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ParserPrivate.h
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ParserPrivate.h
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/*
* Copyright (C) 2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ASTAttribute.h"
#include "ASTBuilder.h"
#include "ASTExpression.h"
#include "ASTForward.h"
#include "ASTStatement.h"
#include "ASTStructure.h"
#include "ASTTypeName.h"
#include "ASTVariable.h"
#include "CompilationMessage.h"
#include "Lexer.h"
#include "WGSLShaderModule.h"
#include <wtf/Ref.h>
namespace WGSL {
class ShaderModule;
template<typename Lexer>
class Parser {
public:
Parser(ShaderModule& shaderModule, Lexer& lexer)
: m_shaderModule(shaderModule)
, m_builder(shaderModule.astBuilder())
, m_lexer(lexer)
, m_current(lexer.lex())
{
}
Result<void> parseShader();
// AST::<type>::Ref whenever it can return multiple types.
Result<AST::Identifier> parseIdentifier();
Result<void> parseGlobalDecl();
Result<AST::Attribute::List> parseAttributes();
Result<AST::Attribute::Ref> parseAttribute();
Result<AST::Structure::Ref> parseStructure(AST::Attribute::List&&);
Result<std::reference_wrapper<AST::StructureMember>> parseStructureMember();
Result<AST::TypeName::Ref> parseTypeName();
Result<AST::TypeName::Ref> parseTypeNameAfterIdentifier(AST::Identifier&&, SourcePosition start);
Result<AST::TypeName::Ref> parseArrayType();
Result<AST::Variable::Ref> parseVariable();
Result<AST::Variable::Ref> parseVariableWithAttributes(AST::Attribute::List&&);
Result<AST::VariableQualifier> parseVariableQualifier();
Result<AST::StorageClass> parseStorageClass();
Result<AST::AccessMode> parseAccessMode();
Result<AST::Function> parseFunction(AST::Attribute::List&&);
Result<Ref<AST::Parameter>> parseParameter();
Result<AST::Statement::Ref> parseStatement();
Result<AST::CompoundStatement> parseCompoundStatement();
Result<AST::IfStatement> parseIfStatement();
Result<AST::IfStatement> parseIfStatementWithAttributes(AST::Attribute::List&&, SourcePosition _startOfElementPosition);
Result<AST::ForStatement> parseForStatement();
Result<AST::ReturnStatement> parseReturnStatement();
Result<AST::Expression::Ref> parseShortCircuitExpression(AST::Expression::Ref&&, TokenType, AST::BinaryOperation);
Result<AST::Expression::Ref> parseRelationalExpression();
Result<AST::Expression::Ref> parseRelationalExpressionPostUnary(AST::Expression::Ref&& lhs);
Result<AST::Expression::Ref> parseShiftExpression();
Result<AST::Expression::Ref> parseShiftExpressionPostUnary(AST::Expression::Ref&& lhs);
Result<AST::Expression::Ref> parseAdditiveExpressionPostUnary(AST::Expression::Ref&& lhs);
Result<AST::Expression::Ref> parseBitwiseExpressionPostUnary(AST::Expression::Ref&& lhs);
Result<AST::Expression::Ref> parseMultiplicativeExpressionPostUnary(AST::Expression::Ref&& lhs);
Result<AST::Expression::Ref> parseUnaryExpression();
Result<AST::Expression::Ref> parseSingularExpression();
Result<AST::Expression::Ref> parsePostfixExpression(AST::Expression::Ref&& base, SourcePosition startPosition);
Result<AST::Expression::Ref> parsePrimaryExpression();
Result<AST::Expression::Ref> parseExpression();
Result<AST::Expression::Ref> parseLHSExpression();
Result<AST::Expression::Ref> parseCoreLHSExpression();
Result<AST::Expression::List> parseArgumentExpressionList();
private:
Expected<Token, TokenType> consumeType(TokenType);
template<TokenType... TTs> Expected<Token, TokenType> consumeTypes();
void consume();
Token& current() { return m_current; }
ShaderModule& m_shaderModule;
AST::Builder& m_builder;
Lexer& m_lexer;
Token m_current;
};
Result<AST::Expression::Ref> parseExpression(const String& source);
} // namespace WGSL