.
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Description

When a unit deals damage through AmbientDamage=, be it through railguns, particles, or sonic beams, the unit's modifiers do not get applied to the damage.

For example, if a Titan picks up a firepower crate, its damage gets doubled, but if your railgun-equipped Mammoth Mk. II picks up a firepower crate, it does nothing.

The same bug applies to the FIREPOWER veterancy bonus, as well as the house's Firepower= multiplier.

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Steps To Reproduce

Pick up a firepower crate with a Mammoth Mk. II and observe the damage.

Expected Behaviour

The Mammoth Mk. II should deal more damage.

Actual Behaviour

The Mammoth Mk. II does not deal more damage.

Additional Context

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@Rampastring Rampastring added the vanilla-bug Something isn't working in the original game label Sep 3, 2023
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