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CheckersGame.csproj
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CheckersGame.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4CBFD79C-B275-4529-8F17-0133FC64406E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>CheckersGame</RootNamespace>
<AssemblyName>CheckersGame</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Compile Include="UserInterface\Launcher.cs" />
<Compile Include="Logics\Events\BecameKingEvent.cs" />
<Compile Include="Logics\Events\IGameLogicEvent.cs" />
<Compile Include="Logics\Events\SoldierMovedEvent.cs" />
<Compile Include="Logics\Events\SoldierRemovedEvent.cs" />
<Compile Include="Exceptions\NegetiveScoreException.cs" />
<Compile Include="Exceptions\PlayerNameTooLongException.cs" />
<Compile Include="Exceptions\PlayerNameWithSpacesException.cs" />
<Compile Include="Logics\Board.cs" />
<Compile Include="Coordinate.cs" />
<Compile Include="Logics\GameEngine.cs" />
<Compile Include="Logics\Soldier.cs" />
<Compile Include="Move.cs" />
<Compile Include="Player.cs" />
<Compile Include="Program.cs" />
<Compile Include="UserInterface\GameEndedEventHanlder.cs" />
<Compile Include="UserInterface\Settings.cs" />
<Compile Include="Symbols.cs" />
<Compile Include="UserInterface\PanelCheckers.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="UserInterface\FormGame.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UserInterface\FormSettings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UserInterface\PictureBoxSoldier.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="UserInterface\PicureBoxTile.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="UserInterface\SoldierAnimationFinishedEventHandler.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Resources\checker black king marked red.png" />
<Content Include="Resources\checker black king.png" />
<Content Include="Resources\checker black marked red.png" />
<Content Include="Resources\checker black.png" />
<Content Include="Resources\checker white king marked red.png" />
<Content Include="Resources\checker white king.png" />
<Content Include="Resources\checker white marked red.png" />
<Content Include="Resources\checker white.png" />
<Content Include="Resources\tile dark marked red.png" />
<Content Include="Resources\tile dark.png" />
<Content Include="Resources\tile light marked red.png" />
<Content Include="Resources\tile light.png" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.DirectoryServices" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>