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A virtual city on Mars, using Unity's High Definition Rendering Pipeline (HDRP).

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NA Unity Virtual Colony Experimental

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The Nexus Aurora Foundation VR Experience with the aim of creating a platform of the Nexus Aurora communities ideas and designs. Using crowdsourced contributions in a controlled manner on an open-sourced project we are aiming to create a visually stunning experience to inspire the next generation and people interested to think about Mars. Keeping that goal in mind we want to allow for as many platforms and devices to run this VR experience so that we can reach a large as possible audience for education and demonstrating our innovations.

Current Project Specifications

Download Unity Version (2019.4.0f1): https://unity3d.com/unity/qa/lts-releases

Download Visual Studio Community 2019: https://visualstudio.microsoft.com/downloads/

  • Using the Visual Studio Installer, make sure to check the "Game development with Unity" package under Workloads.

  • using High Definition Rendering Pipeline

Features

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Want to Contribute?

Pick a feature to build If you look above here you can find features that we need built for the next release or if you have a great idea feel free to start on your own idea in your forked branch and present us with the results.

How to start First you navigate to the GitHub repository that contains all our open source code! Click Here Then you click the fork button in the top right.

You have made your forked repository! A new repository will show up looking exactly like ours but it yours! Now you can use your favorite git software to get the code from the server to your machine. And develop however you want too. Don't forget to commit! If you need help with setting up your development environment, please ask in the #software channel on discord for help from your fellow developers or make an issue on the github. (https://discord.gg/kKAkk7)

Feature done? After you have completed your feature you can create a pull request back to the original repository. Make sure you target our develop branch otherwise we will ask you to remake the pull request.

Coding conventions

We will use Microsoft's coding conventions to for maximum readability and easy because mostly every company uses it which means using it here will benefit you for working in companies.

Design inspirations

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A virtual city on Mars, using Unity's High Definition Rendering Pipeline (HDRP).

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