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ScriptElement.h
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/*
* Copyright (C) 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2009-2022 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#pragma once
#include "ContainerNode.h"
#include "ContentSecurityPolicy.h"
#include "LoadableScript.h"
#include "ReferrerPolicy.h"
#include "RequestPriority.h"
#include "ScriptExecutionContextIdentifier.h"
#include "ScriptType.h"
#include "UserGestureIndicator.h"
#include <JavaScriptCore/Forward.h>
#include <wtf/MonotonicTime.h>
#include <wtf/text/TextPosition.h>
namespace WebCore {
class CachedScript;
class ContainerNode;
class Element;
class LoadableModuleScript;
class PendingScript;
class ScriptSourceCode;
class ScriptElement {
public:
virtual ~ScriptElement() = default;
Element& element() { return m_element.get(); }
const Element& element() const { return m_element.get(); }
Ref<Element> protectedElement() const { return m_element.get(); }
bool prepareScript(const TextPosition& scriptStartPosition = TextPosition());
const AtomString& scriptCharset() const { return m_characterEncoding; }
WEBCORE_EXPORT String scriptContent() const;
void executeClassicScript(const ScriptSourceCode&);
void executeModuleScript(LoadableModuleScript&);
void registerImportMap(const ScriptSourceCode&);
void executePendingScript(PendingScript&);
virtual bool hasAsyncAttribute() const = 0;
virtual bool hasDeferAttribute() const = 0;
virtual bool hasSourceAttribute() const = 0;
virtual bool hasNoModuleAttribute() const = 0;
// XML parser calls these
virtual void dispatchLoadEvent() = 0;
virtual void dispatchErrorEvent();
bool haveFiredLoadEvent() const { return m_haveFiredLoad; }
bool errorOccurred() const { return m_errorOccurred; }
bool willBeParserExecuted() const { return m_willBeParserExecuted; }
bool readyToBeParserExecuted() const { return m_readyToBeParserExecuted; }
bool willExecuteWhenDocumentFinishedParsing() const { return m_willExecuteWhenDocumentFinishedParsing; }
bool willExecuteInOrder() const { return m_willExecuteInOrder; }
LoadableScript* loadableScript() { return m_loadableScript.get(); }
ScriptType scriptType() const { return m_scriptType; }
JSC::SourceTaintedOrigin sourceTaintedOrigin() const { return m_taintedOrigin; }
void ref() const;
void deref() const;
static std::optional<ScriptType> determineScriptType(const String& typeAttribute, const String& languageAttribute, bool isHTMLDocument = true);
protected:
ScriptElement(Element&, bool createdByParser, bool isEvaluated);
void setHaveFiredLoadEvent(bool haveFiredLoad) { m_haveFiredLoad = haveFiredLoad; }
void setErrorOccurred(bool errorOccurred) { m_errorOccurred = errorOccurred; }
ParserInserted isParserInserted() const { return m_parserInserted; }
bool alreadyStarted() const { return m_alreadyStarted; }
bool forceAsync() const { return m_forceAsync; }
// Helper functions used by our parent classes.
Node::InsertedIntoAncestorResult insertedIntoAncestor(Node::InsertionType insertionType, ContainerNode&) const
{
if (insertionType.connectedToDocument && m_parserInserted == ParserInserted::No)
return Node::InsertedIntoAncestorResult::NeedsPostInsertionCallback;
return Node::InsertedIntoAncestorResult::Done;
}
void didFinishInsertingNode();
void childrenChanged(const ContainerNode::ChildChange&);
void finishParsingChildren();
void handleSourceAttribute(const String& sourceURL);
void handleAsyncAttribute();
void setTrustedScriptText(const String&);
virtual void potentiallyBlockRendering() { }
virtual void unblockRendering() { }
private:
void executeScriptAndDispatchEvent(LoadableScript&);
std::optional<ScriptType> determineScriptType() const;
bool ignoresLoadRequest() const;
void dispatchLoadEventRespectingUserGestureIndicator();
bool requestClassicScript(const String& sourceURL);
bool requestModuleScript(const TextPosition& scriptStartPosition);
void updateTaintedOriginFromSourceURL();
virtual String sourceAttributeValue() const = 0;
virtual AtomString charsetAttributeValue() const = 0;
virtual String typeAttributeValue() const = 0;
virtual String languageAttributeValue() const = 0;
virtual ReferrerPolicy referrerPolicy() const = 0;
virtual RequestPriority fetchPriority() const { return RequestPriority::Auto; }
virtual bool isScriptPreventedByAttributes() const { return false; }
WeakRef<Element, WeakPtrImplWithEventTargetData> m_element;
OrdinalNumber m_startLineNumber { OrdinalNumber::beforeFirst() };
JSC::SourceTaintedOrigin m_taintedOrigin;
ParserInserted m_parserInserted : bitWidthOfParserInserted;
bool m_isExternalScript : 1 { false };
bool m_alreadyStarted : 1;
bool m_haveFiredLoad : 1 { false };
bool m_errorOccurred : 1 { false };
bool m_willBeParserExecuted : 1 { false }; // Same as "The parser will handle executing the script."
bool m_readyToBeParserExecuted : 1 { false };
bool m_willExecuteWhenDocumentFinishedParsing : 1 { false };
bool m_forceAsync : 1;
bool m_willExecuteInOrder : 1 { false };
bool m_childrenChangedByAPI : 1 { false };
ScriptType m_scriptType : bitWidthOfScriptType { ScriptType::Classic };
AtomString m_characterEncoding;
AtomString m_fallbackCharacterEncoding;
RefPtr<LoadableScript> m_loadableScript;
// https://html.spec.whatwg.org/multipage/scripting.html#preparation-time-document
Markable<ScriptExecutionContextIdentifier> m_preparationTimeDocumentIdentifier;
MonotonicTime m_creationTime;
RefPtr<UserGestureToken> m_userGestureToken;
// https://w3c.github.io/trusted-types/dist/spec/#slots-with-trusted-values
String m_trustedScriptText { emptyString() };
};
// FIXME: replace with is/downcast<ScriptElement>.
bool isScriptElement(Element&);
ScriptElement* dynamicDowncastScriptElement(Element&);
}