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Add support for Minetest #45
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Ok, time to start testing it! The plan is to
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It it easy (just to drop the mod inside the folder /home/adelcastillo/.minetest/mods/raspberryjammod and when you are creating a new world, go to configure and enable the mod: but there are issues with it: something that it is normal because it seems the mod was developed under windows, and it has no changes for the last 4 years. |
It is time to start debugging a bit because probably it needs some change in Linux. In the code I can see:
so it seems it can not find the socket.core. I have already installed:
so the problem should be other. So we need to start learning a bit more about Lua! |
The complete log is:
so it first try to load socket/core.so module and after it socket/cx64.so. And the poblem is:
so we need to configure 5.3 version and no 5.1.
and now it has worked! |
Last step is to check that all is working.
Cool! Let's try to draw things! |
So now, it is time to test the full API to check it is compatible! |
I am so happy ... a true free software platform in which to develop with Python! So cool! Now we can decide if go with the pretty and polished Minecraft, used by millions of persons, or with Minetest, totally Open Source, not so pretty but ... free software |
I have tried to build the Abadia and it works. The experience flying around it is worse than with Minecraft. But maybe I need to adjust things. Let's see, |
Ok, I will play a bit more with everything, I will record a video and then, we can close this issue. |
Video recorded and uploaded: https://www.youtube.com/watch?v=5qwQ1lD_E24&t=3s Closing this issue! |
Analyze and implement what is needed in McThings so it works with Minetest: https://www.minetest.net/
Minetest has support also for the Python API: https://github.com/arpruss/raspberryjammod-minetest
So it should work out of the box mainly.
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