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TARGET = wmit
TEMPLATE = app
QT += opengl xml
INCLUDEPATH += src src/basic src/formats src/ui src/widgets 3rdparty/GLee
HEADERS += \
src/formats/WZM.hpp \
src/formats/Pie.hpp \
src/formats/OBJ.hpp \
src/formats/Mesh.hpp \
src/ui/UVEditor.hpp \
src/ui/TransformDock.hpp \
src/ui/TeamColoursDock.hpp \
src/ui/MainWindow.hpp \
src/ui/ImportDialog.hpp \
src/ui/ExportDialog.hpp \
src/Util.hpp \
src/Generic.hpp \
src/basic/VectorTypes.hpp \
src/basic/Vector.hpp \
src/basic/Polygon.hpp \
src/basic/IGLTextureManager.hpp \
src/basic/IGLRenderable.hpp \
src/basic/IAnimatable.hpp \
src/basic/GLTexture.hpp \
3rdparty/GLee/GLee.h \
src/widgets/QWZM.hpp \
src/widgets/QtGLView.hpp \
src/wmit.h \
src/basic/IGLTexturedRenderable.hpp \
src/basic/IGLShaderManager.h \
src/basic/IGLShaderRenderable.h \
src/ui/TextureDialog.h \
src/ui/TexConfigDialog.hpp
SOURCES += \
src/formats/WZM.cpp \
src/formats/Pie_t.cpp \
src/formats/Pie.cpp \
src/formats/Mesh.cpp \
src/ui/UVEditor.cpp \
src/ui/TransformDock.cpp \
src/ui/TeamColoursDock.cpp \
src/ui/MainWindow.cpp \
src/ui/ImportDialog.cpp \
src/ui/ExportDialog.cpp \
src/Util.cpp \
src/main.cpp \
src/Generic.cpp \
src/basic/Polygon_t.cpp \
src/basic/GLTexture.cpp \
3rdparty/GLee/GLee.c \
src/widgets/QWZM.cpp \
src/widgets/QtGLView.cpp \
src/ui/TextureDialog.cpp \
src/ui/TexConfigDialog.cpp
FORMS += \
src/ui/UVEditor.ui \
src/ui/TransformDock.ui \
src/ui/TeamColoursDock.ui \
src/ui/MainWindow.ui \
src/ui/ImportDialog.ui \
src/ui/ExportDialog.ui \
src/ui/TextureDialog.ui \
src/ui/TexConfigDialog.ui
OTHER_FILES += \
TODO.txt \
COPYING.txt \
HACKING.txt \
COPYING.nongpl \
data/shaders/pie3.vert \
data/shaders/pie3.frag
CONFIG(debug, debug|release) {
DEFINES *= DEBUG _DEBUG
} else {
DEFINES *= NDEBUG
}
# turn off c++0x support on win32 till decent compiler is available out-of-the-box
!win32 {
QMAKE_CXXFLAGS += -std=c++0x
DEFINES += CPP0X_AVAILABLE
}
LIBS += -lm
RESOURCES += \
resources.qrc
# If your system uses different paths for QGLViewer, create a file named
# "config.pri" and override the necessary variables below (with "=").
QGLVIEWER_INCL = /usr/include/QGLViewer
QGLVIEWER_LIBS = -lQGLViewer
UI_DIR = ui
MOC_DIR = moc
OBJECTS_DIR = bin
include("config.pri")
INCLUDEPATH += $$QGLVIEWER_INCL
LIBS += $$QGLVIEWER_LIBS