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32 Bit is broken #22

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Vurv78 opened this issue Nov 24, 2021 · 5 comments
Closed

32 Bit is broken #22

Vurv78 opened this issue Nov 24, 2021 · 5 comments
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R-Bug Something isn't working S-High Severity: High

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@Vurv78
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Vurv78 commented Nov 24, 2021

Since 0.4.0, x86/32 Bit would just not open the Autorun console. Now with 0.6.0 it closes your game. Need to fix this

Thanks to @Xandertron for originally reporting this on the discord

@Vurv78 Vurv78 added R-Bug Something isn't working S-High Severity: High labels Nov 24, 2021
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Vurv78 commented Mar 3, 2022

The issue might be the painttraverse hook needing to be __thiscall in i686-pc-windows-msvc, but it is fastcall, which would work only on x86_64. Can't solve that without moving to nightly again. great.

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Vurv78 commented Mar 6, 2022

Could just disable the lua_run commands for 32 bit, if that really is the case.

@Vurv78 Vurv78 closed this as completed in fd16656 Mar 11, 2022
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Vurv78 commented Mar 11, 2022

thanks github

@Vurv78 Vurv78 reopened this Mar 11, 2022
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Vurv78 commented Mar 26, 2022

Btw that was not the case. Most likely wrong offsets for 32 bit that need to be fixed in rglua. 🙃

@Vurv78
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Vurv78 commented Mar 31, 2022

For some reason it just works 😉 right now, testing on latest bleeding edge (1.2.0-beta4). If this pops up again, make a new issue or comment on here to re-open this.

@Vurv78 Vurv78 closed this as completed Mar 31, 2022
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Labels
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