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GraphicsContextCG.h
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GraphicsContextCG.h
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/*
* Copyright (C) 2006, 2007, 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GraphicsContextCG_h
#define GraphicsContextCG_h
#include "GraphicsContext.h"
typedef struct CGColorSpace *CGColorSpaceRef;
namespace WebCore {
CGColorSpaceRef deviceRGBColorSpaceRef();
WEBCORE_EXPORT CGColorSpaceRef sRGBColorSpaceRef();
CGColorSpaceRef linearRGBColorSpaceRef();
inline CGAffineTransform getUserToBaseCTM(CGContextRef context)
{
return CGAffineTransformConcat(CGContextGetCTM(context), CGAffineTransformInvert(CGContextGetBaseCTM(context)));
}
static inline CGColorSpaceRef cachedCGColorSpace(ColorSpace colorSpace)
{
switch (colorSpace) {
case ColorSpaceDeviceRGB:
return deviceRGBColorSpaceRef();
case ColorSpaceSRGB:
return sRGBColorSpaceRef();
case ColorSpaceLinearRGB:
return linearRGBColorSpaceRef();
}
ASSERT_NOT_REACHED();
return deviceRGBColorSpaceRef();
}
class CGContextStateSaver {
public:
CGContextStateSaver(CGContextRef context, bool saveAndRestore = true)
: m_context(context)
, m_saveAndRestore(saveAndRestore)
{
if (m_saveAndRestore)
CGContextSaveGState(m_context);
}
~CGContextStateSaver()
{
if (m_saveAndRestore)
CGContextRestoreGState(m_context);
}
void save()
{
ASSERT(!m_saveAndRestore);
CGContextSaveGState(m_context);
m_saveAndRestore = true;
}
void restore()
{
ASSERT(m_saveAndRestore);
CGContextRestoreGState(m_context);
m_saveAndRestore = false;
}
bool didSave() const
{
return m_saveAndRestore;
}
private:
CGContextRef m_context;
bool m_saveAndRestore;
};
}
#endif