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DisplayApple_api.cpp
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DisplayApple_api.cpp
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayApple_api.cpp:
// Chooses CGL or EAGL either at compile time or runtime based on the platform.
//
#ifndef LIBANGLE_RENDERER_GL_APPLE_DISPLAYAPPLE_API_H_
#define LIBANGLE_RENDERER_GL_APPLE_DISPLAYAPPLE_API_H_
#include "gpu_info_util/SystemInfo.h"
#include "libANGLE/renderer/DisplayImpl.h"
#if defined(ANGLE_PLATFORM_MACOS) || defined(ANGLE_PLATFORM_MACCATALYST)
# include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
# if defined(ANGLE_PLATFORM_MACCATALYST) && defined(ANGLE_CPU_ARM64)
# include "libANGLE/renderer/gl/eagl/DisplayEAGL.h"
# endif
#else
# include "libANGLE/renderer/gl/eagl/DisplayEAGL.h"
#endif
namespace rx
{
DisplayImpl *CreateDisplayCGLOrEAGL(const egl::DisplayState &state)
{
#if defined(ANGLE_PLATFORM_MACOS)
return new rx::DisplayCGL(state);
#elif defined(ANGLE_PLATFORM_MACCATALYST)
# if defined(ANGLE_CPU_ARM64)
angle::SystemInfo info;
if (!angle::GetSystemInfo(&info))
{
return nullptr;
}
if (info.needsEAGLOnMac)
{
return new rx::DisplayEAGL(state);
}
else
{
return new rx::DisplayCGL(state);
}
# else
return new rx::DisplayCGL(state);
# endif
#else// defined(ANGLE_PLATFORM_APPLE_EMBEDDED)
return new rx::DisplayEAGL(state);
#endif
}
} // namespace rx
#endif /* LIBANGLE_RENDERER_GL_APPLE_DISPLAYAPPLE_API_H_ */