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main.cpp
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main.cpp
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/*
* This file is part of the modding toolset for Disciples 2.
* (https://github.com/VladimirMakeev/D2ModdingToolset)
* Copyright (C) 2020 Vladimir Makeev.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma comment(lib, "detours.lib")
#include "customattacks.h"
#include "custommodifiers.h"
#include "hooks.h"
#include "log.h"
#include "restrictions.h"
#include "settings.h"
#include "unitsforhire.h"
#include "utils.h"
#include "version.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <detours.h>
#include <fmt/format.h>
#include <string>
#include <thread>
static HMODULE library{};
static void* registerInterface{};
static void* unregisterInterface{};
std::thread::id mainThreadId;
extern "C" __declspec(naked) void __stdcall RIB_register_interface(void)
{
__asm {
jmp registerInterface;
}
}
extern "C" __declspec(naked) void __stdcall RIB_unregister_interface(void)
{
__asm {
jmp unregisterInterface;
}
}
template <typename T>
static void writeProtectedMemory(T* address, T value)
{
DWORD oldProtection{};
if (VirtualProtect(address, sizeof(T), PAGE_EXECUTE_READWRITE, &oldProtection)) {
*address = value;
VirtualProtect(address, sizeof(T), oldProtection, &oldProtection);
return;
}
hooks::logError("mssProxyError.log",
fmt::format("Failed to change memory protection for {:p}", (void*)address));
}
template <typename T>
static void adjustRestrictionMax(game::Restriction<T>* restriction,
const T& value,
const char* name)
{
if (value >= restriction->min) {
hooks::logDebug("restrictions.log", fmt::format("Set '{:s}' to {:d}", name, value));
writeProtectedMemory(&restriction->max, value);
return;
}
hooks::logError(
"mssProxyError.log",
fmt::format(
"User specified '{:s}' value of {:d} is less than minimum value allowed in game ({:d}). "
"Change rejected.",
name, value, restriction->min));
}
static void adjustGameRestrictions()
{
using namespace hooks;
auto& restrictions = game::gameRestrictions();
// Allow game to load and scenario editor to create scenarios with maximum allowed spells level
// set to zero, disabling usage of magic in scenario
writeProtectedMemory(&restrictions.spellLevel->min, 0);
// Allow using units with tier higher than 5
writeProtectedMemory(&restrictions.unitTier->max, 10);
if (userSettings().unitMaxDamage != baseSettings().unitMaxDamage) {
adjustRestrictionMax(restrictions.attackDamage, userSettings().unitMaxDamage,
"UnitMaxDamage");
}
if (userSettings().unitMaxArmor != baseSettings().unitMaxArmor) {
adjustRestrictionMax(restrictions.unitArmor, userSettings().unitMaxArmor, "UnitMaxArmor");
}
if (userSettings().stackScoutRangeMax != baseSettings().stackScoutRangeMax) {
adjustRestrictionMax(restrictions.stackScoutRange, userSettings().stackScoutRangeMax,
"StackMaxScoutRange");
}
if (executableIsGame()) {
if (userSettings().criticalHitDamage != baseSettings().criticalHitDamage) {
logDebug("restrictions.log", fmt::format("Set 'criticalHitDamage' to {:d}",
(int)userSettings().criticalHitDamage));
writeProtectedMemory(restrictions.criticalHitDamage, userSettings().criticalHitDamage);
}
if (userSettings().mageLeaderAttackPowerReduction
!= baseSettings().mageLeaderAttackPowerReduction) {
logDebug("restrictions.log",
fmt::format("Set 'mageLeaderPowerReduction' to {:d}",
(int)userSettings().mageLeaderAttackPowerReduction));
writeProtectedMemory(restrictions.mageLeaderAttackPowerReduction,
userSettings().mageLeaderAttackPowerReduction);
}
}
}
static bool setupHook(hooks::HookInfo& hook)
{
hooks::logDebug("mss32Proxy.log", fmt::format("Try to attach hook. Function {:p}, hook {:p}.",
hook.target, hook.hook));
// hook.original is an optional field that can point to where the new address of the original
// function should be placed.
void** pointer = hook.original ? hook.original : (void**)&hook.original;
*pointer = hook.target;
auto result = DetourAttach(pointer, hook.hook);
if (result != NO_ERROR) {
const std::string msg{
fmt::format("Failed to attach hook. Function {:p}, hook {:p}. Error code: {:d}.",
hook.target, hook.hook, result)};
hooks::logError("mssProxyError.log", msg);
MessageBox(NULL, msg.c_str(), "mss32.dll proxy", MB_OK);
return false;
}
return true;
}
static bool setupHooks()
{
auto hooks{hooks::getHooks()};
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
for (auto& hook : hooks) {
if (!setupHook(hook)) {
return false;
}
}
const auto result = DetourTransactionCommit();
if (result != NO_ERROR) {
const std::string msg{
fmt::format("Failed to commit detour transaction. Error code: {:d}.", result)};
hooks::logError("mssProxyError.log", msg);
MessageBox(NULL, msg.c_str(), "mss32.dll proxy", MB_OK);
return false;
}
hooks::logDebug("mss32Proxy.log", "All hooks are set");
return true;
}
static void setupVftableHooks()
{
for (const auto& hook : hooks::getVftableHooks()) {
void** target = (void**)hook.target;
if (hook.original)
*hook.original = *target;
writeProtectedMemory(target, hook.hook);
}
hooks::logDebug("mss32Proxy.log", "All vftable hooks are set");
}
BOOL APIENTRY DllMain(HMODULE hDll, DWORD reason, LPVOID reserved)
{
if (reason == DLL_PROCESS_DETACH) {
FreeLibrary(library);
return TRUE;
}
if (reason != DLL_PROCESS_ATTACH) {
return TRUE;
}
mainThreadId = std::this_thread::get_id();
library = LoadLibrary("Mss23.dll");
if (!library) {
MessageBox(NULL, "Failed to load Mss23.dll", "mss32.dll proxy", MB_OK);
return FALSE;
}
registerInterface = GetProcAddress(library, "RIB_register_interface");
unregisterInterface = GetProcAddress(library, "RIB_unregister_interface");
if (!registerInterface || !unregisterInterface) {
MessageBox(NULL, "Could not load Mss23.dll addresses", "mss32.dll proxy", MB_OK);
return FALSE;
}
DisableThreadLibraryCalls(hDll);
const auto error = hooks::determineGameVersion(hooks::exePath());
if (error || hooks::gameVersion() == hooks::GameVersion::Unknown) {
const std::string msg{
fmt::format("Failed to determine target exe type.\nReason: {:s}.", error.message())};
hooks::logError("mssProxyError.log", msg);
MessageBox(NULL, msg.c_str(), "mss32.dll proxy", MB_OK);
return FALSE;
}
if (hooks::executableIsGame() && !hooks::loadUnitsForHire()) {
MessageBox(NULL, "Failed to load new units. Check error log for details.",
"mss32.dll proxy", MB_OK);
return FALSE;
}
adjustGameRestrictions();
setupVftableHooks();
if (!setupHooks()) {
return FALSE;
}
// Lazy initialization is not optimal as the data can be accessed in parallel threads.
// Thread sync is excessive because the data is read-only or thread-exclusive once initialized.
hooks::initializeCustomAttacks();
hooks::initializeCustomModifiers();
return TRUE;
}