/
shield4.tscn
60 lines (52 loc) · 1.82 KB
/
shield4.tscn
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[gd_scene load_steps=5 format=2]
[ext_resource path="res://sprites/shield4.png" type="Texture" id=1]
[ext_resource path="res://shield4.gd" type="Script" id=2]
[sub_resource type="Animation" id=1]
resource_name = "shield_rotate"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 360.0 ]
}
[sub_resource type="Animation" id=2]
resource_name = "pulsate"
length = 0.5
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0.407843 ), Color( 1, 1, 1, 1 ) ]
}
[node name="shield" type="RigidBody2D"]
modulate = Color( 1, 1, 1, 0.407843 )
collision_layer = 4
collision_mask = 4
mode = 1
script = ExtResource( 2 )
[node name="shield" type="Sprite" parent="."]
rotation = 1.74846e-07
texture = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "shield_rotate"
anims/shield_rotate = SubResource( 1 )
[node name="CollisionShape2D" type="CollisionPolygon2D" parent="."]
rotation = -1.74846e-07
scale = Vector2( 1e-05, 1 )
build_mode = 1
polygon = PoolVector2Array( 2.65766, -152, 1.5059e+06, -136.941, 1.6e+06, -16, 1.36e+07, -16, 1.52e+07, 2.65766e-05, 1.36e+07, 16, 1.6e+06, 16, 1.62998e+06, 135.7, -2.65766, 152, -1.65664e+06, 135.434, -1.6e+06, 16, -1.36e+07, 16, -1.52e+07, -2.65766e-05, -1.36e+07, -16, -1.6e+06, -16, -1.6e+06, -136 )
[node name="secondary_shield_anim" type="AnimationPlayer" parent="."]
anims/pulsate = SubResource( 2 )