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hologram.dm
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hologram.dm
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/* Holograms!
* Contains:
* Holopad
* Hologram
* Other stuff
*/
/*
Revised. Original based on space ninja hologram code. Which is also mine. /N
How it works:
AI clicks on holopad in camera view. View centers on holopad.
AI clicks again on the holopad to display a hologram. Hologram stays as long as AI is looking at the pad and it (the hologram) is in range of the pad.
AI can use the directional keys to move the hologram around, provided the above conditions are met and the AI in question is the holopad's master.
Any number of AIs can use a holopad. /Lo6
AI may cancel the hologram at any time by clicking on the holopad once more.
Possible to do for anyone motivated enough:
Give an AI variable for different hologram icons.
Itegrate EMP effect to disable the unit.
*/
/*
* Holopad
*/
#define HOLOPAD_PASSIVE_POWER_USAGE 1
#define HOLOGRAM_POWER_USAGE 2
/obj/machinery/holopad
name = "holopad"
desc = "It's a floor-mounted device for projecting holographic images."
icon_state = "holopad0"
layer = LOW_OBJ_LAYER
plane = FLOOR_PLANE
flags_1 = HEAR_1
req_access = list(ACCESS_KEYCARD_AUTH) //Used to allow for forced connecting to other (not secure) holopads. Anyone can make a call, though.
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 100
max_integrity = 300
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0)
circuit = /obj/item/circuitboard/machine/holopad
/// List of living mobs that use the holopad
var/list/masters
/// Holoray-mob link
var/list/holorays
/// To prevent request spam. ~Carn
var/last_request = 0
/// Change to change how far the AI can move away from the holopad before deactivating
var/holo_range = 5
/// Array of /datum/holocalls
var/list/holo_calls
/// Currently outgoing holocall, do not modify the datums only check and call the public procs
var/datum/holocall/outgoing_call
/// Record disk
var/obj/item/disk/holodisk/disk
/// Currently replaying a recording
var/replay_mode = FALSE
/// Currently looping a recording
var/loop_mode = FALSE
/// Currently recording
var/record_mode = FALSE
/// Recording start time
var/record_start = 0
/// User that inititiated the recording
var/record_user
/// Replay hologram
var/obj/effect/overlay/holo_pad_hologram/replay_holo
/// Calls will be automatically answered after a couple rings, here for debugging
var/static/force_answer_call = FALSE
var/static/list/holopads = list()
var/obj/effect/overlay/holoray/ray
var/ringing = FALSE
var/offset = FALSE
var/on_network = TRUE
/// For pads in secure areas; do not allow forced connecting
var/secure = FALSE
/// If we are currently calling another holopad
var/calling = FALSE
/obj/machinery/holopad/secure
name = "secure holopad"
desc = "It's a floor-mounted device for projecting holographic images. This one will refuse to auto-connect incoming calls."
secure = TRUE
obj/machinery/holopad/secure/Initialize()
. = ..()
var/obj/item/circuitboard/machine/holopad/board = circuit
board.secure = TRUE
board.build_path = /obj/machinery/holopad/secure
/obj/machinery/holopad/tutorial
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
flags_1 = NODECONSTRUCT_1
on_network = FALSE
var/proximity_range = 1
/obj/machinery/holopad/tutorial/Initialize(mapload)
. = ..()
if(proximity_range)
proximity_monitor = new(src, proximity_range)
if(mapload)
var/obj/item/disk/holodisk/new_disk = locate(/obj/item/disk/holodisk) in src.loc
if(new_disk && !disk)
new_disk.forceMove(src)
disk = new_disk
/obj/machinery/holopad/tutorial/attack_hand(mob/user)
if(!istype(user))
return
if(user.incapacitated() || !is_operational())
return
if(replay_mode)
replay_stop()
else if(disk && disk.record)
replay_start()
/obj/machinery/holopad/tutorial/HasProximity(atom/movable/AM)
if (!isliving(AM))
return
if(!replay_mode && (disk && disk.record))
replay_start()
/obj/machinery/holopad/Initialize()
. = ..()
if(on_network)
holopads += src
/obj/machinery/holopad/Destroy()
if(outgoing_call)
outgoing_call.ConnectionFailure(src)
for(var/I in holo_calls)
var/datum/holocall/HC = I
HC.ConnectionFailure(src)
for (var/I in masters)
clear_holo(I)
if(replay_mode)
replay_stop()
if(record_mode)
record_stop()
QDEL_NULL(disk)
holopads -= src
return ..()
/obj/machinery/holopad/power_change()
. = ..()
if (!powered())
if(replay_mode)
replay_stop()
if(record_mode)
record_stop()
if(outgoing_call)
outgoing_call.ConnectionFailure(src)
/obj/machinery/holopad/obj_break()
. = ..()
if(outgoing_call)
outgoing_call.ConnectionFailure(src)
/obj/machinery/holopad/RefreshParts()
var/holograph_range = 4
for(var/obj/item/stock_parts/capacitor/B in component_parts)
holograph_range += 1 * B.rating
holo_range = holograph_range
/obj/machinery/holopad/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Current projection range: <b>[holo_range]</b> units.</span>"
/obj/machinery/holopad/attackby(obj/item/P, mob/user, params)
if(default_deconstruction_screwdriver(user, "holopad_open", "holopad0", P))
return
if(default_pry_open(P))
return
if(default_unfasten_wrench(user, P))
return
if(default_deconstruction_crowbar(P))
return
if(istype(P,/obj/item/disk/holodisk))
if(disk)
to_chat(user,"<span class='warning'>There's already a disk inside [src]!</span>")
return
if (!user.transferItemToLoc(P,src))
return
to_chat(user,"<span class='notice'>You insert [P] into [src].</span>")
disk = P
return
return ..()
/obj/machinery/holopad/ui_status(mob/user)
if(!is_operational())
return UI_CLOSE
if(outgoing_call && !calling)
return UI_CLOSE
return ..()
/obj/machinery/holopad/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Holopad", name)
ui.open()
/obj/machinery/holopad/ui_data(mob/user)
var/list/data = list()
data["calling"] = calling
data["on_network"] = on_network
data["on_cooldown"] = last_request + 200 < world.time ? FALSE : TRUE
data["allowed"] = allowed(user)
data["disk"] = disk ? TRUE : FALSE
data["disk_record"] = disk?.record ? TRUE : FALSE
data["replay_mode"] = replay_mode
data["loop_mode"] = loop_mode
data["record_mode"] = record_mode
data["holo_calls"] = list()
for(var/I in holo_calls)
var/datum/holocall/HC = I
var/list/call_data = list(
caller = HC.user,
connected = HC.connected_holopad == src ? TRUE : FALSE,
ref = REF(HC)
)
data["holo_calls"] += list(call_data)
return data
/obj/machinery/holopad/ui_act(action, list/params)
. = ..()
if(.)
return
switch(action)
if("AIrequest")
if(last_request + 200 < world.time)
last_request = world.time
to_chat(usr, "<span class='info'>You requested an AI's presence.</span>")
var/area/area = get_area(src)
for(var/mob/living/silicon/ai/AI in GLOB.silicon_mobs)
if(!AI.client)
continue
to_chat(AI, "<span class='info'>Your presence is requested at <a href='?src=[REF(AI)];jumptoholopad=[REF(src)]'>\the [area]</a>.</span>")
return TRUE
else
to_chat(usr, "<span class='info'>A request for AI presence was already sent recently.</span>")
return
if("holocall")
if(outgoing_call)
return
if(usr.loc == loc)
var/list/callnames = list()
for(var/I in holopads)
var/area/A = get_area(I)
if(A)
LAZYADD(callnames[A], I)
callnames -= get_area(src)
var/result = tgui_input_list(usr, "Choose an area to call", "Holocall", sortNames(callnames))
if(QDELETED(usr) || !result || outgoing_call)
return
if(usr.loc == loc)
var/input = text2num(params["headcall"])
var/headcall = input == 1 ? TRUE : FALSE
new /datum/holocall(usr, src, callnames[result], headcall)
calling = TRUE
return TRUE
else
to_chat(usr, "<span class='warning'>You must stand on the holopad to make a call!</span>")
if("connectcall")
var/datum/holocall/call_to_connect = locate(params["holopad"]) in holo_calls
if(!QDELETED(call_to_connect))
call_to_connect.Answer(src)
return TRUE
if("disconnectcall")
var/datum/holocall/call_to_disconnect = locate(params["holopad"]) in holo_calls
if(!QDELETED(call_to_disconnect))
call_to_disconnect.Disconnect(src)
return TRUE
if("disk_eject")
if(disk && !replay_mode)
disk.forceMove(drop_location())
disk = null
return TRUE
if("replay_mode")
if(replay_mode)
replay_stop()
return TRUE
else
replay_start()
return TRUE
if("loop_mode")
loop_mode = !loop_mode
return TRUE
if("record_mode")
if(record_mode)
record_stop()
return TRUE
else
record_start(usr)
return TRUE
if("record_clear")
record_clear()
return TRUE
if("offset")
offset++
if(offset > 4)
offset = FALSE
var/turf/new_turf
if(!offset)
new_turf = get_turf(src)
else
new_turf = get_step(src, GLOB.cardinals[offset])
replay_holo.forceMove(new_turf)
return TRUE
if("hang_up")
if(outgoing_call)
outgoing_call.Disconnect(src)
/**
* hangup_all_calls: Disconnects all current holocalls from the holopad
*/
/obj/machinery/holopad/proc/hangup_all_calls()
for(var/I in holo_calls)
var/datum/holocall/HC = I
HC.Disconnect(src)
//do not allow AIs to answer calls or people will use it to meta the AI sattelite
/obj/machinery/holopad/attack_ai(mob/living/silicon/ai/user)
if (!istype(user))
return
if (!on_network)
return
/*There are pretty much only three ways to interact here.
I don't need to check for client since they're clicking on an object.
This may change in the future but for now will suffice.*/
if(user.eyeobj.loc != src.loc)//Set client eye on the object if it's not already.
user.eyeobj.setLoc(get_turf(src))
else if(!LAZYLEN(masters) || !masters[user])//If there is no hologram, possibly make one.
activate_holo(user)
else//If there is a hologram, remove it.
clear_holo(user)
/obj/machinery/holopad/process()
if(LAZYLEN(masters))
for(var/I in masters)
var/mob/living/master = I
var/mob/living/silicon/ai/AI = master
if(!istype(AI))
AI = null
if(!is_operational() || !validate_user(master))
clear_holo(master)
if(outgoing_call)
outgoing_call.Check()
ringing = FALSE
for(var/I in holo_calls)
var/datum/holocall/HC = I
if(HC.connected_holopad != src)
if(force_answer_call && world.time > (HC.call_start_time + (HOLOPAD_MAX_DIAL_TIME / 2)))
HC.Answer(src)
break
if(HC.head_call && !secure)
HC.Answer(src)
break
if(outgoing_call)
HC.Disconnect(src)//can't answer calls while calling
else
playsound(src, 'sound/machines/twobeep.ogg', 100) //bring, bring!
ringing = TRUE
update_icon()
/obj/machinery/holopad/proc/activate_holo(mob/living/user)
var/mob/living/silicon/ai/AI = user
if(!istype(AI))
AI = null
if(is_operational() && (!AI || AI.eyeobj.loc == loc))//If the projector has power and client eye is on it
if (AI && istype(AI.current, /obj/machinery/holopad))
to_chat(user, "<span class='danger'>ERROR:</span> \black Image feed in progress.")
return
var/obj/effect/overlay/holo_pad_hologram/Hologram = new(loc)//Spawn a blank effect at the location.
if(AI)
Hologram.icon = AI.holo_icon
else //make it like real life
Hologram.icon = user.icon
Hologram.icon_state = user.icon_state
Hologram.copy_overlays(user, TRUE)
//codersprite some holo effects here
Hologram.alpha = 100
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
Hologram.Impersonation = user
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.set_anchored(TRUE)//So space wind cannot drag it.
Hologram.name = "[user.name] (Hologram)"//If someone decides to right click.
Hologram.set_light(2) //hologram lighting
move_hologram()
set_holo(user, Hologram)
visible_message("<span class='notice'>A holographic image of [user] flickers to life before your eyes!</span>")
return Hologram
else
to_chat(user, "<span class='danger'>ERROR:</span> Unable to project hologram.")
/*This is the proc for special two-way communication between AI and holopad/people talking near holopad.
For the other part of the code, check silicon say.dm. Particularly robot talk.*/
/obj/machinery/holopad/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, list/message_mods = list())
. = ..()
if(speaker && LAZYLEN(masters) && !radio_freq)//Master is mostly a safety in case lag hits or something. Radio_freq so AIs dont hear holopad stuff through radios.
for(var/mob/living/silicon/ai/master in masters)
if(masters[master] && speaker != master)
master.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mods)
for(var/I in holo_calls)
var/datum/holocall/HC = I
if(HC.connected_holopad == src && speaker != HC.hologram)
HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mods)
if(outgoing_call && speaker == outgoing_call.user)
outgoing_call.hologram.say(raw_message)
if(record_mode && speaker == record_user)
record_message(speaker,raw_message,message_language)
/obj/machinery/holopad/proc/SetLightsAndPower()
var/total_users = LAZYLEN(masters) + LAZYLEN(holo_calls)
use_power = total_users > 0 ? ACTIVE_POWER_USE : IDLE_POWER_USE
active_power_usage = HOLOPAD_PASSIVE_POWER_USAGE + (HOLOGRAM_POWER_USAGE * total_users)
if(total_users || replay_mode)
set_light(2)
else
set_light(0)
update_icon()
/obj/machinery/holopad/update_icon_state()
var/total_users = LAZYLEN(masters) + LAZYLEN(holo_calls)
if(ringing)
icon_state = "holopad_ringing"
else if(total_users || replay_mode)
icon_state = "holopad1"
else
icon_state = "holopad0"
/obj/machinery/holopad/proc/set_holo(mob/living/user, obj/effect/overlay/holo_pad_hologram/h)
LAZYSET(masters, user, h)
LAZYSET(holorays, user, new /obj/effect/overlay/holoray(loc))
var/mob/living/silicon/ai/AI = user
if(istype(AI))
AI.current = src
SetLightsAndPower()
update_holoray(user, get_turf(loc))
return TRUE
/obj/machinery/holopad/proc/clear_holo(mob/living/user)
qdel(masters[user]) // Get rid of user's hologram
unset_holo(user)
return TRUE
/obj/machinery/holopad/proc/unset_holo(mob/living/user)
var/mob/living/silicon/ai/AI = user
if(istype(AI) && AI.current == src)
AI.current = null
LAZYREMOVE(masters, user) // Discard AI from the list of those who use holopad
if(user in holorays)
QDEL_NULL(holorays[user])
LAZYREMOVE(holorays, user)
SetLightsAndPower()
return TRUE
//Try to transfer hologram to another pad that can project on T
/obj/machinery/holopad/proc/transfer_to_nearby_pad(turf/T,mob/holo_owner)
var/obj/effect/overlay/holo_pad_hologram/h = masters[holo_owner]
if(!h || h.HC) //Holocalls can't change source.
return FALSE
for(var/pad in holopads)
var/obj/machinery/holopad/another = pad
if(another == src)
continue
if(another.validate_location(T))
unset_holo(holo_owner)
if(another.masters && another.masters[holo_owner])
another.clear_holo(holo_owner)
another.set_holo(holo_owner, h)
return TRUE
return FALSE
/obj/machinery/holopad/proc/validate_user(mob/living/user)
if(QDELETED(user) || user.incapacitated() || !user.client)
return FALSE
return TRUE
/**Can we display holos on the turf T
*Area check instead of line of sight check because this is a called a lot if AI wants to move around.
* *Areacheck for things that need to get into other areas, such as emergency holograms
*/
/obj/machinery/holopad/proc/validate_location(turf/T, check_los = FALSE, areacheck = TRUE)
if(T.z == z && get_dist(T, src) <= holo_range && (T.loc == get_area(src) || !areacheck) && anchored)
return TRUE
else
return FALSE
/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf)
if(LAZYLEN(masters) && masters[user])
var/obj/effect/overlay/holo_pad_hologram/holo = masters[user]
var/transfered = FALSE
if(!validate_location(new_turf))
if(!transfer_to_nearby_pad(new_turf,user))
clear_holo(user)
return FALSE
else
transfered = TRUE
//All is good.
holo.forceMove(new_turf)
if(!transfered)
update_holoray(user,new_turf)
return TRUE
/obj/machinery/holopad/proc/update_holoray(mob/living/user, turf/new_turf)
var/obj/effect/overlay/holo_pad_hologram/holo = masters[user]
var/obj/effect/overlay/holoray/ray = holorays[user]
var/disty = holo.y - ray.y
var/distx = holo.x - ray.x
var/newangle
if(!disty)
if(distx >= 0)
newangle = 90
else
newangle = 270
else
newangle = arctan(distx/disty)
if(disty < 0)
newangle += 180
else if(distx < 0)
newangle += 360
var/matrix/M = matrix()
if (get_dist(get_turf(holo),new_turf) <= 1)
animate(ray, transform = turn(M.Scale(1,sqrt(distx*distx+disty*disty)),newangle),time = 1)
else
ray.transform = turn(M.Scale(1,sqrt(distx*distx+disty*disty)),newangle)
// RECORDED MESSAGES
/obj/machinery/holopad/proc/setup_replay_holo(datum/holorecord/record)
var/obj/effect/overlay/holo_pad_hologram/Hologram = new(loc)//Spawn a blank effect at the location.
Hologram.add_overlay(record.caller_image)
Hologram.alpha = 170
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
Hologram.dir = SOUTH //for now
var/datum/language_holder/holder = Hologram.get_language_holder()
holder.selected_language = record.language
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.set_anchored(TRUE)//So space wind cannot drag it.
Hologram.name = "[record.caller_name] (Hologram)"//If someone decides to right click.
Hologram.set_light(2) //hologram lighting
visible_message("<span class='notice'>A holographic image of [record.caller_name] flickers to life before your eyes!</span>")
return Hologram
/obj/machinery/holopad/proc/replay_start()
if(!replay_mode)
replay_mode = TRUE
replay_holo = setup_replay_holo(disk.record)
SetLightsAndPower()
replay_entry(1)
/obj/machinery/holopad/proc/replay_stop()
if(replay_mode)
replay_mode = FALSE
offset = FALSE
QDEL_NULL(replay_holo)
SetLightsAndPower()
/obj/machinery/holopad/proc/record_start(mob/living/user)
if(!user || !disk || disk.record)
return
disk.record = new
record_mode = TRUE
record_start = world.time
record_user = user
disk.record.set_caller_image(user)
/obj/machinery/holopad/proc/record_message(mob/living/speaker,message,language)
if(!record_mode)
return
//make this command so you can have multiple languages in single record
if((!disk.record.caller_name || disk.record.caller_name == "Unknown") && istype(speaker))
disk.record.caller_name = speaker.name
if(!disk.record.language)
disk.record.language = language
else if(language != disk.record.language)
disk.record.entries += list(list(HOLORECORD_LANGUAGE,language))
var/current_delay = 0
for(var/E in disk.record.entries)
var/list/entry = E
if(entry[1] != HOLORECORD_DELAY)
continue
current_delay += entry[2]
var/time_delta = world.time - record_start - current_delay
if(time_delta >= 1)
disk.record.entries += list(list(HOLORECORD_DELAY,time_delta))
disk.record.entries += list(list(HOLORECORD_SAY,message))
if(disk.record.entries.len >= HOLORECORD_MAX_LENGTH)
record_stop()
/obj/machinery/holopad/proc/replay_entry(entry_number)
if(!replay_mode)
return
if (!disk.record.entries.len) // check for zero entries such as photographs and no text recordings
return // and pretty much just display them statically untill manually stopped
if(disk.record.entries.len < entry_number)
if(loop_mode)
entry_number = 1
else
replay_stop()
return
var/list/entry = disk.record.entries[entry_number]
var/command = entry[1]
switch(command)
if(HOLORECORD_SAY)
var/message = entry[2]
if(replay_holo)
replay_holo.say(message)
if(HOLORECORD_SOUND)
playsound(src,entry[2],50,TRUE)
if(HOLORECORD_DELAY)
addtimer(CALLBACK(src,.proc/replay_entry,entry_number+1),entry[2])
return
if(HOLORECORD_LANGUAGE)
var/datum/language_holder/holder = replay_holo.get_language_holder()
holder.selected_language = entry[2]
if(HOLORECORD_PRESET)
var/preset_type = entry[2]
var/datum/preset_holoimage/H = new preset_type
replay_holo.cut_overlays()
replay_holo.add_overlay(H.build_image())
if(HOLORECORD_RENAME)
replay_holo.name = entry[2] + " (Hologram)"
.(entry_number+1)
/obj/machinery/holopad/proc/record_stop()
if(record_mode)
record_mode = FALSE
record_user = null
/obj/machinery/holopad/proc/record_clear()
if(disk && disk.record)
QDEL_NULL(disk.record)
/obj/effect/overlay/holo_pad_hologram
initial_language_holder = /datum/language_holder/universal
var/mob/living/Impersonation
var/datum/holocall/HC
/obj/effect/overlay/holo_pad_hologram/Destroy()
Impersonation = null
if(!QDELETED(HC))
HC.Disconnect(HC.calling_holopad)
return ..()
/obj/effect/overlay/holo_pad_hologram/Process_Spacemove(movement_dir = 0)
return TRUE
/obj/effect/overlay/holo_pad_hologram/examine(mob/user)
if(Impersonation)
return Impersonation.examine(user)
return ..()
/obj/effect/overlay/holoray
name = "holoray"
icon = 'icons/effects/96x96.dmi'
icon_state = "holoray"
layer = FLY_LAYER
density = FALSE
anchored = TRUE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pixel_x = -32
pixel_y = -32
alpha = 100
#undef HOLOPAD_PASSIVE_POWER_USAGE
#undef HOLOGRAM_POWER_USAGE