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fake_random.go
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fake_random.go
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package foundation
// #include <virgil/crypto/foundation/vscf_foundation_public.h>
import "C"
import "runtime"
import unsafe "unsafe"
/*
* Random number generator that is used for test purposes only.
*/
type FakeRandom struct {
cCtx *C.vscf_fake_random_t /*ct10*/
}
/*
* Configure random number generator to generate sequence filled with given byte.
*/
func (obj *FakeRandom) SetupSourceByte(byteSource byte) {
C.vscf_fake_random_setup_source_byte(obj.cCtx, (C.byte)(byteSource)/*pa10*/)
runtime.KeepAlive(obj)
return
}
/*
* Configure random number generator to generate random sequence from given data.
* Note, that given data is used as circular source.
*/
func (obj *FakeRandom) SetupSourceData(dataSource []byte) {
dataSourceData := helperWrapData (dataSource)
C.vscf_fake_random_setup_source_data(obj.cCtx, dataSourceData)
runtime.KeepAlive(obj)
return
}
/* Handle underlying C context. */
func (obj *FakeRandom) Ctx() uintptr {
return uintptr(unsafe.Pointer(obj.cCtx))
}
func NewFakeRandom() *FakeRandom {
ctx := C.vscf_fake_random_new()
obj := &FakeRandom {
cCtx: ctx,
}
runtime.SetFinalizer(obj, (*FakeRandom).Delete)
return obj
}
/* Acquire C context.
* Note. This method is used in generated code only, and SHOULD NOT be used in another way.
*/
func newFakeRandomWithCtx(ctx *C.vscf_fake_random_t /*ct10*/) *FakeRandom {
obj := &FakeRandom {
cCtx: ctx,
}
runtime.SetFinalizer(obj, (*FakeRandom).Delete)
return obj
}
/* Acquire retained C context.
* Note. This method is used in generated code only, and SHOULD NOT be used in another way.
*/
func newFakeRandomCopy(ctx *C.vscf_fake_random_t /*ct10*/) *FakeRandom {
obj := &FakeRandom {
cCtx: C.vscf_fake_random_shallow_copy(ctx),
}
runtime.SetFinalizer(obj, (*FakeRandom).Delete)
return obj
}
/*
* Release underlying C context.
*/
func (obj *FakeRandom) Delete() {
if obj == nil {
return
}
runtime.SetFinalizer(obj, nil)
obj.delete()
}
/*
* Release underlying C context.
*/
func (obj *FakeRandom) delete() {
C.vscf_fake_random_delete(obj.cCtx)
}
/*
* Generate random bytes.
* All RNG implementations must be thread-safe.
*/
func (obj *FakeRandom) Random(dataLen uint) ([]byte, error) {
dataBuf, dataBufErr := newBuffer(int(dataLen))
if dataBufErr != nil {
return nil, dataBufErr
}
defer dataBuf.delete()
proxyResult := /*pr4*/C.vscf_fake_random_random(obj.cCtx, (C.size_t)(dataLen)/*pa10*/, dataBuf.ctx)
err := FoundationErrorHandleStatus(proxyResult)
if err != nil {
return nil, err
}
runtime.KeepAlive(obj)
return dataBuf.getData() /* r7 */, nil
}
/*
* Retrieve new seed data from the entropy sources.
*/
func (obj *FakeRandom) Reseed() error {
proxyResult := /*pr4*/C.vscf_fake_random_reseed(obj.cCtx)
err := FoundationErrorHandleStatus(proxyResult)
if err != nil {
return err
}
runtime.KeepAlive(obj)
return nil
}
/*
* Defines that implemented source is strong.
*/
func (obj *FakeRandom) IsStrong() bool {
proxyResult := /*pr4*/C.vscf_fake_random_is_strong(obj.cCtx)
runtime.KeepAlive(obj)
return bool(proxyResult) /* r9 */
}
/*
* Gather entropy of the requested length.
*/
func (obj *FakeRandom) Gather(len uint) ([]byte, error) {
outBuf, outBufErr := newBuffer(int(len))
if outBufErr != nil {
return nil, outBufErr
}
defer outBuf.delete()
proxyResult := /*pr4*/C.vscf_fake_random_gather(obj.cCtx, (C.size_t)(len)/*pa10*/, outBuf.ctx)
err := FoundationErrorHandleStatus(proxyResult)
if err != nil {
return nil, err
}
runtime.KeepAlive(obj)
return outBuf.getData() /* r7 */, nil
}