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Invulnerable transport in the campaign #4479

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wzdev-ci opened this issue Aug 15, 2016 · 16 comments
Closed

Invulnerable transport in the campaign #4479

wzdev-ci opened this issue Aug 15, 2016 · 16 comments

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resolution_invalid type_bug | by just L


Bug transport, drop 1 desant, after he is immortal and kill my units, cant completed mission


Issue migrated from trac:4479 at 2022-04-16 12:35:08 -0700

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just L uploaded file wz2100-20160815_164518-CAM_1CA.png (1756.7 KiB)

wz2100-20160815_164518-CAM_1CA.png

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Cyp changed blocking which not transferred by tractive

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Cyp changed blockedby which not transferred by tractive

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Cyp commented


Do you have a savegame? If so, would you attach (with both the .gam file and the directory with the same name)?

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just L commented


yea

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just L uploaded file campaign.rar (67.9 KiB)

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alfred007 commented


I had a similar problem, but unfortunately no saved game for this. This bug happened, when i build a structure on the plateau during the arrival of the transporter, while he was in flight. When i build the structure after the transporter left the map everything worked as it should.

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wzdev-ci commented Sep 9, 2016

Cyp changed component from other to Campaign

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wzdev-ci commented Sep 9, 2016

Cyp changed title from Campaign: Mission on the base alpha to Invulnerable transport in the campaign

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wzdev-ci commented Sep 9, 2016

Cyp commented


#4502 reports that the transport could become indestructible in two different missions.

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Joatlee commented


Hi!
I'd like to point out that the transport is not invulnerable: it can be damaged and its HP can be brought to 0 (checked both with CheatEngine and by changing player using the debug console), it just won't die even at that point.

The problem though is not that it can't be destroyed: the problem is that it will never leave the map either.

I'd also like to add another thing in case it helps: when it happened to me in the Alpha campaign, I had built towers all over the map.
The invincible transport only would spawn when I demolished the towers in the enemy landing point on the left of the plateau (haven't tried clearing different landing zones), and would bug out every time.
When I reloaded a save from the previous mission, demolished the towers in the enemy landing point on the left of the plateau, and then proceeded to the mission where the bug happened, it all worked correctly.

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Berserk Cyborg commented


I encountered this as well on my second run with the Alpha campaign. It does take a phenomenal amount of damage to even reach zero HP with Alpha campaign technology. Once it does, the transporter just sits there. So I searched and found that the function droidDamage in droid.cpp lines 255-260 might be what prevents the transporter from being destroyed.

-Just thought this would be helpful for reference.

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Quenton commented


you are not supposed to kill the transport unit!
play 3.1.5 and you will see

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vexed changed status from new to closed

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vexed changed resolution from `` to invalid

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vexed commented


You should never be able to kill transports in the campaign game.
That is why the check is there to prevent them from dying.

So, this specific issue in this bug report is invalid.

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