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Chaos Rings II [PCSG00498] #740
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Vita3K summary
Test environment summary
IssuesMultiple texture and shader loading problems, major and minor. Backgrounds not loading at all, occasional blackscreening. See captures for examples. Framerate is fine, as mentioned before, light screentearing as well. ScreencapturesVita3K.v0.1.9.3412-47d29bdc._.CHAOS.RINGS.PCSG00498._.OpenGL._.20.FPS.51.ms._.960x544._.AF.16x._.Bilinear.2023-10-10.00-27-23.mp4Vita3K.v0.1.9.3412-47d29bdc._.CHAOS.RINGS.PCSG00498._.OpenGL._.20.FPS.50.ms._.960x544._.AF.16x._.Bilinear.2023-10-10.00-28-15.mp4Vita3K.v0.1.9.3412-47d29bdc._.CHAOS.RINGS.PCSG00498._.OpenGL._.20.FPS.50.ms._.960x544._.AF.16x._.Bilinear.2023-10-10.00-43-54.mp48mb.video-Xch-EX09Jwd8.mp48mb.video-Uj1-ymCWfn9L.mp4 |
Same issues arise on Vulkan instead of OpenGL: Vita3K.v0.1.9.3419-3868a989._.CHAOS.RINGS.PCSG00498._.Vulkan._.20.FPS.50.ms._.960x544._.AF.16x._.Bilinear.2023-10-12.15-14-55.mp4 |
The white boss issue should be partially fixed (it's still white but "less"), you need to clear your shader cache to see it. |
Okay, I gave it another whirl on the same specs with the update installed. I can see the improvement on my end, too!! 8mb.video-WtE-Ty52qxNJ.mp4It's definitely working better now. I'll check on the ophan orlando model in a bit, too. Glad that this issue seems fixable |
The Ophan Orlando model seems perfectly fine, now! 8mb.video-0DO-KOAC69Ur.mp4So I think that could be considered fixed. |
Vita3K.v0.2.0.3589-e671af68._.CHAOS.RINGS.PCSG00498._.OpenGL._.20.FPS.50.ms._.960x544._.AF.16x._.Bilinear.2024-03-29.17-43-39.mp4Graphic issue still persists on most current build, same test environment. |
App summary
Vita3K summary
Test environment summary
Issues
Game runs at full speed (20 FPS). No issue detected.
Screenshots
Log
vita3k.log
Recommended labels
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