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WorldGuard Events

This project is abandoned.

It has still been tested to work on every version from 1.15 to 1.20.5, and will probably work for the forseeable future, but no update or fix will be made.

You are very welcome to fork it, or to take over the repo if you are serious enough.

For server admins

This plugin may be required by some other plugins. If so, simply drop the JAR in the plugins folder of your server, reload it, and you're set.

It doesn't do anything on its own and is useless unless required by another plugin.

For developers

Events

This API provides you with the following events :

  • RegionsChangedEvent
  • RegionsEnteredEvent
  • RegionsLeftEvent
  • RegionEnteredEvent
  • RegionLeftEvent

All of those are fired upon each player movement into a new set of regions, in that order.

They are all pretty self-explainatory. You can use any event interchangeably : the events returning a single ProtectedRegion are fired at the same time as the events returning a Set of ProtectedRegions (which is useful if you have multiple overlapping/neighbouring regions).

Cancelling any of the events will prevent the movement from happening.

API

On top of events, and since version 1.15.2 of this plugin, we now provide you with a small API to get the most basic informations out of WorldGuard :

  • getRegions
  • getRegionNames
  • isPlayerInRegion
  • isPlayerInAnyRegion
  • isPlayerInAllRegions

All of those use the UUID of the player to fetch information about him from WorldGuard.

Be aware that those region names are case insensitive, just like WorldGuard, and that they are checked for the world the player is currently in.

Usage example

import net.raidstone.wgevents.WorldGuardEvents;
import net.raidstone.wgevents.events.RegionEnteredEvent;
import net.raidstone.wgevents.events.RegionsLeftEvent;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.Set;

public class TestPlugin extends JavaPlugin implements Listener {
    @Override
    public void onEnable() {
        Bukkit.getPluginManager().registerEvents(this, this);
     
        // On plugin activation, send a message to players that are located in a jail.
        for(Player p : Bukkit.getOnlinePlayers())
        {
            if(WorldGuardEvents.isPlayerInAnyRegion(p.getUniqueId(), "jail", "cell"))
            {
                p.sendMessage("You are in jail ! Did you do something bad ?");
            }
        }
    }
 
   @EventHandler
   public void onRegionEntered(RegionEnteredEvent event)
   {
       Player player = Bukkit.getPlayer(event.getUUID());
       if (player == null) return;
     
       String regionName = event.getRegionName();
       if(regionName.equalsIgnoreCase("jail"))
       {
           player.sendMessage("You are now in jail !");
       }
   }

   @EventHandler
   public void onRegionsLeft(RegionsLeftEvent event)
   {
       Player player = Bukkit.getPlayer(event.getUUID());
       if(player == null) return;
     
       Set<String> regionsNames = event.getRegionsNames();
     
       if(regionsNames.contains("jail") || regionsNames.contains("cell"))
       {
           player.sendMessage("You are in jail, you can't escape !");
           event.setCancelled(true);
       }
   }
}
 

Maven dependency

This plugin is located in the Maven Central repository, so you simply need to add it as dependency.

<dependency>
    <groupId>net.raidstone</groupId>
    <artifactId>WorldGuardEvents</artifactId>
    <version>1.18.1</version>
    <scope>provided</scope>
</dependency>

If you like this plugin, don't forget to rate it, to help other people discover it !

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Easy way to get per-player region entry/departure events.

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