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Payload.md

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Payload

Name Type Description
contractNumber int
contractNumberString string Normally Auto is fine, but if you are attempting to complete multiple contracts at the same time with the same type of payload, then it might be necessary to manually link specific contracts with specific payloads.
disconnectedWarning string Disconnected parts do not count for contracts.
payloadCount string The number of payloads connected to this craft that have been explicitly assigned to this contract.
payloadId string
payloadTrackingId string
setCraftTrackingIdOnActive string
setCraftNameOnActive string