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GUI.H
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#include "stdafx.h"
#define reseller_name xorstr("Fortnite")
int boxmodepos = 0;
static int tab = 0;
ImFont* DefaultFont;
static const char* aimmodes[]
{
"Memory",
"Mouse",
"Silent"
};
static const char* hitboxes[]
{
"head",
"neck",
"body",
"pelvis"
};
static const char* boxmodes[]
{
"2D",
"2D-Filled"
};
static const char* linemodes[]
{
"bottom",
"top",
"center"
};
static const char* spinpitchmodes[]
{
"static",
"down",
"up",
"jitter",
"jitter v2",
"jitter v3",
"random"
};
static const char* spinyawmodes[]
{
"static",
"spin slow",
"spin fast",
"jitter",
"random"
};
namespace ImGui
{
IMGUI_API bool Tab(unsigned int index, const char* label, int* selected, float width = 0, float height = 0)
{
ImGuiStyle& style = ImGui::GetStyle();
ImVec4 color = style.Colors[ImGuiCol_Button];
ImVec4 colorActive = style.Colors[ImGuiCol_ButtonActive];
ImVec4 colorHover = style.Colors[ImGuiCol_ButtonHovered];
if (index > 0)
ImGui::SameLine();
if (index == *selected)
{
style.Colors[ImGuiCol_Button] = colorActive;
style.Colors[ImGuiCol_ButtonActive] = colorActive;
style.Colors[ImGuiCol_ButtonHovered] = colorActive;
}
else
{
style.Colors[ImGuiCol_Button] = color;
style.Colors[ImGuiCol_ButtonActive] = colorActive;
style.Colors[ImGuiCol_ButtonHovered] = colorHover;
}
if (ImGui::Button(label, ImVec2(width, height)))
*selected = index;
style.Colors[ImGuiCol_Button] = color;
style.Colors[ImGuiCol_ButtonActive] = colorActive;
style.Colors[ImGuiCol_ButtonHovered] = colorHover;
return *selected == index;
}
}
ImVec4 backgroundColorRGB = ImVec4(255, 255, 255, 255);
ImVec4 innerColorRGB = ImVec4(219, 9, 72, 255);
ImVec4 backgroundColor = ImVec4(backgroundColorRGB.x / 255.f, backgroundColorRGB.y / 255.f, backgroundColorRGB.z / 255.f, backgroundColorRGB.w / 255.f);
ImVec4 innerColor = ImVec4(innerColorRGB.x / 255.f, innerColorRGB.y / 255.f, innerColorRGB.z / 255.f, innerColorRGB.w / 255.f);
ImVec4 textColor = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
namespace utils {
void ToggleButton(const char* str_id, bool* v)
{
ImVec2 p = ImGui::GetCursorScreenPos();
ImDrawList* draw_list = ImGui::GetOverlayDrawList();
float height = ImGui::GetFrameHeight() - 10;
float width = height * 1.45f;
float radius = height * 0.50f;
ImGui::InvisibleButton(str_id, ImVec2(width, height));
if (ImGui::IsItemClicked())
*v = !*v;
float t = *v ? 1.0f : 0.0f;
ImGuiContext& g = *GImGui;
float ANIM_SPEED = 0.05f;
if (g.ActiveId == g.CurrentWindow->GetID(str_id))// && g.LastActiveIdTimer < ANIM_SPEED)
{
float t_anim = ImSaturate(g.ActiveIdTimer / ANIM_SPEED);
t = *v ? (t_anim) : (1.0f - t_anim);
}
ImU32 col_bg;
if (ImGui::IsItemHovered())
col_bg = ImGui::GetColorU32(ImLerp(ImVec4(0.85f, 0.85f, 0.85f, 1.0f), innerColor, t));
else
col_bg = ImGui::GetColorU32(ImLerp(ImVec4(0.85f, 0.85f, 0.85f, 1.0f), innerColor, t));
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), col_bg, height * 0.5f);
draw_list->AddCircleFilled(ImVec2(p.x + radius + t * (width - radius * 2.0f), p.y + radius), radius - 1.5f + 1.0f, IM_COL32(0, 0, 0, 255));
draw_list->AddCircleFilled(ImVec2(p.x + radius + t * (width - radius * 2.0f), p.y + radius), radius - 1.5f, IM_COL32(255, 255, 255, 255));
}
void ToggleButtonA(const char* str_id, bool* v, int A)
{
ImVec2 p = ImGui::GetCursorScreenPos();
ImDrawList* draw_list = ImGui::GetOverlayDrawList();
float height = ImGui::GetFrameHeight() - 10;
float width = height * 1.45f;
float radius = height * 0.50f;
ImGui::InvisibleButton(str_id, ImVec2(width, height));
if (ImGui::IsItemClicked()) {
if (A == 1) {
Settings.SilentAimbot = false;
}
else if (A == 2) {
Settings.Aimbot = false;
}
else if (A == 3) {
Settings.Aimbot = false;
Settings.SilentAimbot = false;
}
*v = !*v;
}
float t = *v ? 1.0f : 0.0f;
ImGuiContext& g = *GImGui;
float ANIM_SPEED = 0.05f;
if (g.ActiveId == g.CurrentWindow->GetID(str_id))// && g.LastActiveIdTimer < ANIM_SPEED)
{
float t_anim = ImSaturate(g.ActiveIdTimer / ANIM_SPEED);
t = *v ? (t_anim) : (1.0f - t_anim);
}
ImU32 col_bg;
if (ImGui::IsItemHovered())
col_bg = ImGui::GetColorU32(ImLerp(ImVec4(0.85f, 0.85f, 0.85f, 1.0f), innerColor, t));
else
col_bg = ImGui::GetColorU32(ImLerp(ImVec4(0.85f, 0.85f, 0.85f, 1.0f), innerColor, t));
draw_list->AddRectFilled(p, ImVec2(p.x + width, p.y + height), col_bg, height * 0.5f);
draw_list->AddCircleFilled(ImVec2(p.x + radius + t * (width - radius * 2.0f), p.y + radius), radius - 1.5f + 1.0f, IM_COL32(0, 0, 0, 255));
draw_list->AddCircleFilled(ImVec2(p.x + radius + t * (width - radius * 2.0f), p.y + radius), radius - 1.5f, IM_COL32(255, 255, 255, 255));
}
void PushDisabled(bool disabled = true) {
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, disabled);
}
void PopDisabled(int num = 1) {
while (num--) {
ImGui::PopItemFlag();
}
}
}
namespace Menu
{
void DrawMenu()
{
// menu here
ImGui::StyleColorsLight();
ImGuiStyle* style = &ImGui::GetStyle();
style->WindowPadding = ImVec2(15, 15);
style->WindowRounding = 1.0f;
style->FramePadding = ImVec2(5, 5);
style->ItemSpacing = ImVec2(12, 8);
style->ItemInnerSpacing = ImVec2(8, 6);
style->IndentSpacing = 25.0f;
style->ScrollbarSize = 0.0f;
style->ScrollbarRounding = 1.0f;
style->GrabMinSize = 5.0f;
style->GrabRounding = 3.0f;
style->WindowTitleAlign = ImVec2(0.06, 1.1);
style->Alpha = 1.f;
// title
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, backgroundColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, backgroundColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgCollapsed, backgroundColor);
ImGui::PushStyleColor(ImGuiCol_Border, innerColor); //
ImGui::PushStyleColor(ImGuiCol_BorderShadow, ImVec4(0.00f, 0.00f, 0.00f, 0.00f)); //
// window
ImGui::PushStyleColor(ImGuiCol_Text, textColor);
ImGui::PushStyleColor(ImGuiCol_TextDisabled, textColor);
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, textColor);
ImGui::PushStyleColor(ImGuiCol_WindowBg, backgroundColor);
ImGui::PushStyleColor(ImGuiCol_Border, innerColor);
// button
ImGui::PushStyleColor(ImGuiCol_Button, backgroundColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, backgroundColor);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, backgroundColor);
ImGui::PushStyleColor(ImGuiCol_PlotLines, ImVec4(0.40f, 0.39f, 0.38f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_PlotLinesHovered, ImVec4(0.25f, 1.00f, 0.00f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.40f, 0.39f, 0.38f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_PlotHistogramHovered, ImVec4(0.25f, 1.00f, 0.00f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, ImVec4(0.25f, 1.00f, 0.00f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ModalWindowDarkening, ImVec4(94 / 255.f, 94 / 255.f, 94 / 255.f, 1.00f));
// Slider
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(94 / 255.f, 94 / 255.f, 94 / 255.f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_SliderGrabActive, ImVec4(94 / 255.f, 94 / 255.f, 94 / 255.f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBg, innerColor);
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, innerColor);
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, innerColor);
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(0.48f, 0.48f, 0.48f, 1.00f));
std::string title = ("FORTNITE (Build: ");
title += __DATE__;
title += (" ");
title += __TIME__;
title += (")");
ImGuiWindowFlags TargetFlags;
TargetFlags = ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse;
bool trueSend = false;
bool falseSend = false;
if (ImGui::Begin(title.c_str(), 0, ImVec2(0, 600), -1.f, TargetFlags)) {
ImVec2 ve = ImVec2(ImGui::GetItemRectMin().x + 15, ImGui::GetItemRectMin().y + 80);
ImVec2 v = ImVec2(ImGui::GetItemRectMax().x - 15, ImGui::GetItemRectMax().y + 560);
ImGui::GetOverlayDrawList()->AddRect(ve, v, IM_COL32(innerColorRGB.x, innerColorRGB.y, innerColorRGB.z, innerColorRGB.w));
static short tab = 0;
ImGui::BeginGroup();
if (tab == 0) {
ImGui::PushStyleColor(ImGuiCol_Button, innerColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, innerColor);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));
}
if (tab == 0)
utils::PushDisabled(true);
else
utils::PushDisabled(false);
bool tab_aimbot = ImGui::Button(("AIMBOT"), ImVec2(150, 23));
utils::PopDisabled();
if (tab == 0)
ImGui::PopStyleColor(3);
ImGui::SameLine(NULL, 0);
if (tab == 1) {
ImGui::PushStyleColor(ImGuiCol_Button, innerColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, innerColor);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));
}
if (tab == 1)
utils::PushDisabled(true);
else
utils::PushDisabled(false);
bool tab_visuals = ImGui::Button(("VISUALS"), ImVec2(150, 23));
utils::PopDisabled();
if (tab == 1)
ImGui::PopStyleColor(3);
ImGui::SameLine(NULL, 0);
if (tab == 2) {
ImGui::PushStyleColor(ImGuiCol_Button, innerColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, innerColor);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));
}
if (tab == 2)
utils::PushDisabled(true);
else
utils::PushDisabled(false);
bool tab_misc = ImGui::Button(("MISC & EXPLOITS"), ImVec2(150, 23));
utils::PopDisabled();
if (tab == 2)
ImGui::PopStyleColor(3);
ImGui::EndGroup();
ImGui::GetOverlayDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(innerColorRGB.x, innerColorRGB.y, innerColorRGB.z, innerColorRGB.w));
if (tab_aimbot) {
tab = 0;
}
if (tab_visuals) {
tab = 1;
}
if (tab_misc) {
tab = 2;
}
ImGui::Spacing();
if (tab == 0) { // AIMBOT TAB
ImGui::BeginGroup();
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::Spacing();
ImGui::Spacing();
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButtonA(("Memory Aimbot"), &Settings.Aimbot, 1);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Memory Aimbot"));
if (Settings.Aimbot) {
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("[OPTION] Aimbot Lock"), &Settings.AimHelper);
ImGui::SameLine(NULL, 8);
ImGui::Text(("[OPTION] Aimbot Lock"));
}
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButtonA(("Silent Aimbot"), &Settings.SilentAimbot, 2);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Silent Aimbot"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Draw crosshair"), &Settings.Crosshair);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Draw crosshair"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Draw FOV"), &Settings.ESP.AimbotFOV);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Draw FOV"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Random aim pos"), &Settings.ESP.RandomAim);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Random aim pos"));
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderFloat(("Aim FOV"), &Settings.AimbotFOV, 1.0f, 80.f);
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderFloat(("Aim Smooth"), &Settings.AimbotSlow, 0.0f, 25.f);
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderFloat(("Crosshair scale"), &Settings.crosshairNuclear, 1, 10);
Settings.crosshairScale = Settings.crosshairNuclear + 7;
ImGui::EndGroup();
//////////////////////////////////////////
ImGui::SameLine(ImGui::GetWindowWidth() - 111/*111: size of the button*/ - 10);
ImGui::BeginGroup();
ImGui::Dummy(ImVec2(0.0f, 5.0f));
ImGui::Spacing();
ImGui::EndGroup();
}
if (tab == 1) { // VISUALS TAB
ImGui::BeginGroup();
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::Spacing();
ImGui::Spacing();
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Enable visuals (F2)"), &Settings.realplayertags);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Enable visuals (F2)"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Show Distance"), &Settings.ESP.Distance);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Show Distance"));
utils::PushDisabled(true);
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Show Player Names [Disabled]"), &Settings.ESP.PlayerNames);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Show Player Names [Disabled]"));
utils::PopDisabled();
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Show Player Weapons"), &Settings.ESP.PlayerWeapons);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Show Player Weapons"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Player Skeleton"), &Settings.ESP.Skeleton);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Player Skeleton"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Player Box"), &Settings.ESP.Boxes);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Player Box"));
if (Settings.ESP.Box) {
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("[OPTION] 3D Box"), &Settings.ESP.ThreeDBox);
ImGui::SameLine(NULL, 8);
ImGui::Text(("[OPTION] 3D Box"));
}
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Weapons ESP"), &Settings.ESP.Weapons);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Weapons ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Upgrade Bench ESP"), &Settings.ESP.UpgradeBench);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Upgrade Bench ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Ammo ESP"), &Settings.ESP.Ammo);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Ammo ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Chests ESP"), &Settings.ESP.Containers);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Chests ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Ammo Box ESP"), &Settings.ESP.AmmoBox);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Ammo Box ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Llama ESP"), &Settings.ESP.Llama);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Llama ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Supply Drop ESP"), &Settings.ESP.SupplyDrop);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Supply Drop ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Agents/Boss ESP"), &Settings.ESP.AgentsBoss);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Agents/Boss ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Shark ESP"), &Settings.ESP.Shark);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Shark ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Boats ESP"), &Settings.ESP.Boats);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Boats ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Helicopters ESP"), &Settings.ESP.Helicopters);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Helicopters ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Cars ESP"), &Settings.ESP.Cars);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Cars ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Trucks ESP"), &Settings.ESP.Trucks);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Trucks ESP"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Taxi ESP"), &Settings.ESP.Taxi);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Taxi ESP"));
ImGui::EndGroup();
//////////////////////////////////////////
ImGui::SameLine(NULL, 0/*47*/);
ImGui::BeginGroup();
ImGui::Dummy(ImVec2(0.0f, 5.0f));
ImGui::Spacing();
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderInt(("Min Items Tier"), &Settings.ESP.MinWeaponTier, 1, 5);
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderInt(("Items max distance"), &Settings.OverallDistance, 50, 500);
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderFloat(("Line thickness"), &Settings.SnaplinePower, 1.f, 10.f);
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 6);
utils::ToggleButton(("Corner box"), &Settings.ESP.CornerBox);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Corner box"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 6);
utils::ToggleButton(("Draw Direction Lazer"), &Settings.ESP.Lazer);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Draw Direction Lazer"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 6);
utils::ToggleButton(("Enable visible check"), &Settings.VisibleCheck);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Enable visible check"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 6);
utils::ToggleButton(("Aim Line"), &Settings.ESP.AimLine);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Aim Line"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 6);
utils::ToggleButton(("XP Coin"), &Settings.ESP.XPCoin);
ImGui::SameLine(NULL, 8);
ImGui::Text(("XP Coin"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 6);
utils::ToggleButton(("Draw snaplines"), &Settings.ESP.PlayerLines);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Draw snaplines"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 6);
utils::ToggleButton(("Square FOV"), &Settings.isRecFov);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Square FOV"));
ImGui::EndGroup();
}
if (tab == 2) { // EXPLOITS TAB
ImGui::BeginGroup();
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::Spacing();
ImGui::Spacing();
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Enable Info Bar"), &Settings.Info);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Enable Info Bar"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Show warning about enemies in the area"), &Settings.WarningEnemiesArea);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Show warning about enemies in the area"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Enable Radar ESP"), &Settings.RadarESP);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Enable Radar ESP"));
if (Settings.RadarESP) {
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderFloat(("[OPTION] Radar Range"), &Settings.RadarESPRange, 7000.f, 50000.f);
}
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Enable Camera FOV Changer"), &Settings.FovChanger);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Enable Camera FOV Changer"));
if (Settings.FovChanger) {
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderFloat(("[OPTION] Camera FOV Distance"), &Settings.FOV, 20.f, 140.f);
}
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Enable AirStuck"), &Settings.AirStuck);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Enable AirStuck"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Shoot Throuth Walls"), &Settings.NoClip);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Shoot Through Walls (WITH VEHICLE)"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Boat Fly"), &Settings.TeleportToEnemies);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Boat Fly"));
if (Settings.TeleportToEnemies) {
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderFloat(("[OPTION] Boat Fly Speed"), &Settings.BoatFlySpeed, 0.f, 1000.f);
}
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Instant Reload"), &Settings.InstantReload);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Instant Reload"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Sniper Bullet TP"), &Settings.SniperHits);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Sniper Bullet TP"));
if (Settings.SniperHits) {
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("[OPTION] Shoot through walls (Rage)"), &Settings.SniperThroughWalls);
ImGui::SameLine(NULL, 8);
ImGui::Text(("[OPTION] Shoot through walls (Rage)"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("[OPTION] Sniper No Aimbot"), &Settings.SniperNoAimbot);
ImGui::SameLine(NULL, 8);
ImGui::Text(("[OPTION] Sniper No Aimbot"));
}
else {
Settings.SniperThroughWalls = false;
Settings.SniperNoAimbot = false;
}
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Boat Super Boost"), &Settings.BoatBoost);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Boat Super Boost"));
if (Settings.BoatBoost) {
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderFloat(("[OPTION] Boost Speed Multiplier"), &Settings.BoatBoostMultiplier, 1.f, 10.f);
}
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Helicopter Infinite Boost"), &Settings.HelicopterInfiniteBoost);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Helicopter Infinite Boost"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Helicopter Super Speed"), &Settings.HelicopterSpeed);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Helicopter Super Speed"));
if (Settings.HelicopterSpeed) {
ImGui::Dummy(ImVec2(6, 6));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
ImGui::PushItemWidth(200);
ImGui::SliderFloat(("[OPTION] Super Speed Multiplier"), &Settings.HelicopterSpeedMultiplier, 1.f, 10.f);
}
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Rapid Fire"), &Settings.RapidFire);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Rapid Fire"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("No Spread"), &Settings.NoSpreadAimbot);
ImGui::SameLine(NULL, 8);
ImGui::Text(("No Spread"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Invisible Player"), &Settings.InvisiblePlayer);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Invisible Player"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Freecam [BETA]"), &Settings.FreeCam);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Freecam [BETA]"));
/*
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Boat Fly"), &Settings.BoatFly);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Boat Fly"));*/
if (tab == 1) {
ImGui::Dummy(ImVec2(0.0f, 0.5f));
ImGui::SameLine(NULL, 9);
ImGui::Text(("-> Administrator Section:"));
/*
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Annas Nonsense"), &Settings.AnnasMisc);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Annas Nonsense"));
*/
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("Enable Objects Names Display (Caution: Might cuz FPS drop)"), &Settings.Dev);
ImGui::SameLine(NULL, 8);
ImGui::Text(("Enable Objects Names Display (Caution: Might cuz FPS drop)"));
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 9);
utils::ToggleButton(("[BETA] Player TP"), &Settings.PlrTP);
ImGui::SameLine(NULL, 8);
ImGui::Text(("[BETA] Player TP"));
}
ImGui::EndGroup();
//////////////////////////////////////////
ImGui::SameLine(ImGui::GetWindowWidth() - 111/*111: size of the button*/ - 10);
ImGui::BeginGroup();
ImGui::Dummy(ImVec2(0.0f, 5.0f));
ImGui::Spacing();
/*
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::SameLine(NULL, 1);
ImGui::Text(("TP Key"));
ImGui::Hotkey(("TP Key"), &Settings.BoatTPkey, ImVec2{ 111, 36 }, 0);
*/
ImGui::EndGroup();
}
}
ImGui::End();
}
}