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Wouldn't it be better to blend the tiles into each other via offsets and the img2img the result to fix any blending artifacts then hoping for inpainting to recreate the area perfectly? |
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Can you integrate a node that simply prepared an image for tilling?
All it has to to do is split the image move it and add a mask over the middle seam. Then we can use in painting to create a perfect seamless texture.
This is my current workaround which only works with 1024x1024 and only tiling on x. Everything else needs a lot of changing different nodes.
![grafik](https://private-user-images.githubusercontent.com/37795467/263469035-ff9c604b-1d44-4448-9709-d3f92bacb909.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjAzMzM3MTUsIm5iZiI6MTcyMDMzMzQxNSwicGF0aCI6Ii8zNzc5NTQ2Ny8yNjM0NjkwMzUtZmY5YzYwNGItMWQ0NC00NDQ4LTk3MDktZDNmOTJiYWNiOTA5LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MDclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzA3VDA2MjMzNVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWVlZDg1NGQzYTNiNzUzZWIzNzljMTQ2Mjg5ODQzZjc4MDI2ZDdlNmMxNDk2NzU2YWQzZGJhZjNkNjlmMWIzNzkmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.gp1Dsf8_6_TKVpE5eRw4nbNWt96k0lEp3NM-sXcCKeY)
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