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uasset.py
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uasset.py
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from __future__ import annotations
import io, uuid, time, os, glob, json, winreg
from struct import *
from ctypes import *
from mathutils import *
logging = True
try_unknown_structs = False
class ByteStream:
def __init__(self, byte_stream:io.BufferedReader): self.byte_stream = byte_stream
def __repr__(self) -> str: return f"\"{self.byte_stream.name}\"[{'Closed' if self.byte_stream.closed else self.Position()}]"
def EnsureOpen(self):
if self.byte_stream.closed: self.byte_stream = open(self.byte_stream.name, self.byte_stream.mode)
def ReadBytes(self, count) -> bytes: return self.byte_stream.read(count)
def Seek(self, offset, mode=io.SEEK_SET): self.byte_stream.seek(offset, mode)
def Position(self): return self.byte_stream.tell()
def ReadString(self, count, stopOnNull=False): return self.byte_stream.read(count).decode('utf-8',errors='ignore').rstrip('\0')
def ReadString16(self, count, stopOnNull=False):
if stopOnNull:
s = ""
for i in range(2*count):
char = self.byte_stream.read(2)
if char == b'\x00\x00': break
s += char.decode('utf-16',errors='ignore')
return s
else: return self.byte_stream.read(2*count).decode('utf-16',errors='ignore').rstrip('\0')
def ReadBool(self): return unpack('?',self.byte_stream.read(1))[0]
def ReadBool32(self): return self.ReadInt32() == 1
def ReadInt8(self) -> int: return unpack('b',self.byte_stream.read(1))[0]
def ReadInt16(self) -> int: return unpack('h',self.byte_stream.read(2))[0]
def ReadInt32(self) -> int: return unpack('i',self.byte_stream.read(4))[0]
def ReadInt64(self) -> int: return unpack('q',self.byte_stream.read(8))[0]
def ReadUInt8(self) -> int: return unpack('B',self.byte_stream.read(1))[0]
def ReadUInt16(self) -> int: return unpack('H',self.byte_stream.read(2))[0]
def ReadUInt32(self) -> int: return unpack('I',self.byte_stream.read(4))[0]
def ReadUInt64(self) -> int: return unpack('Q',self.byte_stream.read(8))[0]
def ReadFloat(self) -> float: return unpack('f',self.byte_stream.read(4))[0]
def ReadDouble(self) -> float: return unpack('d',self.byte_stream.read(8))[0]
def ReadStruct(self, format:str, count): return unpack(format,self.byte_stream.read(count))
def ReadIntBool(self): return self.ReadInt32() == 1
def ReadStructure(self, ty:Structure): return ty.from_buffer_copy(self.byte_stream.read(sizeof(ty)))
def ReadArray(self, ty:Structure) -> list: return self.ReadStructure(ty * self.ReadInt32())
def ReadBulkArray(self, ty:Structure) -> list:
el_size = self.ReadInt32()
return self.ReadArray(ty)
def SkipArray(self, ty:Structure): self.Seek(sizeof(ty) * self.ReadInt32(), io.SEEK_CUR)
def ReadGuid(self): return uuid.UUID(bytes_le=self.byte_stream.read(16))
def ReadFString(self):
length = self.ReadInt32()
if length < 0: return self.byte_stream.read(-2*length)[:-2].decode('utf-16')
else: return self.byte_stream.read(length)[:-1].decode('ascii')
def ReadFName(self, names):
i_name, i = unpack('ii',self.byte_stream.read(8))
fn = names[i_name]
return f"{fn}_{i - 1}" if i > 0 else fn
def StructToString(struct, names=True):
structStr = ""
comma = False
for name, ty in struct._fields_:
if comma: structStr += ", "
else: comma = True
if names: structStr += f"{name}: "
val = getattr(struct, name)
structStr += f'{val:.2f}' if ty == c_float else str(val)
return f"({structStr})"
class PrintableStruct(Structure):
_pack_ = 1
def __str__(self): return StructToString(self)
def __repr__(self): return str(self)
class FExpressionInput:
def __init__(self, asset:UAsset, editor=True):
self.node = asset.GetExport(asset.f.ReadInt32()) if editor else None
self.node_output_i = asset.f.ReadInt32()
self.input_name = asset.f.ReadFName(asset.names) if asset.summary.version_ue4 >= 514 else asset.f.ReadFString()
if editor:
self.mask = asset.f.ReadInt32()
self.mask_rgba = (asset.f.ReadInt32(),asset.f.ReadInt32(),asset.f.ReadInt32(),asset.f.ReadInt32())
def __repr__(self) -> str: return f"{self.node}({self.node_output_i}) {self.input_name}(Mask={self.mask}, Mask RGBA={str(self.mask_rgba).replace(' ','')}"
class FVector2D(PrintableStruct):
_fields_ = ( ('x', c_float), ('y', c_float) )
def __str__(self): return StructToString(self, False)
def ToTuple(self): return (self.x, self.y)
class FVector(PrintableStruct):
_fields_ = ( ('x', c_float), ('y', c_float), ('z', c_float) )
def __str__(self): return StructToString(self, False)
def ToVector(self): return Vector((self.x, self.y, self.z))
def ToVectorPos(self): return Vector((self.y, self.x, self.z))
class FVector4(PrintableStruct):
_fields_ = ( ('x', c_float), ('y', c_float), ('z', c_float), ('w', c_float) )
def __str__(self): return StructToString(self, False)
class FIntPoint(PrintableStruct): _fields_ = ( ('x', c_int), ('y', c_int) )
class FQuat(PrintableStruct):
_fields_ = ( ('x', c_float), ('y', c_float), ('z', c_float), ('w', c_float) )
def __str__(self): return StructToString(self, False)
def ToEuler(self): return Quaternion((self.x, self.y, self.z, self.w)).to_euler('YXZ')
class FTransform(PrintableStruct): _fields_ = ( ('rotation', FQuat), ('translation', FVector), ('scale', FVector) )
class FColor(PrintableStruct): _fields_ = ( ('b', c_ubyte), ('g', c_ubyte), ('r', c_ubyte), ('a', c_ubyte) )
class FLinearColor(PrintableStruct):
_fields_ = ( ('r', c_float), ('g', c_float), ('b', c_float), ('a', c_float) )
def ToTuple(self): return (self.r, self.g, self.b, self.a)
def ToTupleRGB(self): return (self.r, self.g, self.b, 1)
class FBox(PrintableStruct): _fields_ = ( ('min', FVector), ('max', FVector), ('valid', c_ubyte) )
class FBoxSphereBounds(PrintableStruct): _fields_ = ( ('origin', FVector), ('box_extent', FVector), ('sphere_radius', c_float) )
class FMeshSectionInfo(PrintableStruct): _fields_ = ( ('material_index', c_int), ('collision', c_bool), ('shadow', c_bool) )
class FStripDataFlags(PrintableStruct):
_fields_ = ( ('global_strip_flags', c_ubyte), ('class_strip_flags', c_ubyte) )
def StripForServer(self): return self.global_strip_flags & 2 != 0
def StripForEditor(self): return self.global_strip_flags & 1 != 0
def StripClassData(self, flag): return self.class_strip_flags & flag != 0
#class TMapPair(PrintableStruct): _fields_ = ( ('key'), ('value') )
prop_table_types = { "ExpressionOutput", "ScalarParameterValue", "TextureParameterValue", "VectorParameterValue", "MaterialFunctionInfo", "StaticMaterial", "KAggregateGeom", "BodyInstance",
"KConvexElem", "Transform", "StaticMeshSourceModel", "MeshBuildSettings", "MeshReductionSettings", "MeshUVChannelInfo", "AssetEditorOrbitCameraPosition", "SimpleMemberReference",
"CollisionResponse", "ResponseChannel", "StreamingTextureBuildInfo", "BuilderPoly", "PostProcessSettings", "LevelViewportInfo", "MaterialProxySettings", "MeshProxySettings",
"MeshMergingSettings", "HierarchicalSimplification", "Timeline", "TimelineFloatTrack", "ParameterGroupData", "MaterialParameterInfo", "MaterialInstanceBasePropertyOverrides",
"MaterialCachedExpressionData", "BoneNode" }
prop_table_blacklist = { "MaterialTextureInfo" }
struct_map = { "Vector":FVector, "Rotator":FVector, "Vector4":FVector4, "IntPoint":FIntPoint, "Quat":FQuat, "Box":FBox, "Color":FColor, "LinearColor":FLinearColor, "BoxSphereBounds":FBoxSphereBounds }
temp_struct_blacklist = set()
uasset_cache = {}
class ArrayDesc:
def __init__(self, f:ByteStream, b32=True):
#if b32: self.count, self.offset = (f.ReadInt32(), f.ReadInt32())
#else: self.count, self.offset = (f.ReadInt64(), f.ReadInt64())
if b32: self.count, self.offset = f.ReadStruct("ii", 8)
else: self.count, self.offset = f.ReadStruct("qq", 16)
def TrySeek(self, f:ByteStream) -> bool:
valid = self.offset > 0 and self.count > 0
if valid: f.Seek(self.offset)
return valid
def __repr__(self) -> str: return f"{self.offset}[{self.count}]"
class EngineVersion:
def __init__(self, major, minor, patch, changelist, branch):
self.major = major
self.minor = minor
self.patch = patch
self.changelist = changelist
self.branch = branch
def Read(f): return EngineVersion(f.ReadUInt16(), f.ReadUInt16(), f.ReadUInt16(), f.ReadUInt32(), f.ReadFString())
class Import: #FObjectImport
def __init__(self, asset:UAsset, editor=True): # ObjectResource.cpp
self.class_package = asset.f.ReadFName(asset.names)
self.class_name = asset.f.ReadFName(asset.names)
self.outer_index = asset.f.ReadInt32() # TODO: don't store
self.object_name = asset.f.ReadFName(asset.names)
if editor and asset.summary.version_ue4 >= 520: self.package_name = asset.f.ReadFName(asset.names)
self.asset = asset
@property
def import_ref(self): return self.asset.TryGetImport(self.outer_index)
def __repr__(self) -> str: return f"{self.object_name}({self.class_package}.{self.class_name})"
class Export: #FObjectExport
def __init__(self, asset:UAsset):
self.asset = asset
f = asset.f
self.class_index, self.super_index = f.ReadStruct('ii', 8)
if asset.summary.version_ue4 >= 508: self.template_index = f.ReadInt32()
self.outer_index = f.ReadInt32()
self.object_name = f.ReadFName(asset.names)
self.object_flags = f.ReadUInt32()
self.serial_desc = ArrayDesc(f, asset.summary.version_ue4 < 511)
self.force_export, self.not_for_client, self.not_for_server = f.ReadStruct('iii', 12)
self.package_guid = f.ReadGuid()
self.package_flags = f.ReadUInt32()
if asset.summary.version_ue4 >= 365: self.not_always_loaded_for_editor = f.ReadIntBool()
if asset.summary.version_ue4 >= 465: self.is_asset = f.ReadIntBool()
if asset.summary.version_ue4 >= 507:
f.Seek(20, io.SEEK_CUR)
'''vals = f.ReadStruct('iiiii', 20)
self.export_depends_offset = vals[0]
self.ser_before_ser_depends_size = vals[1]
self.create_before_ser_depends_size = vals[2]
self.ser_before_create_depends_size = vals[3]
self.create_before_create_depends_size = vals[4]'''
self.properties = None
self.export_class:Import = asset.DecodePackageIndex(self.class_index)
self.export_class_type = self.export_class.object_name if self.export_class else None
def __repr__(self) -> str: return f"{self.object_name} [{len(self.properties) if self.properties != None else 'Unread'}]"
def ReadProperties(self, read_children=True, read_extras=False):
if self.properties: return
self.properties = Properties()
if self.export_class_type in ('Function', 'FbxStaticMeshImportData') or self.export_class_type.endswith("BlueprintGeneratedClass"):
print(f"Skipping Export \"{self.export_class_type}\"")
return
#self.asset.f.EnsureOpen()
self.asset.f.Seek(self.serial_desc.offset)
try: self.properties.Read(self.asset, read_children=read_children)
except Exception as e:
print(f"Failed reading properties ({os.path.basename(self.asset.filepath)}.{self}): {e}")
extras_len = (self.serial_desc.offset + self.serial_desc.count) - self.asset.f.Position()
assert extras_len >= 0
if read_extras: self.extras = [x for x in self.asset.f.ReadBytes(extras_len)] if extras_len > 0 else None
class Properties(dict):
def get(self, key:str, default=None) -> UProperty: return super().get(key, default)
def Read(self, asset:UAsset, header=True, read_children=True):
while True:
prop = UProperty()
if prop.TryRead(asset, header, read_children):
existing_val = self.get(prop.name)
if not existing_val: self[prop.name] = prop
else:
if type(existing_val.value) != list: existing_val.value = [existing_val.value]
existing_val.value.append(prop.value)
else: break
return self
def TryGetValue(self, key:str, default=None):
property = self.get(key)
return property.value if property else default
def TryGetProperties(self, key:str):
export:Export = self.TryGetValue(key)
if export:
export.ReadProperties(False)
return export.properties
return None
class UProperty:
def __repr__(self) -> str: return f"{self.name}({self.struct_type if hasattr(self,'struct_type') else self.type}) = {self.value}"
def TryRead(self, asset:UAsset, header=True, read_children=True):
f = asset.f
self.name = f.ReadFName(asset.names)
if self.name == "None": return None
self.type = f.ReadFName(asset.names)
self.len = f.ReadInt32()
self.i_dupe = f.ReadInt32()
return self.TryReadData(asset, header, read_children)
def TryReadData(self, asset:UAsset, header=True, read_children=True):
assert self.type != "None"
f = asset.f
match self.type:
case "StructProperty":
if header:
self.struct_type = f.ReadFName(asset.names)
if asset.summary.version_ue4 >= 441: self.struct_guid = f.ReadGuid()
self.guid = asset.TryReadPropertyGuid()
p = f.Position()
p_next = p + self.len
match self.struct_type:
case "Guid": self.value = f.ReadGuid()
case "ExpressionInput": self.value = FExpressionInput(asset)
case "ColorMaterialInput" | "ScalarMaterialInput" | "VectorMaterialInput":
p = f.Position()
self.value = asset.GetExport(f.ReadInt32())# TODO: other data is default value?
f.Seek(p_next)
case _:
structure = struct_map.get(self.struct_type)
if structure: self.value = f.ReadStructure(structure)
elif self.struct_type in prop_table_types: self.value = Properties().Read(asset)
else:
load_raw = try_unknown_structs
if try_unknown_structs and self.struct_type not in temp_struct_blacklist:
p = f.Position()
try:
self.value = Properties().Read(asset)
if self.struct_type not in prop_table_blacklist and f.Position() - p_next == 0:
prop_table_types.add(self.struct_type)
load_raw = False
if logging:
print(f"Unknown Struct \"{self.struct_type}\" is probably a property table")
except Exception as e:
print(f"{self.struct_type} Struct Error: {e}")
temp_struct_blacklist.add(self.struct_type)
if load_raw:
f.Seek(p)
self.value = [x for x in f.ReadBytes(self.len)]
if logging: print(f"Unknown Struct Type \"{self.struct_type}\"")
else: f.Seek(p_next)
p_diff = f.Position() - p_next
if p_diff != 0:
f.Seek(p)
self.raw = [x for x in f.ReadBytes(self.len)]
if logging and self.struct_type != 'BoxSphereBounds': print(f"Length Mismatch! {self.struct_type} : {p_diff}")
assert self.len > 0
case "Int8Property" | "Int16Property" | "IntProperty" | "Int64Property":
if header: self.guid = asset.TryReadPropertyGuid()
match self.len:
case 1: self.value = f.ReadInt8()
case 2: self.value = f.ReadInt16()
case 4: self.value = f.ReadInt32()
case 8: self.value = f.ReadInt64()
case "ObjectProperty":
if header: self.guid = asset.TryReadPropertyGuid()
self.value = asset.DecodePackageIndex(f.ReadInt32())
if read_children and self.value and type(self.value) is Export:
p = f.Position()
self.value.ReadProperties()
f.Seek(p)
case "FloatProperty" | "DoubleProperty":
if header: self.guid = asset.TryReadPropertyGuid()
match self.len:
case 4: self.value = f.ReadFloat()
case 8: self.value = f.ReadDouble()
case "UInt16Property" | "UInt32Property" | "UInt64Property": # TODO: UInt8?
if header: self.guid = asset.TryReadPropertyGuid()
match self.len:
case 2: self.value = f.ReadUInt16()
case 4: self.value = f.ReadUInt32()
case 8: self.value = f.ReadUInt64()
case "NameProperty":
if header: self.guid = asset.TryReadPropertyGuid()
self.value = f.ReadFName(asset.names)
case "ArrayProperty": # | "MapProperty":
#if self.type == "MapProperty": f.ReadBytes(8)
if header:
self.array_type = f.ReadFName(asset.names)
self.guid = asset.TryReadPropertyGuid()
element_count = f.ReadInt32()
if self.array_type == "StructProperty":
if asset.summary.version_ue4 >= 500:
self.array_name = f.ReadFName(asset.names)
assert self.array_name != "None"
self.array_el_type = f.ReadFName(asset.names)
assert self.array_el_type != "None"
assert self.array_type == self.array_el_type
self.array_size = f.ReadInt64()
self.array_el_full_type = f.ReadFName(asset.names)
self.struct_guid = f.ReadGuid()
self.guid = asset.TryReadPropertyGuid()
else: raise
assert element_count > 0
self.value = []
next = f.Position() + self.array_size
try:
assert self.array_size % element_count == 0
element_size = int(self.array_size / element_count)
single_prop = self.array_el_full_type not in ("FunctionExpressionInput","FunctionExpressionOutput")
for i in range(element_count):
prop = UProperty()
if single_prop:
prop.name, prop.type, prop.struct_type, prop.len = ("", self.array_el_type, self.array_el_full_type, element_size)
if prop.TryReadData(asset, False, read_children): self.value.append(prop)
else:
self.value.append(Properties().Read(asset))
except Exception as e:
print(f"Array Exception: {e}")
finally:
p_diff = next - f.Position()
if p_diff != 0:
f.Seek(next)
if logging: print(f"{self.array_name} Array Position Mismatch: {p_diff}")
else:
self.value = []
#size_1 = int(self.len / element_count)
size_2 = int((self.len - 4) / element_count)
for i in range(element_count):
prop = UProperty()
prop.name, prop.type, prop.len = ("", self.array_type, size_2)
if prop.TryReadData(asset, False, read_children): self.value.append(prop)
case "BoolProperty":
self.value = f.ReadBool()
if header: self.guid = asset.TryReadPropertyGuid()
case "StrProperty":
if header: self.guid = asset.TryReadPropertyGuid()
self.value = f.ReadFString()
case "ByteProperty":
if header:
self.enum_type = f.ReadFName(asset.names)
self.guid = asset.TryReadPropertyGuid()
match self.len:
case 1: self.value = f.ReadUInt8()
case 8: self.value = f.ReadFName(asset.names)
case _: raise
case "EnumProperty":
if header:
self.enum_type = f.ReadFName(asset.names)
self.guid = asset.TryReadPropertyGuid()
self.value = f.ReadFName(asset.names)
case "MulticastDelegateProperty":
if header: self.guid = asset.TryReadPropertyGuid()
self.value = []
for i in range(f.ReadInt32()): self.value.append((f.ReadInt32(), f.ReadFName(asset.names)))
case "MapProperty":
#if header: self.guid = asset.TryReadPropertyGuid()
self.value = [x for x in f.ReadBytes(self.len)]
#print("!")
if header:
self.key_type = f.ReadFName(asset.names)
self.value_type = f.ReadFName(asset.names)
case "TextProperty" | "MulticastSparseDelegateProperty" | "DelegateProperty" | "AssetObjectProperty":
if header: self.guid = asset.TryReadPropertyGuid()
self.value = [x for x in f.ReadBytes(self.len)]
case _: raise Exception(f"Uknown Property Type \"{self.type}\"")
return True
class USummary:
def __init__(self, asset:UAsset, editor=True): # UE4 PackageFileSummary.cpp
f = asset.f
sig = f.ReadUInt32()
if sig != 0x9E2A83C1: raise Exception(f"Unknown signature: {sig:X}")
self.version_legacy = f.ReadInt32()
if self.version_legacy != -4: self.version_legacy_ue3 = f.ReadInt32()
self.version_ue4 = version_ue4 = f.ReadInt32()
self.version_ue4_licensee = f.ReadInt32()
if self.version_legacy < -2:
self.custom_versions = {}
for i in range(f.ReadInt32()):
guid, version = (f.ReadGuid(), f.ReadInt32())
self.custom_versions[guid] = version
self.header_size = f.ReadInt32()
self.folder_name = f.ReadFString()
self.package_flags = f.ReadUInt32()
self.names_desc = ArrayDesc(f)
if version_ue4 >= 516: localization_id = f.ReadFString()
if version_ue4 >= 459: gatherable_text_desc = ArrayDesc(f)
self.exports_desc = ArrayDesc(f)
self.imports_desc = ArrayDesc(f)
self.depends_offset = f.ReadInt32()
if version_ue4 >= 384: self.soft_pkg_refs_desc = ArrayDesc(f)
if version_ue4 >= 510: self.searchable_names_desc_offset = f.ReadInt32()
thumbnail_table_offset = f.ReadInt32()
self.package_guid = f.ReadGuid()
if editor:
if version_ue4 >= 518:
persistent_guid = f.ReadGuid()
if version_ue4 < 520: owner_persistent_guid = f.ReadGuid()
generation_count = f.ReadInt32()
assert generation_count >= 0
for i in range(generation_count): gen_export_count, get_name_count = (f.ReadInt32(), f.ReadInt32())
engine_version = EngineVersion.Read(f) if version_ue4 >= 336 else EngineVersion(4,0,0,f.ReadUInt32(),"")
self.compatible_version = EngineVersion.Read(f) if version_ue4 >= 444 else engine_version
self.compression_flags = f.ReadUInt32()
compressed_chunks_count = f.ReadInt32()
if compressed_chunks_count > 0: raise Exception("Asset has package-level compression and is likely too old to be parsed")
self.package_source = f.ReadUInt32()
for i in range(f.ReadInt32()): self.package = f.ReadFString()
if self.version_legacy > -7:
texture_alloc_count = f.ReadInt32()
if texture_alloc_count > 0: raise Exception("Asset has texture allocation info and is likely too old to be parsed")
self.asset_registry_data_offset = f.ReadInt32()
self.bulk_data_offset = f.ReadInt64()
self.world_tile_info_data_offset = f.ReadInt32() if version_ue4 >= 224 else 0
if version_ue4 >= 326:
for i in range(f.ReadInt32()): chunk_id = f.ReadInt32()
elif version_ue4 >= 278: chunk_id = f.ReadInt32()
if version_ue4 >= 507: self.preload_depends_desc = ArrayDesc(f)
class UProject:
def __init__(self, uasset_path:str):
self.dir = uasset_path[:uasset_path.find("\\Content\\")]
uproject_file = next(glob.iglob(f'{self.dir}\\*.uproject'), None)
if uproject_file:
with open(uproject_file, 'r') as file: engine_version = json.load(file)['EngineAssociation']
self.engine_dir = winreg.QueryValueEx(winreg.OpenKey(winreg.HKEY_LOCAL_MACHINE, rf"SOFTWARE\EpicGames\Unreal Engine\{engine_version}"), "InstalledDirectory")[0] + "\\Engine\\"
else: self.engine_dir = self.dir
class UAsset:
def __init__(self, filepath:str, read_all=False, uproject=None):
self.filepath = os.path.normpath(filepath)
if uproject: self.uproject = uproject
else: self.uproject = UProject(self.filepath)
self.extract_dir = os.path.join(self.uproject.dir, "Export")
self.read_all = read_all
def __repr__(self) -> str: return f"\"{self.f.byte_stream.name}\", {len(self.imports)} Imports, {len(self.exports)} Exports"
def GetImport(self, i) -> Import: return self.imports[-i - 1]
def GetExport(self, i) -> Export: return self.exports[i - 1]
def TryGetImport(self, i): return self.GetImport(i) if i < 0 else None
def TryGetExport(self, i): return self.GetExport(i) if i > 0 else None
def DecodePackageIndex(self, i):
if i < 0: return self.GetImport(i)
elif i > 0: return self.GetExport(i)
else: return None #raise Exception("Invalid Package Index of 0")
def ToProjectPath(self, path:str):
if path.startswith("/Game/"): return os.path.join(self.uproject.dir, "Content", path[6:]) + ".uasset"
elif path.startswith("/Engine/"): return os.path.join(self.uproject.engine_dir, "Content", path[8:]) + ".uasset"
else: raise
def EnsureIndexExports(self):
if not hasattr(self, 'name2exp'):
self.name2exp = {}
for exp in self.exports: self.name2exp[exp.object_name] = exp
def TryReadPropertyGuid(self) -> uuid.UUID: return self.f.ReadGuid() if self.summary.version_ue4 >= 503 and self.f.ReadBool() else None
#def TryReadProperty(self): # TODO
def Read(self, read_all=True, log=False): # PackageReader.cpp
t0 = time.time()
self.f = ByteStream(open(self.filepath, 'rb'))
self.summary = summary = USummary(self)
self.names:list[str] = []
if summary.names_desc.TrySeek(self.f):
for i in range(summary.names_desc.count):
name = self.f.ReadFString()
self.names.append(name)
if summary.version_ue4 >= 504 and name != "": hash = self.f.ReadUInt32()
self.imports:list[Import] = []
if summary.imports_desc.TrySeek(self.f):
for i in range(summary.imports_desc.count): self.imports.append(Import(self))
self.exports:list[Export] = []
if summary.exports_desc.TrySeek(self.f):
for i in range(summary.exports_desc.count): self.exports.append(Export(self))
if read_all and summary.header_size > 0 and summary.exports_desc.count > 0:
for export in self.exports: export.ReadProperties(False)
self.f.byte_stream.close()
if log: print(f"Imported {self} in {time.time() - t0:.2f}s")
def Close(self):
try: self.f.byte_stream.close()
except: pass
def __enter__(self):
'''cached = uasset_cache.get(self.filepath)
if cached:
self = cached
else:
uasset_cache[self.filepath] = self'''
self.Read(self.read_all)
return self
def __exit__(self, *args): self.Close()
if __name__ != "uasset":
#asset = UAsset(r"F:\Projects\Unreal Projects\Assets\Content\ModSci_Engineer\Materials\M_Base_Trim.uasset")
#asset = UAsset(r"F:\Projects\Unreal Projects\Assets\Content\ModSci_Engineer\Maps\Example_Stationary.umap")
#asset = UAsset(r"F:\Projects\Unreal Projects\Assets\Content\ModSci_Engineer\Meshes\SM_Door_Small_A.uasset")
#asset = UAsset(r"C:\Users\jdeacutis\Desktop\fSpy\New folder\Blender-UE4-Importer\Samples\SM_Door_Small_A.uasset")
#asset.Read(False)
#LoadUAssetScene(filepath)
#sm = asset.exports[5]
#sm.ReadProperties()
print("Done")