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custom_widgets.rb
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custom_widgets.rb
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# encoding: UTF-8
class TextButtonCtrl < Wx::Panel
attr_reader :text_ctrl, :button
attr_accessor :values
#--------------------------------------------------------------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------------------------------------------------------------
def initialize(parent, default_text, size_x = -1)
super(parent)
@text = default_text
@values = []
sizer = Wx::BoxSizer.new(Wx::HORIZONTAL)
@text_ctrl = Wx::ListCtrl.new(self, Wx::ID_ANY, Wx::DEFAULT_POSITION, [size_x, 20], Wx::LC_REPORT | Wx::LC_NO_HEADER)
@text_ctrl.insert_column(0, "head")
@text_ctrl.set_column_width(0, size_x -10)
@text_ctrl.insert_item(0, default_text)
@button = Wx::Button.new(self, Wx::ID_ANY, "...", Wx::DEFAULT_POSITION, [-1, 20], Wx::BU_EXACTFIT)
sizer.add(@text_ctrl)
sizer.add(@button)
# Set sizer
set_sizer(sizer)
end
#--------------------------------------------------------------------------------------------------------------------------------
# enable
#--------------------------------------------------------------------------------------------------------------------------------
def enable(b)
@text_ctrl.enable(b)
@button.enable(b)
end
#--------------------------------------------------------------------------------------------------------------------------------
# get_value
#--------------------------------------------------------------------------------------------------------------------------------
def get_value()
end
end
class ImageButtonCtrl < Wx::Panel
attr_reader :text_ctrl, :button
attr_accessor :values
#--------------------------------------------------------------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------------------------------------------------------------
def initialize(parent, default_text, b, size_x = -1)
super(parent)
@text = default_text
@values = []
sizer = Wx::BoxSizer.new(Wx::HORIZONTAL)
@text_ctrl = Wx::ListCtrl.new(self, Wx::ID_ANY, Wx::DEFAULT_POSITION, [size_x, 20], Wx::LC_REPORT | Wx::LC_NO_HEADER)
@text_ctrl.insert_column(0, "head")
@text_ctrl.set_column_width(0, size_x -10)
@text_ctrl.insert_item(0, default_text)
@button = Wx::BitmapButton.new(self, Wx::ID_ANY, b, Wx::DEFAULT_POSITION, [-1, 20])
sizer.add(@text_ctrl)
sizer.add(@button)
# Set sizer
set_sizer(sizer)
end
#--------------------------------------------------------------------------------------------------------------------------------
# enable
#--------------------------------------------------------------------------------------------------------------------------------
def enable(b)
@text_ctrl.enable(b)
@button.enable(b)
end
#--------------------------------------------------------------------------------------------------------------------------------
# get_value
#--------------------------------------------------------------------------------------------------------------------------------
def get_value()
end
end
class LangButtonCtrl < ImageButtonCtrl
class Dialog_all < Wx::Dialog
#--------------------------------------------------------------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------------------------------------------------------------
def initialize(parent, text)
super(parent, Wx::ID_ANY, String_lang::get({"fr" => "Modifier pour toutes les langues", "eng" => "Set for all languages"}) , Wx::DEFAULT_POSITION, [200, 130], Wx::DEFAULT_DIALOG_STYLE)
set_own_background_colour(Wx::Colour.new(200,200, 225))
# Sizers
name_sizer = Wx::BoxSizer.new(Wx::HORIZONTAL)
main_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
window_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
# Variables
@name = Wx::TextCtrl.new(self, Wx::ID_ANY, text[$game_langs.languages[0]])
@new_text = text
okCancel = OkCancel.new(self)
okCancel.set_own_background_colour(Wx::Colour.new(200,200, 225))
main_sizer.add(Wx::StaticText.new(self, Wx::ID_ANY, String_lang::get({"fr" => "Modifier pour toutes les langues", "eng" => "Set for all languages"}) + " :"), 0, Wx::ALIGN_CENTER_VERTICAL)
main_sizer.add_spacer(10)
main_sizer.add(@name, 0, Wx::GROW)
main_sizer.add_spacer(20)
main_sizer.add(okCancel, 0, Wx::GROW | Wx::ALIGN_RIGHT | Wx::ALL)
window_sizer.add(main_sizer, 1, Wx::ALL | Wx::GROW, 10)
# Set sizer
set_sizer(window_sizer)
evt_button(okCancel.button_ok) do |event|
$game_langs.languages.each do |lang|
@new_text[lang] = @name.get_value()
end
end_modal(1000)
end
evt_button(okCancel.button_cancel) do |event|
end_modal(-1)
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# get_value
#--------------------------------------------------------------------------------------------------------------------------------
def get_value()
return @new_text
end
end
class Dialog_each < Wx::Dialog
#--------------------------------------------------------------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------------------------------------------------------------
def initialize(parent, text)
super(parent, Wx::ID_ANY, String_lang::get({"fr" => "Modifier pour chaque langue", "eng" => "Set for each language"}) , Wx::DEFAULT_POSITION, [250, 160], Wx::DEFAULT_DIALOG_STYLE)
set_own_background_colour(Wx::Colour.new(200,200, 225))
# Sizers
main_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
window_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
# Variables
@new_text = text
@notebook = Wx::Notebook.new(self, Wx::ID_ANY)
$game_langs.languages.each do |lang|
@notebook.add_page(Name_panel.new(@notebook, self, @new_text[lang], lang), lang)
end
@notebook.set_background_colour(Wx::Colour.new(200,200, 225))
okCancel = OkCancel.new(self)
okCancel.set_own_background_colour(Wx::Colour.new(200,200, 225))
main_sizer.add(@notebook, 1, Wx::GROW)
main_sizer.add_spacer(20)
main_sizer.add(okCancel, 0, Wx::GROW | Wx::ALIGN_RIGHT | Wx::ALL)
window_sizer.add(main_sizer, 1, Wx::ALL | Wx::GROW, 10)
# Set sizer
set_sizer(window_sizer)
evt_button(okCancel.button_ok) do |event|
@notebook.each_page() do |page|
@new_text[page.get_value()[0]] = page.get_value()[1]
end
end_modal(1000)
end
evt_button(okCancel.button_cancel) do |event|
end_modal(-1)
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# get_value
#--------------------------------------------------------------------------------------------------------------------------------
def get_value()
return @new_text
end
end
class Name_panel < Wx::Panel
#--------------------------------------------------------------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------------------------------------------------------------
def initialize(notebook, parent, name, lang)
super(notebook)
set_own_background_colour($background_color)
@name = Wx::TextCtrl.new(self, Wx::ID_ANY, name)
@lang = lang
main_sizer = Wx::BoxSizer.new(Wx::HORIZONTAL)
main_sizer.add(@name, 1, Wx::GROW)
window_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
window_sizer.add(main_sizer, 1, Wx::ALL | Wx::GROW, 10)
# Set sizer
set_sizer(window_sizer)
end
#--------------------------------------------------------------------------------------------------------------------------------
# get_value
#--------------------------------------------------------------------------------------------------------------------------------
def get_value()
return [@lang, @name.get_value()]
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------------------------------------------------------------
def initialize(parent, default_text, size_x = -1)
super(parent, default_text[$game_langs.languages[0]], Wx::Bitmap.new("Datas/bmp/lang.png"), size_x)
@values = default_text.clone
evt_button(@button) do |event|
dialog = Dialog_each.new(self, @values)
if (dialog.show_modal() == 1000)
@values = dialog.get_value()
@text_ctrl.set_item_text(0, @values[$game_langs.languages[0]])
end
end
@text_ctrl.evt_left_dclick() do |event|
dialog = Dialog_all.new(self, @values)
if (dialog.show_modal() == 1000)
@values = dialog.get_value()
@text_ctrl.set_item_text(0, @values[$game_langs.languages[0]])
end
end
end
end
class NumberCtrl < Wx::Panel
ID_TEXT = 2000
attr_accessor :text_ctrl, :min_value, :max_value
def initialize(parent, min_value, max_value, default_value = 0, progress = 1, max_length = 0, is_int = true, pos = Wx::DEFAULT_POSITION, size = Wx::DEFAULT_SIZE)
super(parent)
@min_value, @max_value, @is_int = min_value, max_value, is_int
sizer = Wx::BoxSizer.new(Wx::HORIZONTAL)
@text_ctrl = Wx::TextCtrl.new(self, ID_TEXT, default_value.to_s, pos, size)
@text_ctrl.set_max_length(max_length)
inter_buttons = Wx::BoxSizer.new(Wx::VERTICAL)
b = Wx::Bitmap.from_image(Wx::Image.new("Datas/bmp/arrow_up.png"))
@button_up_inter = Wx::BitmapButton.new(self, Wx::ID_ANY, b, Wx::DEFAULT_POSITION, Wx::Size.new(-1,@text_ctrl.get_size.get_height/2))
b = Wx::Bitmap.from_image(Wx::Image.new("Datas/bmp/arrow_down.png"))
@button_down_inter = Wx::BitmapButton.new(self, Wx::ID_ANY, b, Wx::DEFAULT_POSITION, Wx::Size.new(-1,@text_ctrl.get_size.get_height/2))
inter_buttons.add(@button_up_inter)
inter_buttons.add(@button_down_inter)
sizer.add(@text_ctrl, 0, Wx::ALIGN_CENTER_VERTICAL)
sizer.add(inter_buttons, 0, Wx::ALIGN_CENTER_VERTICAL)
# Set sizer
set_sizer(sizer)
# Set evt
evt_text(ID_TEXT) do |event|
change_value(@text_ctrl.get_value())
end
evt_button(@button_up_inter) do |event|
new_val = get_value(@text_ctrl.get_value())+progress
change_value(new_val)
end
evt_button(@button_down_inter) do |event|
new_val = get_value(@text_ctrl.get_value())-progress
change_value(new_val)
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# get_value
#--------------------------------------------------------------------------------------------------------------------------------
def get_value(val)
new_val = @is_int ? val.to_i : val.to_f
new_val = new_val.round(2) if !@is_int
return new_val
end
#--------------------------------------------------------------------------------------------------------------------------------
# change_value
#--------------------------------------------------------------------------------------------------------------------------------
def change_value(val)
new_val = @is_int ? val.to_i : val.to_f
new_val = new_val.round(2) if !@is_int
new_val = @max_value if new_val > @max_value
new_val = @min_value if new_val < @min_value
@text_ctrl.change_value(new_val.to_s)
end
#--------------------------------------------------------------------------------------------------------------------------------
# enable
#--------------------------------------------------------------------------------------------------------------------------------
def enable(b)
@text_ctrl.enable(b)
@button_up_inter.enable(b)
@button_down_inter.enable(b)
end
#--------------------------------------------------------------------------------------------------------------------------------
# get_final_value
#--------------------------------------------------------------------------------------------------------------------------------
def get_final_value()
return @text_ctrl.get_value().to_i
end
end
class OkCancel < Wx::Panel
attr_reader :button_ok, :button_cancel
def initialize(parent)
super(parent)
sizer = Wx::BoxSizer.new(Wx::HORIZONTAL)
@button_ok = Wx::Button.new(self, Wx::ID_ANY, "Ok")
@button_cancel = Wx::Button.new(self, Wx::ID_ANY, String_lang::get({"fr" => "Annuler", "eng" => "Cancel"}))
sizer.add(@button_ok, 0, Wx::ALIGN_CENTER_VERTICAL)
sizer.add(@button_cancel, 0, Wx::ALIGN_CENTER_VERTICAL)
main_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
main_sizer.add(sizer, 0, Wx::ALIGN_RIGHT)
# Set sizer
set_sizer(main_sizer)
end
#--------------------------------------------------------------------------------------------------------------------------------
# get_value
#--------------------------------------------------------------------------------------------------------------------------------
def get_value()
end
end
class Close < Wx::Panel
:button_close
def initialize(parent)
super(parent)
sizer = Wx::BoxSizer.new(Wx::HORIZONTAL)
button_close = Wx::Button.new(self, Wx::ID_ANY, String_lang::get({"fr" => "Fermer", "eng" => "Close"}))
sizer.add(button_close, 0, Wx::ALIGN_CENTER_VERTICAL)
main_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
main_sizer.add(sizer, 0, Wx::ALIGN_RIGHT)
set_sizer(main_sizer)
end
#--------------------------------------------------------------------------------------------------------------------------------
# get_value
#--------------------------------------------------------------------------------------------------------------------------------
def get_value()
end
end
class AlertYesNo < Wx::Dialog
def initialize(parent, message, size = WX::DEFAULT_SIZE)
super(parent, Wx::ID_ANY, String_lang::get({"fr" => "Alerte", "eng" => "Alert"}), Wx::DEFAULT_POSITION, size)
sizer = Wx::BoxSizer.new(Wx::VERTICAL)
text = Wx::StaticText.new(self, Wx::ID_ANY, message)
buttons = Wx::BoxSizer.new(Wx::HORIZONTAL)
button_yes = Wx::Button.new(self, Wx::ID_ANY, String_lang::get({"fr" => "Oui", "eng" => "Yes"}))
button_no = Wx::Button.new(self, Wx::ID_ANY, String_lang::get({"fr" => "Non", "eng" => "No"}))
buttons.add(button_yes)
buttons.add(button_no)
sizer.add(text, 1, Wx::ALIGN_CENTER)
sizer.add(buttons, 1, Wx::ALIGN_CENTER)
main_sizer = Wx::BoxSizer.new(Wx::VERTICAL)
main_sizer.add(sizer, 0, Wx::ALL | Wx::GROW, 10)
# Set sizer
set_sizer(main_sizer)
evt_button(button_yes) {end_modal(1000)}
evt_button(button_no) {end_modal(-1)}
end
#--------------------------------------------------------------------------------------------------------------------------------
# get_value
#--------------------------------------------------------------------------------------------------------------------------------
def get_value()
end
end