-
Notifications
You must be signed in to change notification settings - Fork 0
/
WebsocketServer.php
721 lines (625 loc) · 28.6 KB
/
WebsocketServer.php
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
<?php
class WebsocketServer
{
public function __construct($config) {
$this->config = $config;
}
public function start() {
//открываем серверный сокет
$server = stream_socket_server("tcp://{$this->config['host']}:{$this->config['port']}", $errorNumber, $errorString);
if (!$server) {
die("error: stream_socket_server: $errorString ($errorNumber)\r\n");
}
list($pid, $master, $workers) = $this->spawnWorkers();//создаём дочерние процессы
if ($pid) {//мастер
fclose($server);//мастер не будет обрабатывать входящие соединения на основном сокете
$WebsocketMaster = new WebsocketMaster($workers);//мастер будет пересылать сообщения между воркерами
$WebsocketMaster->start();
} else {//воркер
$WebsocketHandler = new WebsocketHandler($server, $master);
$WebsocketHandler->start();
}
}
protected function spawnWorkers() {
$master = null;
$workers = array();
$i = 0;
while ($i < $this->config['workers']) {
$i++;
//создаём парные сокеты, через них будут связываться мастер и воркер
$pair = stream_socket_pair(STREAM_PF_UNIX, STREAM_SOCK_STREAM, STREAM_IPPROTO_IP);
$pid = pcntl_fork();//создаём форк
if ($pid == -1) {
die("error: pcntl_fork\r\n");
} elseif ($pid) { //мастер
fclose($pair[0]);
$workers[$pid] = $pair[1];//один из пары будет в мастере
} else { //воркер
fclose($pair[1]);
$master = $pair[0];//второй в воркере
break;
}
}
return array($pid, $master, $workers);
}
}
class WebsocketMaster
{
protected $workers = array();
protected $clients = array();
public function __construct($workers) {
$this->clients = $this->workers = $workers;
}
public function start() {
while (true) {
//подготавливаем массив всех сокетов, которые нужно обработать
$read = $this->clients;
stream_select($read, $write, $except, null);//обновляем массив сокетов, которые можно обработать
if ($read) {//пришли данные от подключенных клиентов
foreach ($read as $client) {
$data = fread($client, 1000);
if (!$data) { //соединение было закрыто
unset($this->clients[intval($client)]);
@fclose($client);
continue;
}
foreach ($this->workers as $worker) {//пересылаем данные во все воркеры
if ($worker !== $client) {
fwrite($worker, $data);
}
}
}
}
}
}
}
abstract class WebsocketWorker
{
protected $clients = array();
protected $server;
protected $master;
protected $pid;
protected $handshakes = array();
protected $ips = array();
public function __construct($server, $master) {
$this->server = $server;
$this->master = $master;
$this->pid = posix_getpid();
}
public function start() {
while (true) {
//подготавливаем массив всех сокетов, которые нужно обработать
$read = $this->clients;
$read[] = $this->server;
$read[] = $this->master;
$write = array();
if ($this->handshakes) {
foreach ($this->handshakes as $clientId => $clientInfo) {
if ($clientInfo) {
$write[] = $this->clients[$clientId];
}
}
}
stream_select($read, $write, $except, null);//обновляем массив сокетов, которые можно обработать
if (in_array($this->server, $read)) { //на серверный сокет пришёл запрос от нового клиента
//подключаемся к нему и делаем рукопожатие, согласно протоколу вебсокета
if ($client = stream_socket_accept($this->server, -1)) {
$address = explode(':', stream_socket_get_name($client, true));
if (isset($this->ips[$address[0]]) && $this->ips[$address[0]] > 5) {//блокируем более пяти соединий с одного ip
@fclose($client);
} else {
@$this->ips[$address[0]]++;
$this->clients[intval($client)] = $client;
$this->handshakes[intval($client)] = array();//отмечаем, что нужно сделать рукопожатие
}
}
//удаляем сервеный сокет из массива, чтобы не обработать его в этом цикле ещё раз
unset($read[array_search($this->server, $read)]);
}
if (in_array($this->master, $read)) { //пришли данные от мастера
$data = fread($this->master, 1000);
$this->onSend($data);//вызываем пользовательский сценарий
//удаляем мастера из массива, чтобы не обработать его в этом цикле ещё раз
unset($read[array_search($this->master, $read)]);
}
if ($read) {//пришли данные от подключенных клиентов
foreach ($read as $client) {
if (isset($this->handshakes[intval($client)])) {
if ($this->handshakes[intval($client)]) {//если уже было получено рукопожатие от клиента
continue;//то до отправки ответа от сервера читать здесь пока ничего не надо
}
if (!$this->handshake($client)) {
unset($this->clients[intval($client)]);
unset($this->handshakes[intval($client)]);
$address = explode(':', stream_socket_get_name($client, true));
if (isset($this->ips[$address[0]]) && $this->ips[$address[0]] > 0) {
@$this->ips[$address[0]]--;
}
@fclose($client);
}
} else {
$data = fread($client, 1000);
if (!$data) { //соединение было закрыто
unset($this->clients[intval($client)]);
unset($this->handshakes[intval($client)]);
$address = explode(':', stream_socket_get_name($client, true));
if (isset($this->ips[$address[0]]) && $this->ips[$address[0]] > 0) {
@$this->ips[$address[0]]--;
}
@fclose($client);
$this->onClose($client);//вызываем пользовательский сценарий
continue;
}
$this->onMessage($client, $data);//вызываем пользовательский сценарий
}
}
}
if ($write) {
foreach ($write as $client) {
if (!$this->handshakes[intval($client)]) {//если ещё не было получено рукопожатие от клиента
continue;//то отвечать ему рукопожатием ещё рано
}
$info = $this->handshake($client);
$this->onOpen($client, $info);//вызываем пользовательский сценарий
}
}
}
}
protected function handshake($client) {
$key = $this->handshakes[intval($client)];
if (!$key) {
//считываем загаловки из соединения
$headers = fread($client, 10000);
preg_match("/Sec-WebSocket-Key: (.*)\r\n/", $headers, $match);
if (empty($match[1])) {
return false;
}
$key = $match[1];
$this->handshakes[intval($client)] = $key;
} else {
//отправляем заголовок согласно протоколу вебсокета
$SecWebSocketAccept = base64_encode(pack('H*', sha1($key . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"Sec-WebSocket-Accept:$SecWebSocketAccept\r\n\r\n";
fwrite($client, $upgrade);
unset($this->handshakes[intval($client)]);
}
return $key;
}
protected function encode($payload, $type = 'text', $masked = false)
{
$frameHead = array();
$payloadLength = strlen($payload);
switch ($type) {
case 'text':
// first byte indicates FIN, Text-Frame (10000001):
$frameHead[0] = 129;
break;
case 'close':
// first byte indicates FIN, Close Frame(10001000):
$frameHead[0] = 136;
break;
case 'ping':
// first byte indicates FIN, Ping frame (10001001):
$frameHead[0] = 137;
break;
case 'pong':
// first byte indicates FIN, Pong frame (10001010):
$frameHead[0] = 138;
break;
}
// set mask and payload length (using 1, 3 or 9 bytes)
if ($payloadLength > 65535) {
$payloadLengthBin = str_split(sprintf('%064b', $payloadLength), 8);
$frameHead[1] = ($masked === true) ? 255 : 127;
for ($i = 0; $i < 8; $i++) {
$frameHead[$i + 2] = bindec($payloadLengthBin[$i]);
}
// most significant bit MUST be 0
if ($frameHead[2] > 127) {
return array('type' => '', 'payload' => '', 'error' => 'frame too large (1004)');
}
} elseif ($payloadLength > 125) {
$payloadLengthBin = str_split(sprintf('%016b', $payloadLength), 8);
$frameHead[1] = ($masked === true) ? 254 : 126;
$frameHead[2] = bindec($payloadLengthBin[0]);
$frameHead[3] = bindec($payloadLengthBin[1]);
} else {
$frameHead[1] = ($masked === true) ? $payloadLength + 128 : $payloadLength;
}
// convert frame-head to string:
foreach (array_keys($frameHead) as $i) {
$frameHead[$i] = chr($frameHead[$i]);
}
if ($masked === true) {
// generate a random mask:
$mask = array();
for ($i = 0; $i < 4; $i++) {
$mask[$i] = chr(rand(0, 255));
}
$frameHead = array_merge($frameHead, $mask);
}
$frame = implode('', $frameHead);
// append payload to frame:
for ($i = 0; $i < $payloadLength; $i++) {
$frame .= ($masked === true) ? $payload[$i] ^ $mask[$i % 4] : $payload[$i];
}
return $frame;
}
protected function decode($data)
{
$unmaskedPayload = '';
$decodedData = array();
// estimate frame type:
$firstByteBinary = sprintf('%08b', ord($data[0]));
$secondByteBinary = sprintf('%08b', ord($data[1]));
$opcode = bindec(substr($firstByteBinary, 4, 4));
$isMasked = ($secondByteBinary[0] == '1') ? true : false;
$payloadLength = ord($data[1]) & 127;
// unmasked frame is received:
if (!$isMasked) {
return array('type' => '', 'payload' => '', 'error' => 'protocol error (1002)');
}
switch ($opcode) {
// text frame:
case 1:
$decodedData['type'] = 'text';
break;
case 2:
$decodedData['type'] = 'binary';
break;
// connection close frame:
case 8:
$decodedData['type'] = 'close';
break;
// ping frame:
case 9:
$decodedData['type'] = 'ping';
break;
// pong frame:
case 10:
$decodedData['type'] = 'pong';
break;
default:
return array('type' => '', 'payload' => '', 'error' => 'unknown opcode (1003)');
}
if ($payloadLength === 126) {
$mask = substr($data, 4, 4);
$payloadOffset = 8;
$dataLength = bindec(sprintf('%08b', ord($data[2])) . sprintf('%08b', ord($data[3]))) + $payloadOffset;
} elseif ($payloadLength === 127) {
$mask = substr($data, 10, 4);
$payloadOffset = 14;
$tmp = '';
for ($i = 0; $i < 8; $i++) {
$tmp .= sprintf('%08b', ord($data[$i + 2]));
}
$dataLength = bindec($tmp) + $payloadOffset;
unset($tmp);
} else {
$mask = substr($data, 2, 4);
$payloadOffset = 6;
$dataLength = $payloadLength + $payloadOffset;
}
/*
* We have to check for large frames here. socket_recv cuts at 1024 bytes
* so if websocket-frame is > 1024 bytes we have to wait until whole
* data is transferd.
*/
if (strlen($data) < $dataLength) {
return false;
}
if ($isMasked) {
for ($i = $payloadOffset; $i < $dataLength; $i++) {
$j = $i - $payloadOffset;
if (isset($data[$i])) {
$unmaskedPayload .= $data[$i] ^ $mask[$j % 4];
}
}
$decodedData['payload'] = $unmaskedPayload;
} else {
$payloadOffset = $payloadOffset - 4;
$decodedData['payload'] = substr($data, $payloadOffset);
}
return $decodedData;
}
abstract protected function onOpen($client, $info);
abstract protected function onClose($client);
abstract protected function onMessage($client, $data);
abstract protected function onSend($data);
abstract protected function send($data);
}
//пример реализации чата
class WebsocketHandler extends WebsocketWorker
{
protected function onOpen($client, $info) { //вызывается при соединении с новым клиентом
$uid = intval($client);
echo "New connection! Client #" . $uid . "\n";
}
protected function onClose($client) {//вызывается при закрытии соединения клиентом
$uid = intval($client);
echo "Client #" . $uid . " closed connection\n";
$database = new DatabaseConnection('127.0.0.1', null, 'root', '', 'card_game');
if ($database->getConnectionStatus()) {
$statement = $database->connection->query("DELETE FROM online_users WHERE id=$uid");
if (!$statement)
echo "Error occured during user deleting!\n";
}
else
echo "Failed connecting to the database during user disconnection!\n";
}
protected function onMessage($client, $data) {//вызывается при получении сообщения от клиента
$data = $this->decode($data);
if (!$data['payload'])
return;
if (!mb_check_encoding($data['payload'], 'utf-8'))
return;
//var_export($data);
//шлем всем сообщение, о том, что пишет один из клиентов
$message = 'пользователь #' . intval($client) . ' (' . $this->pid . '): ' . strip_tags($data['payload']);
$this->send($message);
$this->sendHelper(strip_tags($data['payload']), intval($client));
}
protected function onSend($data) {//вызывается при получении сообщения от мастера
$this->sendHelper($data);
}
protected function send($message) {//отправляем сообщение на мастер, чтобы он разослал его на все воркеры
@fwrite($this->master, $message);
}
private function sendHelper($data, $from_id) {
$content = json_decode($data, true);
$write = $this->clients;
if (stream_select($read, $write, $except, 0)) {
foreach ($write as $client) {
if (intval($client) === $from_id)
$this->Treat($content, $client);
}
}
}
private function Treat($data, $from) {
switch ($data["operation"]) {
case "playCard":
$this->PlayCard($data, $from);
break;
case "EndTurn":
$this->EndTurn($data, $from);
break;
case "Delete":
$this->Delete($data, $from);
break;
case "UpdateID":
$this->UpdateID($data, $from);
break;
case "BattleFinish":
$this->BattleFinish($data, $from);
break;
case "registration":
$this->Register($data, $from);
break;
case "authorization":
$this->Login($data, $from);
break;
case "remind":
$this->Remind($data, $from);
break;
case "GETinfo":
$this->GETinfo($data, $from);
break;
case "MoveToSearchLobby":
$this->MoveToSearchLobby($data, $from);
break;
default:
break;
}
}
private function Delete($data, $from) {
$database = new DatabaseConnection('127.0.0.1', null, 'root', '', 'card_game');
if ($database->getConnectionStatus()) {
$table = $data["from"];
$subject = $data["subject"];
$condition = "";
switch ($data["condition"]) {
case "myID":
$condition = intval($from);
break;
default:
break;
}
$database->connection->query("DELETE FROM $table WHERE $subject=$condition");
}
else
echo "Failed to connect to the database during deletion!\n";
}
private function Register($data, $from) {
require_once(__DIR__ . "/models/Registration.php");
$reg_entity = new Registration("card_game", $data["username"], $data["password"], $data["name"], $data["email"]);
$res = $reg_entity->create();
if ($res) {
$answer = array('status'=>'FAIL', 'message'=>$res);
$answer = $this->encode(json_encode($answer));
@fwrite($from, $answer);
}
else {
$answer = array('status'=>'SUCCESS');
$answer = $this->encode(json_encode($answer));
@fwrite($from, $answer);
}
}
private function Login($data, $from) {
require_once(__DIR__ . "/models/Login.php");
$log_entity = new Login("card_game", $data["login"], $data["password"]);
$res = $log_entity->enter();
if ($res) {
$answer = array('status'=>'FAIL', 'message'=>$res);
$answer = $this->encode(json_encode($answer));
@fwrite($from, $answer);
}
else {
$answer = array('status'=>'SUCCESS');
$answer = $this->encode(json_encode($answer));
@fwrite($from, $answer);
}
}
private function Remind($data, $from) {
require_once(__DIR__ . "/models/Remind.php");
$remind_entity = new Remind("card_game", $data["username"]);
$res = $remind_entity->send();
if ($res) {
$answer = array('status'=>'FAIL', 'message'=>$res);
$answer = $this->encode(json_encode($answer));
@fwrite($from, $answer);
}
else {
$answer = array('status'=>'SUCCESS');
$answer = $this->encode(json_encode($answer));
@fwrite($from, $answer);
}
}
private function GETinfo($data, $from) {
require_once(__DIR__ . "/models/User.php");
$user_entity = new User("card_game", $data["target"]);
$answer = array("operation"=>"InfoRespond", "name"=>$user_entity->name, "email"=>$user_entity->email, "win"=>$user_entity->win,
"lose"=>$user_entity->lose);
$answer = $this->encode(json_encode($answer));
@fwrite($from, $answer);
$database = new DatabaseConnection('127.0.0.1', null, 'root', '', 'card_game');
if ($database->getConnectionStatus()) {
$uid = intval($from);
$database->connection->query("CREATE TABLE IF NOT EXISTS online_users (
id INT NOT NULL KEY,
login VARCHAR(15) NULL UNIQUE,
name TEXT NOT NULL
);");
$statement = $database->connection->query("INSERT IGNORE INTO online_users (id, login, name) VALUES($uid, '$user_entity->login', '$user_entity->name')");
if (!$statement)
echo "Error occured during user inserting!\n";
}
else
echo "Failed connecting to the database during user connection!\n";
}
private function MoveToSearchLobby($data, $from) {
$database = new DatabaseConnection('127.0.0.1', null, 'root', '', 'card_game');
if ($database->getConnectionStatus()) {
$database->connection->query("CREATE TABLE IF NOT EXISTS search_lobby (
serv_id INT NOT NULL,
hero VARCHAR(15) NOT NULL,
FOREIGN KEY (serv_id) REFERENCES online_users (id) ON DELETE CASCADE
);");
$statement = $database->connection->query("SELECT * FROM search_lobby LIMIT 1");
$fetch = $statement->fetch(PDO::FETCH_ASSOC);
if (!$fetch) { // No one is searching for a battle
$serv_id = intval($from);
$hero = $data["hero"];
$statement = $database->connection->query("INSERT IGNORE INTO search_lobby (serv_id, hero) VALUES($serv_id, $hero)");
if (!$statement)
echo "Error!\n";
else {
$answer = array("operation"=>"Searching");
$answer = $this->encode(json_encode($answer));
@fwrite($from, $answer);
}
}
else {
$turn = rand(1, 100);
if ($turn > 50)
$turn = 2;
else
$turn = 1;
$serv_id = $fetch['serv_id'];
$statement = $database->connection->query("SELECT * FROM search_lobby WHERE serv_id=$serv_id");
$fetch = $statement->fetch(PDO::FETCH_ASSOC);
$avatar = $fetch["hero"];
$statement = $database->connection->query("SELECT * FROM online_users WHERE id=$serv_id");
$fetch = $statement->fetch(PDO::FETCH_ASSOC);
$answer = array("operation"=>"OponentInfo", "OponentID"=>$serv_id, "OponentLogin"=>$fetch["login"], "OponentName"=>$fetch["name"], "avatar"=>$avatar, "Turn"=>$turn);
$answer = $this->encode(json_encode($answer));
@fwrite($from, $answer);
$database->connection->query("DELETE FROM search_lobby WHERE serv_id=$serv_id");
if ($turn === 2)
$turn = 1;
else
$turn = 2;
$my_id = intval($from);
// $statement = $database->connection->query("SELECT * FROM search_lobby WHERE serv_id=$my_id");
// $fetch = $statement->fetch(PDO::FETCH_ASSOC);
$avatar = $data["hero"];//$fetch["hero"];
$statement = $database->connection->query("SELECT * FROM online_users WHERE id=$my_id");
$fetch = $statement->fetch(PDO::FETCH_ASSOC);
$answer = array("operation"=>"OponentInfo", "OponentID"=>$my_id, "OponentLogin"=>$fetch["login"], "OponentName"=>$fetch["name"], "avatar"=>$avatar, "Turn"=>$turn);
$answer = $this->encode(json_encode($answer));
$write = $this->clients;
foreach ($this->clients as $client)
if (intval($client) === (int)$serv_id) {
@fwrite($client, $answer);
break;
}
}
}
}
private function UpdateID($data, $from) {
$database = new DatabaseConnection('127.0.0.1', null, 'root', '', 'card_game');
if ($database->getConnectionStatus()) {
$login = $data["login"];
$name = $data["name"];
$uid = intval($from);
$database->connection->query("INSERT IGNORE INTO online_users (id, login, name) VALUES($uid, '$login', '$name')");
}
}
private function BattleFinish($data, $from) {
$database = new DatabaseConnection('127.0.0.1', null, 'root', '', 'card_game');
if ($database->getConnectionStatus()) {
$winner = $data["winner"];
$loser = $data["loser"];
$database->connection->query("UPDATE users SET win=win + 1 WHERE login='$winner'");
$database->connection->query("UPDATE users SET lose=lose + 1 WHERE login='$loser'");
$answer = array("operation"=>"BattleFinish", "status"=>"win");
$answer = $this->encode(json_encode($answer));
$statement = $database->connection->query("SELECT id FROM online_users WHERE login='$winner'");
$fetch = $statement->fetch(PDO::FETCH_ASSOC);
foreach ($this->clients as $client)
if (intval($client) == $fetch["id"]) {
@fwrite($client, $answer);
break;
}
$answer = array("operation"=>"BattleFinish", "status"=>"lose");
$answer = $this->encode(json_encode($answer));
$statement = $database->connection->query("SELECT id FROM online_users WHERE login='$loser'");
$fetch = $statement->fetch(PDO::FETCH_ASSOC);
foreach ($this->clients as $client)
if (intval($client) == $fetch["id"]) {
@fwrite($client, $answer);
break;
}
}
}
private function PlayCard($data, $from) {
$database = new DatabaseConnection('127.0.0.1', null, 'root', '', 'card_game');
if ($database->getConnectionStatus()) {
$target = $data['player'];
$statement = $database->connection->query("SELECT id FROM online_users WHERE login='$target'");
$fetch = $statement->fetch(PDO::FETCH_ASSOC);
foreach ($this->clients as $client)
if (intval($client) == $fetch["id"]) {
$answer = $this->encode(json_encode($data));
@fwrite($client, $answer);
break;
}
}
}
private function EndTurn($data, $from) {
$database = new DatabaseConnection('127.0.0.1', null, 'root', '', 'card_game');
if ($database->getConnectionStatus()) {
$target = $data['player'];
$statement = $database->connection->query("SELECT id FROM online_users WHERE login='$target'");
$fetch = $statement->fetch(PDO::FETCH_ASSOC);
foreach ($this->clients as $client)
if (intval($client) == $fetch["id"]) {
$answer = $this->encode(json_encode($data));
@fwrite($client, $answer);
break;
}
}
}
}