All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
0.3.3 - 2021-08-08
- configurable minimum bounds for SPECIALs and Skills
- not being able to save the character sheet due to the new validation
0.3.2 - 2021-08-07
- back-end bounds validation for the roll modifier dialog
- back-end bounds validation for the character sheet #9
- front-end bounds validation for the character sheet #9
0.3.1 - 2021-07-17
- flavor text for character sheet rolls (#1)
- translatable migration notifications
- clickable labels to focus the corresponding target inputs
- roll with modifier by Shift-Clicking the roll buttons (#2)
- roll as GM whisper by Ctrl-Clicking the roll buttons
- pressing enter in the character sheet no longer triggers a Strength roll (#8)
0.3.0 - 2021-07-10
- support for Foundry VTT 0.8.X
- automatic AP reset on combat start and next round (#4)
- a gulp shim to use the ts-node/esm loader and prevent the module not found errors
- support for Foundry VTT 0.7.X
- actor images getting stretched in the actor sheet in certain cases
- localized the name of the actor sheet
- minor improvements to the character sheet
0.2.0 - 2021-05-16
- internal system settings
- data migration framework
- changed vitals into foundry "Resources", so they can be used as bars
- fixed the default data path for initiative
0.1.0 - 2021-05-15
- support for the DragRuler foundry module, supporting ground movement and sprinting highlights
- saving actor background information
- show the associated SPECIAL for each skill in the character sheet
- ability to select the Thaumaturgy associated SPECIAL
- editable strain
- restyled most of the character sheet
- the system specific "name" field for actors, since this is already saved by foundry itself
- actor images can now be saved properly
0.0.2 - 2021-05-11
- editable skill ranks on the basic character Actor
0.1.0 - 2021-05-08
- basic character Actor implementation with editable SPECIALs