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/
events.go
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/
events.go
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// AUTOGENERATED FILE, DO NOT EDIT
package events
import "github.com/WatchBeam/cord/model"
var (
ChannelCreateStr = "CHANNEL_CREATE"
ChannelUpdateStr = "CHANNEL_UPDATE"
ChannelDeleteStr = "CHANNEL_DELETE"
GuildCreateStr = "GUILD_CREATE"
GuildUpdateStr = "GUILD_UPDATE"
GuildDeleteStr = "GUILD_DELETE"
GuildBanAddStr = "GUILD_BAN_ADD"
GuildMemberAddStr = "GUILD_MEMBER_ADD"
GuildMemberUpdateStr = "GUILD_MEMBER_UPDATE"
GuildMemberRemoveStr = "GUILD_MEMBER_REMOVE"
GuildRoleCreateStr = "GUILD_ROLE_CREATE"
GuildRoleUpdateStr = "GUILD_ROLE_UPDATE"
GuildRoleDeleteStr = "GUILD_ROLE_DELETE"
GuildIntegrationsUpdateStr = "GUILD_INTEGRATIONS_UPDATE"
GuildEmojisUpdateStr = "GUILD_EMOJIS_UPDATE"
MessageAckStr = "MESSAGE_ACK"
MessageCreateStr = "MESSAGE_CREATE"
MessageUpdateStr = "MESSAGE_UPDATE"
MessageDeleteStr = "MESSAGE_DELETE"
PresenceUpdateStr = "PRESENCE_UPDATE"
PresencesReplaceStr = "PRESENCES_REPLACE"
ReadyStr = "READY"
ResumedStr = "RESUMED"
UserUpdateStr = "USER_UPDATE"
UserSettingsUpdateStr = "USER_SETTINGS_UPDATE"
UserGuildSettingsUpdateStr = "USER_GUILD_SETTINGS_UPDATE"
TypingStartStr = "TYPING_START"
VoiceServerUpdateStr = "VOICE_SERVER_UPDATE"
VoiceStateUpdateStr = "VOICE_STATE_UPDATE"
)
// ChannelCreate is a handler for CHANNEL_CREATE events.
type ChannelCreate func(update *model.Channel)
var _ Handler = ChannelCreate(func(m *model.Channel) {})
// Name implements Handler.Name
func (p ChannelCreate) Name() string { return ChannelCreateStr }
// Invoke implements Handler.Invoke
func (p ChannelCreate) Invoke(b []byte) error {
data := &model.Channel{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// ChannelUpdate is a handler for CHANNEL_UPDATE events.
type ChannelUpdate func(update *model.Channel)
var _ Handler = ChannelUpdate(func(m *model.Channel) {})
// Name implements Handler.Name
func (p ChannelUpdate) Name() string { return ChannelUpdateStr }
// Invoke implements Handler.Invoke
func (p ChannelUpdate) Invoke(b []byte) error {
data := &model.Channel{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// ChannelDelete is a handler for CHANNEL_DELETE events.
type ChannelDelete func(update *model.Channel)
var _ Handler = ChannelDelete(func(m *model.Channel) {})
// Name implements Handler.Name
func (p ChannelDelete) Name() string { return ChannelDeleteStr }
// Invoke implements Handler.Invoke
func (p ChannelDelete) Invoke(b []byte) error {
data := &model.Channel{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildCreate is a handler for GUILD_CREATE events.
type GuildCreate func(update *model.Guild)
var _ Handler = GuildCreate(func(m *model.Guild) {})
// Name implements Handler.Name
func (p GuildCreate) Name() string { return GuildCreateStr }
// Invoke implements Handler.Invoke
func (p GuildCreate) Invoke(b []byte) error {
data := &model.Guild{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildUpdate is a handler for GUILD_UPDATE events.
type GuildUpdate func(update *model.Guild)
var _ Handler = GuildUpdate(func(m *model.Guild) {})
// Name implements Handler.Name
func (p GuildUpdate) Name() string { return GuildUpdateStr }
// Invoke implements Handler.Invoke
func (p GuildUpdate) Invoke(b []byte) error {
data := &model.Guild{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildDelete is a handler for GUILD_DELETE events.
type GuildDelete func(update *model.Guild)
var _ Handler = GuildDelete(func(m *model.Guild) {})
// Name implements Handler.Name
func (p GuildDelete) Name() string { return GuildDeleteStr }
// Invoke implements Handler.Invoke
func (p GuildDelete) Invoke(b []byte) error {
data := &model.Guild{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildBanAdd is a handler for GUILD_BAN_ADD events.
type GuildBanAdd func(update *model.Guild)
var _ Handler = GuildBanAdd(func(m *model.Guild) {})
// Name implements Handler.Name
func (p GuildBanAdd) Name() string { return GuildBanAddStr }
// Invoke implements Handler.Invoke
func (p GuildBanAdd) Invoke(b []byte) error {
data := &model.Guild{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildMemberAdd is a handler for GUILD_MEMBER_ADD events.
type GuildMemberAdd func(update *model.Member)
var _ Handler = GuildMemberAdd(func(m *model.Member) {})
// Name implements Handler.Name
func (p GuildMemberAdd) Name() string { return GuildMemberAddStr }
// Invoke implements Handler.Invoke
func (p GuildMemberAdd) Invoke(b []byte) error {
data := &model.Member{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildMemberUpdate is a handler for GUILD_MEMBER_UPDATE events.
type GuildMemberUpdate func(update *model.Member)
var _ Handler = GuildMemberUpdate(func(m *model.Member) {})
// Name implements Handler.Name
func (p GuildMemberUpdate) Name() string { return GuildMemberUpdateStr }
// Invoke implements Handler.Invoke
func (p GuildMemberUpdate) Invoke(b []byte) error {
data := &model.Member{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildMemberRemove is a handler for GUILD_MEMBER_REMOVE events.
type GuildMemberRemove func(update *model.Member)
var _ Handler = GuildMemberRemove(func(m *model.Member) {})
// Name implements Handler.Name
func (p GuildMemberRemove) Name() string { return GuildMemberRemoveStr }
// Invoke implements Handler.Invoke
func (p GuildMemberRemove) Invoke(b []byte) error {
data := &model.Member{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildRoleCreate is a handler for GUILD_ROLE_CREATE events.
type GuildRoleCreate func(update *model.GuildRole)
var _ Handler = GuildRoleCreate(func(m *model.GuildRole) {})
// Name implements Handler.Name
func (p GuildRoleCreate) Name() string { return GuildRoleCreateStr }
// Invoke implements Handler.Invoke
func (p GuildRoleCreate) Invoke(b []byte) error {
data := &model.GuildRole{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildRoleUpdate is a handler for GUILD_ROLE_UPDATE events.
type GuildRoleUpdate func(update *model.GuildRole)
var _ Handler = GuildRoleUpdate(func(m *model.GuildRole) {})
// Name implements Handler.Name
func (p GuildRoleUpdate) Name() string { return GuildRoleUpdateStr }
// Invoke implements Handler.Invoke
func (p GuildRoleUpdate) Invoke(b []byte) error {
data := &model.GuildRole{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildRoleDelete is a handler for GUILD_ROLE_DELETE events.
type GuildRoleDelete func(update *model.GuildRoleDelete)
var _ Handler = GuildRoleDelete(func(m *model.GuildRoleDelete) {})
// Name implements Handler.Name
func (p GuildRoleDelete) Name() string { return GuildRoleDeleteStr }
// Invoke implements Handler.Invoke
func (p GuildRoleDelete) Invoke(b []byte) error {
data := &model.GuildRoleDelete{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildIntegrationsUpdate is a handler for GUILD_INTEGRATIONS_UPDATE events.
type GuildIntegrationsUpdate func(update *model.GuildIntegrationsUpdate)
var _ Handler = GuildIntegrationsUpdate(func(m *model.GuildIntegrationsUpdate) {})
// Name implements Handler.Name
func (p GuildIntegrationsUpdate) Name() string { return GuildIntegrationsUpdateStr }
// Invoke implements Handler.Invoke
func (p GuildIntegrationsUpdate) Invoke(b []byte) error {
data := &model.GuildIntegrationsUpdate{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// GuildEmojisUpdate is a handler for GUILD_EMOJIS_UPDATE events.
type GuildEmojisUpdate func(update *model.GuildEmojisUpdate)
var _ Handler = GuildEmojisUpdate(func(m *model.GuildEmojisUpdate) {})
// Name implements Handler.Name
func (p GuildEmojisUpdate) Name() string { return GuildEmojisUpdateStr }
// Invoke implements Handler.Invoke
func (p GuildEmojisUpdate) Invoke(b []byte) error {
data := &model.GuildEmojisUpdate{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// MessageAck is a handler for MESSAGE_ACK events.
type MessageAck func(update *model.MessageAck)
var _ Handler = MessageAck(func(m *model.MessageAck) {})
// Name implements Handler.Name
func (p MessageAck) Name() string { return MessageAckStr }
// Invoke implements Handler.Invoke
func (p MessageAck) Invoke(b []byte) error {
data := &model.MessageAck{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// MessageCreate is a handler for MESSAGE_CREATE events.
type MessageCreate func(update *model.Message)
var _ Handler = MessageCreate(func(m *model.Message) {})
// Name implements Handler.Name
func (p MessageCreate) Name() string { return MessageCreateStr }
// Invoke implements Handler.Invoke
func (p MessageCreate) Invoke(b []byte) error {
data := &model.Message{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// MessageUpdate is a handler for MESSAGE_UPDATE events.
type MessageUpdate func(update *model.Message)
var _ Handler = MessageUpdate(func(m *model.Message) {})
// Name implements Handler.Name
func (p MessageUpdate) Name() string { return MessageUpdateStr }
// Invoke implements Handler.Invoke
func (p MessageUpdate) Invoke(b []byte) error {
data := &model.Message{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// MessageDelete is a handler for MESSAGE_DELETE events.
type MessageDelete func(update *model.Message)
var _ Handler = MessageDelete(func(m *model.Message) {})
// Name implements Handler.Name
func (p MessageDelete) Name() string { return MessageDeleteStr }
// Invoke implements Handler.Invoke
func (p MessageDelete) Invoke(b []byte) error {
data := &model.Message{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// PresenceUpdate is a handler for PRESENCE_UPDATE events.
type PresenceUpdate func(update *model.PresenceUpdate)
var _ Handler = PresenceUpdate(func(m *model.PresenceUpdate) {})
// Name implements Handler.Name
func (p PresenceUpdate) Name() string { return PresenceUpdateStr }
// Invoke implements Handler.Invoke
func (p PresenceUpdate) Invoke(b []byte) error {
data := &model.PresenceUpdate{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// PresencesReplace is a handler for PRESENCES_REPLACE events.
type PresencesReplace func(update *model.PresencesReplace)
var _ Handler = PresencesReplace(func(m *model.PresencesReplace) {})
// Name implements Handler.Name
func (p PresencesReplace) Name() string { return PresencesReplaceStr }
// Invoke implements Handler.Invoke
func (p PresencesReplace) Invoke(b []byte) error {
data := &model.PresencesReplace{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// Ready is a handler for READY events.
type Ready func(update *model.Ready)
var _ Handler = Ready(func(m *model.Ready) {})
// Name implements Handler.Name
func (p Ready) Name() string { return ReadyStr }
// Invoke implements Handler.Invoke
func (p Ready) Invoke(b []byte) error {
data := &model.Ready{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// Resumed is a handler for RESUMED events.
type Resumed func(update *model.Resumed)
var _ Handler = Resumed(func(m *model.Resumed) {})
// Name implements Handler.Name
func (p Resumed) Name() string { return ResumedStr }
// Invoke implements Handler.Invoke
func (p Resumed) Invoke(b []byte) error {
data := &model.Resumed{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// UserUpdate is a handler for USER_UPDATE events.
type UserUpdate func(update *model.User)
var _ Handler = UserUpdate(func(m *model.User) {})
// Name implements Handler.Name
func (p UserUpdate) Name() string { return UserUpdateStr }
// Invoke implements Handler.Invoke
func (p UserUpdate) Invoke(b []byte) error {
data := &model.User{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// UserSettingsUpdate is a handler for USER_SETTINGS_UPDATE events.
type UserSettingsUpdate func(update *model.UserSettingsUpdate)
var _ Handler = UserSettingsUpdate(func(m *model.UserSettingsUpdate) {})
// Name implements Handler.Name
func (p UserSettingsUpdate) Name() string { return UserSettingsUpdateStr }
// Invoke implements Handler.Invoke
func (p UserSettingsUpdate) Invoke(b []byte) error {
data := &model.UserSettingsUpdate{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// UserGuildSettingsUpdate is a handler for USER_GUILD_SETTINGS_UPDATE events.
type UserGuildSettingsUpdate func(update *model.UserGuildSettings)
var _ Handler = UserGuildSettingsUpdate(func(m *model.UserGuildSettings) {})
// Name implements Handler.Name
func (p UserGuildSettingsUpdate) Name() string { return UserGuildSettingsUpdateStr }
// Invoke implements Handler.Invoke
func (p UserGuildSettingsUpdate) Invoke(b []byte) error {
data := &model.UserGuildSettings{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// TypingStart is a handler for TYPING_START events.
type TypingStart func(update *model.TypingStart)
var _ Handler = TypingStart(func(m *model.TypingStart) {})
// Name implements Handler.Name
func (p TypingStart) Name() string { return TypingStartStr }
// Invoke implements Handler.Invoke
func (p TypingStart) Invoke(b []byte) error {
data := &model.TypingStart{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// VoiceServerUpdate is a handler for VOICE_SERVER_UPDATE events.
type VoiceServerUpdate func(update *model.VoiceServerUpdate)
var _ Handler = VoiceServerUpdate(func(m *model.VoiceServerUpdate) {})
// Name implements Handler.Name
func (p VoiceServerUpdate) Name() string { return VoiceServerUpdateStr }
// Invoke implements Handler.Invoke
func (p VoiceServerUpdate) Invoke(b []byte) error {
data := &model.VoiceServerUpdate{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}
// VoiceStateUpdate is a handler for VOICE_STATE_UPDATE events.
type VoiceStateUpdate func(update *model.VoiceState)
var _ Handler = VoiceStateUpdate(func(m *model.VoiceState) {})
// Name implements Handler.Name
func (p VoiceStateUpdate) Name() string { return VoiceStateUpdateStr }
// Invoke implements Handler.Invoke
func (p VoiceStateUpdate) Invoke(b []byte) error {
data := &model.VoiceState{}
if err := data.UnmarshalJSON(b); err != nil {
return err
}
p(data)
return nil
}