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guild.go
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guild.go
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package internal
import (
"fmt"
discord "github.com/WelcomerTeam/Discord/discord"
)
// NewGuild creates a new partial guild. Use Fetch() to populate the guild.
func NewGuild(guildID discord.Snowflake) *discord.Guild {
return &discord.Guild{
ID: guildID,
}
}
func FetchGuild(ctx *GRPCContext, guild *discord.Guild) (*discord.Guild, error) {
if guild.Name != "" {
return guild, nil
}
guild, err := ctx.GRPCInterface.FetchGuildByID(ctx, guild.ID)
if err != nil {
return guild, fmt.Errorf("failed to fetch guild: %w", err)
}
if guild == nil {
return guild, ErrGuildNotFound
}
return guild, nil
}
// NewGuildMember creates a new partial guild member. Use Fetch() to populate the member.
func NewGuildMember(guildID *discord.Snowflake, userID discord.Snowflake) *discord.GuildMember {
return &discord.GuildMember{
User: &discord.User{
ID: userID,
},
GuildID: guildID,
}
}
func FetchGuildMember(ctx *GRPCContext, guildMember *discord.GuildMember) (*discord.GuildMember, error) {
if guildMember.User.Username != "" {
return guildMember, nil
}
if guildMember.GuildID == nil {
return guildMember, ErrFetchMissingGuild
}
guildMember, err := ctx.GRPCInterface.FetchMemberByID(ctx, *guildMember.GuildID, guildMember.User.ID)
if err != nil {
return guildMember, fmt.Errorf("failed to fetch member: %w", err)
}
if guildMember == nil {
return guildMember, ErrMemberNotFound
}
return guildMember, nil
}