-
Notifications
You must be signed in to change notification settings - Fork 0
/
filters.py
206 lines (150 loc) · 6.09 KB
/
filters.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
"""
this works with the possible FILTERS_CLASSES,
such as:
aging
getting younger
evolving
reproducing
death
hunger
increase stats
decrease stats
"""
# import things
import math
import random
from definitions import *
from animations import Animations
from functools import partial
from textbox import TextBox as TB
from pygame.sprite import Group
default_area = (.3 , .01)
negative_sign = ''
neutral_sign = '+'
class Filter(Animations):
"""
Main class of the Filters to use
"""
def __init__(self , movement_speed = (0,0) , command = None , image_name = None , area = (.3 , .1) ,
dict_with_images = None , rect_to_be = None , center = None , relative_pos = None , color = "blue" ,
groups = None , prefix = '' , value = 0.):
Animations.__init__(self , image_name = image_name , area = area ,
dict_with_images = dict_with_images , rect_to_be = rect_to_be ,
center = center , relative_pos = relative_pos , color = color , groups = groups)
self.movement_speed = pg.Vector2(movement_speed)
self.value = value
self.prefix = prefix
text = f'{self.prefix} {self.get_sign()} {self.value}'
self.tb = TB(text , rect = (0, 0, .1 , .5) , rect_to_be = self.rect , centered_x = True , centered_y = True)
def command(self , **kwargs):
return
def move(self):
self.rect.move_ip(self.movement_speed)
def update(self):
Animations.update(self)
self.check_kill()
self.tb.rect.center = self.rect.center
for player in characters_group:
if player.rect.colliderect(self.rect):
self.command()
if not self.change_state('death'):
self.kill()
def check_kill(self):
if self.rect.collidelist([screen_rect , creation_rect]) == -1:
self.kill()
def draw(self , screen_to_draw):
Animations.draw(self , screen_to_draw = screen_to_draw)
self.tb.draw(screen_to_draw)
def get_sign(self , value = None):
if value is None:
value = self.value
if value < 0:
sign = negative_sign
else:
sign = neutral_sign
return sign
class CountingFilter(Filter):
def __init__(self , command = None, value = 1, prefix = '' , **kwargs):
Filter.__init__(self , value = value , command = command , prefix = prefix , **kwargs)
self.collided_things = set()
self.per_click_value = int(value/abs(value))
self.prefix = prefix
self.times_to_collide = abs(value)
new_text = f'{self.prefix} {self.get_sign()}{self.per_click_value} x {self.times_to_collide}'
self.tb.update_text(new_text = new_text)
def update(self):
Animations.update(self)
self.check_kill()
self.tb.rect.center = self.rect.center
if self.times_to_collide >= 1:
for player in characters_group:
if self.times_to_collide < 1:
break
if player.rect.colliderect(self.rect):
if player not in self.collided_things:
self.times_to_collide -= 1
self.update_text()
self.command(player)
self.collided_things.add(player)
if self.times_to_collide < 1:
break
elif not self.change_state('death'):
self.kill()
def update_text(self):
new_text = f'{self.prefix} {self.get_sign()}{self.per_click_value} x {self.times_to_collide}'
self.tb.update_text(new_text = new_text)
class HPFilter(Filter):
def __init__(self , value , center):
Filter.__init__(self , prefix = f'HP' , movement_speed = (0, 1) , image_name = None , area =default_area ,
dict_with_images = None , rect_to_be = screen_rect , center = center ,relative_pos = None ,
color = "red" , groups = [filter_group] , value = value)
def command(self):
for player in players_group:
player.update_hp(self.value)
class RangeFilter(Filter):
def __init__(self , value , center):
Filter.__init__(self , prefix = f'Range' , movement_speed = (0, 1) , image_name = None , area = default_area ,
dict_with_images = None , rect_to_be = screen_rect , center = center , relative_pos = None ,
color = "yellow" , groups = [filter_group] , value = value)
def command(self):
for player in players_group:
player.update_range(self.value)
class AgilityFilter(CountingFilter):
def __init__(self , value , center):
CountingFilter.__init__(self , prefix = f'Agi' , movement_speed = (0, 1) , image_name = None ,
area = default_area , dict_with_images = None , rect_to_be = screen_rect ,
center = center , relative_pos = None , color = "green" , groups = [filter_group] ,
value = value)
def command(self , character = None):
character.update_agility(self.value)
class StrengthFilter(Filter):
def __init__(self , value , center):
Filter.__init__(self , prefix = f'Str' , movement_speed = (0, 1) , image_name = None , area = default_area ,
dict_with_images = None , rect_to_be = screen_rect , center = center , relative_pos = None ,
color = "black" , groups = [filter_group] , value = value)
def command(self):
for player in players_group:
player.update_strength(self.value)
class AgeFilter(Filter):
def __init__(self , value , center):
Filter.__init__(self , prefix = f'Age' , movement_speed = (0, 1) , image_name = None , area = default_area ,
dict_with_images = None , rect_to_be = screen_rect , center = center , relative_pos = None ,
color = "white" , groups = [filter_group] , value = value)
def command(self):
for player in players_group:
player.update_age(self.value)
class PopFilter(CountingFilter):
def __init__(self , value , center):
CountingFilter.__init__(self , prefix = f'Pop' , movement_speed = (0, 1) , image_name = None ,
area = default_area , dict_with_images = None , rect_to_be = screen_rect ,
center = center , relative_pos = None , color = "gray" , groups = [filter_group] ,
value = value)
def command(self , character = None):
if self.value > 0:
self.reproduce(character)
else:
self.kill_character(character)
def kill_character(self , character):
character.kill()
def reproduce(self , character):
character.reproduce(self.per_click_value)