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scanners.dm
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scanners.dm
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/*
CONTAINS:
T-RAY
HEALTH ANALYZER
GAS ANALYZER
SLIME SCANNER
NANITE SCANNER
GENE SCANNER
*/
// Describes the three modes of scanning available for health analyzers
#define SCANMODE_HEALTH 0
#define SCANMODE_CHEMICAL 1
#define SCANMODE_WOUND 2
#define SCANNER_CONDENSED 0
#define SCANNER_VERBOSE 1
/obj/item/t_scanner
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
custom_price = 150
icon = 'whitesands/icons/obj/tools.dmi'
icon_state = "t-ray0"
var/on = FALSE
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
custom_materials = list(/datum/material/iron=150)
/obj/item/t_scanner/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return TOXLOSS
/obj/item/t_scanner/proc/toggle_on()
on = !on
icon_state = copytext_char(icon_state, 1, -1) + "[on]"
if(on)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/t_scanner/attack_self(mob/user)
toggle_on()
/obj/item/t_scanner/cyborg_unequip(mob/user)
if(!on)
return
toggle_on()
/obj/item/t_scanner/process()
if(!on)
STOP_PROCESSING(SSobj, src)
return null
scan()
/obj/item/t_scanner/proc/scan()
t_ray_scan(loc)
/proc/t_ray_scan(mob/viewer, flick_time = 8, distance = 3)
if(!ismob(viewer) || !viewer.client)
return
var/list/t_ray_images = list()
for(var/obj/O in orange(distance, viewer) )
if(HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
var/image/I = new(loc = get_turf(O))
var/mutable_appearance/MA = new(O)
MA.alpha = 128
MA.dir = O.dir
I.appearance = MA
t_ray_images += I
if(t_ray_images.len)
flick_overlay(t_ray_images, list(viewer.client), flick_time)
/obj/item/healthanalyzer
name = "health analyzer"
icon = 'icons/obj/device.dmi'
icon_state = "health"
item_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held body scanner capable of distinguishing vital signs of the subject."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=200)
var/mode = SCANNER_VERBOSE
var/scanmode = SCANMODE_HEALTH
var/advanced = FALSE
custom_price = 300
/obj/item/healthanalyzer/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!</span>")
return BRUTELOSS
/obj/item/healthanalyzer/attack_self(mob/user)
scanmode = (scanmode + 1) % 3
switch(scanmode)
if(SCANMODE_HEALTH)
to_chat(user, "<span class='notice'>You switch the health analyzer to check physical health.</span>")
if(SCANMODE_CHEMICAL)
to_chat(user, "<span class='notice'>You switch the health analyzer to scan chemical contents.</span>")
if(SCANMODE_WOUND)
to_chat(user, "<span class='notice'>You switch the health analyzer to report extra info on wounds.</span>")
/obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
flick("[icon_state]-scan", src) //makes it so that it plays the scan animation upon scanning, including clumsy scanning
// Clumsiness/brain damage check
if ((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50))
user.visible_message("<span class='warning'>[user] analyzes the floor's vitals!</span>", \
"<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
to_chat(user, "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b></span>\
\n<span class='info'>Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font></span>\
\n<span class='info'>\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font></span>\
\n<span class='info'>Body temperature: ???</span>")
return
user.visible_message("<span class='notice'>[user] analyzes [M]'s vitals.</span>", \
"<span class='notice'>You analyze [M]'s vitals.</span>")
if(scanmode == SCANMODE_HEALTH)
healthscan(user, M, mode, advanced)
else if(scanmode == SCANMODE_CHEMICAL)
chemscan(user, M)
else
woundscan(user, M, src)
add_fingerprint(user)
// Used by the PDA medical scanner too
/proc/healthscan(mob/user, mob/living/M, mode = SCANNER_VERBOSE, advanced = FALSE)
if(isliving(user) && (user.incapacitated() || user.is_blind()))
return
// the final list of strings to render
var/render_list = list()
// Damage specifics
var/oxy_loss = M.getOxyLoss()
var/tox_loss = M.getToxLoss()
var/fire_loss = M.getFireLoss()
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat == DEAD ? "<span class='alert'><b>Deceased</b></span>" : "<b>[round(M.health/M.maxHealth,0.01)*100]% healthy</b>")
if(HAS_TRAIT(M, TRAIT_FAKEDEATH) && !advanced)
mob_status = "<span class='alert'><b>Deceased</b></span>"
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
render_list += "<span class='alert'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>\n"
//WS begin - Borers
if(iscarbon(M))
var/mob/living/carbon/C = M
if(C.has_brain_worms() && (!C.reagents.has_reagent(/datum/reagent/medicine/spaceacillin) || advanced))
render_list += "<span class='danger'>Foreign organism detected in subject's cranium. Recommended treatment: Dosage of sucrose solution and removal of object via surgery.</span>\n"
//WS end
render_list += "<span class='info'>Analyzing results for [M]:</span>\n<span class='info ml-1'>Overall status: [mob_status]</span>\n"
// Damage descriptions
if(brute_loss > 10)
render_list += "<span class='alert ml-1'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>\n"
if(fire_loss > 10)
render_list += "<span class='alert ml-1'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>\n"
if(oxy_loss > 10)
render_list += "<span class='info ml-1'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>\n"
if(tox_loss > 10)
render_list += "<span class='alert ml-1'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>\n"
if(M.getStaminaLoss())
render_list += "<span class='alert ml-1'>Subject appears to be suffering from fatigue.</span>\n"
if(advanced)
render_list += "<span class='info ml-1'>Fatigue Level: [M.getStaminaLoss()]%.</span>\n"
if (M.getCloneLoss())
render_list += "<span class='alert ml-1'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
if(advanced)
render_list += "<span class='info ml-1'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
if (!M.getorganslot(ORGAN_SLOT_BRAIN)) // brain not added to carbon/human check because it's funny to get to bully simple mobs
render_list += "<span class='alert ml-1'>Subject lacks a brain.</span>\n"
if(ishuman(M))
var/mob/living/carbon/human/the_dude = M
var/datum/species/the_dudes_species = the_dude.dna.species
if (!(NOBLOOD in the_dudes_species.species_traits) && !the_dude.getorganslot(ORGAN_SLOT_HEART))
render_list += "<span class='alert ml-1'>Subject lacks a heart.</span>\n"
if (!(TRAIT_NOBREATH in the_dudes_species.species_traits) && !the_dude.getorganslot(ORGAN_SLOT_LUNGS))
render_list += "<span class='alert ml-1'>Subject lacks lungs.</span>\n"
if (!(TRAIT_NOMETABOLISM in the_dudes_species.species_traits) && !the_dude.getorganslot(ORGAN_SLOT_LIVER))
render_list += "<span class='alert ml-1'>Subject lacks a liver.</span>\n"
if (!(NOSTOMACH in the_dudes_species.species_traits) && !the_dude.getorganslot(ORGAN_SLOT_STOMACH))
render_list += "<span class='alert ml-1'>Subject lacks a stomach.</span>\n"
if(iscarbon(M))
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
for(var/datum/brain_trauma/B in C.get_traumas())
var/trauma_desc = ""
switch(B.resilience)
if(TRAUMA_RESILIENCE_SURGERY)
trauma_desc += "severe "
if(TRAUMA_RESILIENCE_LOBOTOMY)
trauma_desc += "deep-rooted "
if(TRAUMA_RESILIENCE_WOUND)
trauma_desc += "fracture-derived "
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
trauma_desc += "permanent "
trauma_desc += B.scan_desc
trauma_text += trauma_desc
render_list += "<span class='alert ml-1'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>\n"
if(C.roundstart_quirks.len)
render_list += "<span class='info ml-1'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
if(advanced)
render_list += "<span class='info ml-1'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
if (M.radiation)
render_list += "<span class='alert ml-1'>Subject is irradiated.</span>\n"
if(advanced)
render_list += "<span class='info ml-1'>Radiation Level: [M.radiation]%.</span>\n"
if(advanced && M.hallucinating())
render_list += "<span class='info ml-1'>Subject is hallucinating.</span>\n"
// Body part damage report
if(iscarbon(M) && mode == SCANNER_VERBOSE)
var/mob/living/carbon/C = M
var/list/damaged = C.get_damaged_bodyparts(1,1)
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
var/dmgreport = "<span class='info ml-1'>General status:</span>\
<table class='ml-2'><tr><font face='Verdana'>\
<td style='width:7em;'><font color='#0000CC'>Damage:</font></td>\
<td style='width:5em;'><font color='red'><b>Brute</b></font></td>\
<td style='width:4em;'><font color='orange'><b>Burn</b></font></td>\
<td style='width:4em;'><font color='green'><b>Toxin</b></font></td>\
<td style='width:8em;'><font color='purple'><b>Suffocation</b></font></td></tr>\
<tr><td><font color='#0000CC'>Overall:</font></td>\
<td><font color='red'>[CEILING(brute_loss,1)]</font></td>\
<td><font color='orange'>[CEILING(fire_loss,1)]</font></td>\
<td><font color='green'>[CEILING(tox_loss,1)]</font></td>\
<td><font color='blue'>[CEILING(oxy_loss,1)]</font></td></tr>"
for(var/o in damaged)
var/obj/item/bodypart/org = o //head, left arm, right arm, etc.
dmgreport += "<tr><td><font color='#0000CC'>[capitalize(org.name)]:</font></td>\
<td><font color='red'>[(org.brute_dam > 0) ? "[CEILING(org.brute_dam,1)]" : "0"]</font></td>\
<td><font color='orange'>[(org.burn_dam > 0) ? "[CEILING(org.burn_dam,1)]" : "0"]</font></td></tr>"
dmgreport += "</font></table>"
render_list += dmgreport // tables do not need extra linebreak
//Eyes and ears
if(advanced && iscarbon(M))
var/mob/living/carbon/C = M
// Ear status
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
var/message = "\n<span class='alert ml-2'>Subject does not have ears.</span>"
if(istype(ears))
message = ""
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
message = "\n<span class='alert ml-2'>Subject is genetically deaf.</span>"
else if(HAS_TRAIT(C, TRAIT_DEAF))
message = "\n<span class='alert ml-2'>Subject is deaf.</span>"
else
if(ears.damage)
message += "\n<span class='alert ml-2'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>"
if(ears.deaf)
message += "\n<span class='alert ml-2'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>"
render_list += "<span class='info ml-1'>Ear status:</span>[message == "" ? "\n<span class='info ml-2'>Healthy.</span>" : message]\n"
// Eye status
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
message = "\n<span class='alert ml-2'>Subject does not have eyes.</span>"
if(istype(eyes))
message = ""
if(C.is_blind())
message += "\n<span class='alert ml-2'>Subject is blind.</span>"
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
message += "\n<span class='alert ml-2'>Subject is nearsighted.</span>"
if(eyes.damage > 30)
message += "\n<span class='alert ml-2'>Subject has severe eye damage.</span>"
else if(eyes.damage > 20)
message += "\n<span class='alert ml-2'>Subject has significant eye damage.</span>"
else if(eyes.damage)
message += "\n<span class='alert ml-2'>Subject has minor eye damage.</span>"
render_list += "<span class='info ml-1'>Eye status:</span>[message == "" ? "\n<span class='info ml-2'>Healthy.</span>" : message]\n"
if(ishuman(M))
var/mob/living/carbon/human/H = M
// Organ damage
if (H.internal_organs && H.internal_organs.len)
var/render = FALSE
var/toReport = "<span class='info ml-1'>Organs:</span>\
<table class='ml-2'><tr>\
<td style='width:6em;'><font color='#0000CC'><b>Organ</b></font></td>\
[advanced ? "<td style='width:3em;'><font color='#0000CC'><b>Dmg</b></font></td>" : ""]\
<td style='width:12em;'><font color='#0000CC'><b>Status</b></font></td>"
for(var/obj/item/organ/organ in H.internal_organs)
var/status = ""
if (organ.organ_flags & ORGAN_FAILING) status = "<font color='#E42426'>Non-Functional</font>"
else if (organ.damage > organ.high_threshold) status = "<font color='#EC6224'>Severely Damaged</font>"
else if (organ.damage > organ.low_threshold) status = "<font color='#F28F1F'>Mildly Damaged</font>"
if (status != "")
render = TRUE
toReport += "<tr><td><font color='#0000CC'>[organ.name]</font></td>\
[advanced ? "<td><font color='#0000CC'>[CEILING(organ.damage,1)]</font></td>" : ""]\
<td>[status]</td></tr>"
if (render)
render_list += toReport + "</table>" // tables do not need extra linebreak
//Genetic damage
if(advanced && H.has_dna())
render_list += "<span class='info ml-1'>Genetic Stability: [H.dna.stability]%.</span>\n"
// Species and body temperature
var/datum/species/S = H.dna.species
var/mutant = H.dna.check_mutation(HULK) \
|| S.mutantlungs != initial(S.mutantlungs) \
|| S.mutantbrain != initial(S.mutantbrain) \
|| S.mutantheart != initial(S.mutantheart) \
|| S.mutanteyes != initial(S.mutanteyes) \
|| S.mutantears != initial(S.mutantears) \
|| S.mutanthands != initial(S.mutanthands) \
|| S.mutanttongue != initial(S.mutanttongue) \
|| S.mutantliver != initial(S.mutantliver) \
|| S.mutantstomach != initial(S.mutantstomach) \
|| S.mutantappendix != initial(S.mutantappendix) \
|| S.flying_species != initial(S.flying_species)
render_list += "<span class='info ml-1'>Species: [S.name][mutant ? "-derived mutant" : ""]</span>\n"
render_list += "<span class='info ml-1'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>\n"
// Time of death
if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced)))
render_list += "<span class='info ml-1'>Time of Death: [M.tod]</span>\n"
var/tdelta = round(world.time - M.timeofdeath)
render_list += "<span class='alert ml-1'><b>Subject died [DisplayTimeText(tdelta)] ago.</b></span>\n"
// Wounds
if(iscarbon(M))
var/mob/living/carbon/C = M
var/list/wounded_parts = C.get_wounded_bodyparts()
for(var/i in wounded_parts)
var/obj/item/bodypart/wounded_part = i
render_list += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
for(var/k in wounded_part.wounds)
var/datum/wound/W = k
render_list += "<div class='ml-2'>Type: [W.name]\nSeverity: [W.severity_text()]\nRecommended Treatment: [W.treat_text]</div>\n" // less lines than in woundscan() so we don't overload people trying to get basic med info
render_list += "</span>"
for(var/thing in M.diseases)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_SCANNER))
render_list += "<span class='alert ml-1'><b>Warning: [D.form] detected</b>\n\
<div class='ml-2'>Name: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</div>\
</span>" // divs do not need extra linebreak
// Blood Level
if(M.has_dna())
var/mob/living/carbon/C = M
var/blood_id = C.get_blood_id()
if(blood_id)
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.is_bleeding())
render_list += "<span class='alert ml-1'><b>Subject is bleeding!</b></span>\n"
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_type = C.dna.blood_type
if(blood_id != /datum/reagent/blood) // special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
blood_type = R ? R.name : blood_id
if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
render_list += "<span class='alert ml-1'>Blood level: LOW [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
render_list += "<span class='alert ml-1'>Blood level: <b>CRITICAL [blood_percent] %</b>, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
else
render_list += "<span class='info ml-1'>Blood level: [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
cyberimp_detect += "[!cyberimp_detect ? "[CI.get_examine_string(user)]" : ", [CI.get_examine_string(user)]"]"
if(cyberimp_detect)
render_list += "<span class='notice ml-1'>Detected cybernetic modifications:</span>\n"
render_list += "<span class='notice ml-2'>[cyberimp_detect]</span>\n"
SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, FALSE)
to_chat(user, jointext(render_list, ""), trailing_newline = FALSE) // we handled the last <br> so we don't need handholding
/proc/chemscan(mob/living/user, mob/living/M)
if(istype(M) && M.reagents)
var/render_list = list()
if(M.reagents.reagent_list.len)
render_list += "<span class='notice ml-1'>Subject contains the following reagents:</span>\n"
for(var/datum/reagent/R in M.reagents.reagent_list)
render_list += "<span class='notice ml-2'>[round(R.volume, 0.001)] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
else
render_list += "<span class='notice ml-1'>Subject contains no reagents.</span>\n"
if(M.reagents.addiction_list.len)
render_list += "<span class='boldannounce ml-1'>Subject is addicted to the following reagents:</span>\n"
for(var/datum/reagent/R in M.reagents.addiction_list)
render_list += "<span class='alert ml-2'>[R.name]</span>\n"
else
render_list += "<span class='notice ml-1'>Subject is not addicted to any reagents.</span>\n"
to_chat(user, jointext(render_list, ""), trailing_newline = FALSE) // we handled the last <br> so we don't need handholding
/obj/item/healthanalyzer/verb/toggle_mode()
set name = "Switch Verbosity"
set category = "Object"
if(usr.incapacitated())
return
mode = !mode
to_chat(usr, mode == SCANNER_VERBOSE ? "The scanner now shows specific limb damage." : "The scanner no longer shows limb damage.")
/obj/item/healthanalyzer/advanced
name = "advanced health analyzer"
icon_state = "health_adv"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
advanced = TRUE
/// Displays wounds with extended information on their status vs medscanners
/proc/woundscan(mob/user, mob/living/carbon/patient, obj/item/healthanalyzer/wound/scanner)
if(!istype(patient))
return
var/render_list = ""
for(var/i in patient.get_wounded_bodyparts())
var/obj/item/bodypart/wounded_part = i
render_list += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
for(var/k in wounded_part.wounds)
var/datum/wound/W = k
render_list += "<div class='ml-2'>[W.get_scanner_description()]</div>\n"
render_list += "</span>"
if(render_list == "")
if(istype(scanner))
// Only emit the cheerful scanner message if this scan came from a scanner
playsound(scanner, 'sound/machines/ping.ogg', 50, FALSE)
to_chat(user, "<span class='notice'>\The [scanner] makes a happy ping and briefly displays a smiley face with several exclamation points! It's really excited to report that [patient] has no wounds!</span>")
else
to_chat(user, "<span class='notice ml-1'>No wounds detected in subject.</span>")
else
to_chat(user, jointext(render_list, ""))
/obj/item/healthanalyzer/wound
name = "first aid analyzer"
icon_state = "adv_spectrometer"
desc = "A prototype MeLo-Tech medical scanner used to diagnose injuries and recommend treatment for serious wounds, but offers no further insight into the patient's health. You hope the final version is less annoying to read!"
var/next_encouragement
var/greedy
/obj/item/healthanalyzer/wound/attack_self(mob/user)
if(next_encouragement < world.time)
playsound(src, 'sound/machines/ping.ogg', 50, FALSE)
var/list/encouragements = list("briefly displays a happy face, gazing emptily at you", "briefly displays a spinning cartoon heart", "displays an encouraging message about eating healthy and exercising", \
"reminds you that everyone is doing their best", "displays a message wishing you well", "displays a sincere thank-you for your interest in first-aid", "formally absolves you of all your sins")
to_chat(user, "<span class='notice'>\The [src] makes a happy ping and [pick(encouragements)]!</span>")
next_encouragement = world.time + 10 SECONDS
greedy = FALSE
else if(!greedy)
to_chat(user, "<span class='warning'>\The [src] displays an eerily high-definition frowny face, chastizing you for asking it for too much encouragement.</span>")
greedy = TRUE
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
if(isliving(user))
var/mob/living/L = user
to_chat(L, "<span class='warning'>\The [src] makes a disappointed buzz and pricks your finger for being greedy. Ow!</span>")
L.adjustBruteLoss(4)
L.dropItemToGround(src)
/obj/item/healthanalyzer/wound/attack(mob/living/carbon/patient, mob/living/carbon/human/user)
add_fingerprint(user)
user.visible_message("<span class='notice'>[user] scans [patient] for serious injuries.</span>", "<span class='notice'>You scan [patient] for serious injuries.</span>")
if(!istype(patient))
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
to_chat(user, "<span class='notice'>\The [src] makes a sad buzz and briefly displays a frowny face, indicating it can't scan [patient].</span>")
return
woundscan(user, patient, src)
/obj/item/analyzer
desc = "A hand-held environmental scanner which reports current gas levels. Alt-Click to use the built in barometer function."
name = "analyzer"
custom_price = 100
icon = 'whitesands/icons/obj/tools.dmi' //WS edit - Better tools
icon_state = "analyzer"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 0
throw_speed = 3
throw_range = 7
tool_behaviour = TOOL_ANALYZER
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
var/cooldown = FALSE
var/cooldown_time = 250
var/accuracy // 0 is the best accuracy.
/obj/item/analyzer/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click [src] to activate the barometer function.</span>"
/obj/item/analyzer/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!</span>")
return BRUTELOSS
/obj/item/analyzer/attack_self(mob/user)
add_fingerprint(user)
if (user.stat || user.is_blind())
return
var/turf/location = user.loc
if(!istype(location))
return
var/render_list = list()
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
render_list += "<span class='info'><B>Results:</B></span>\
\n<span class='[abs(pressure - ONE_ATMOSPHERE) < 10 ? "info" : "alert"]'>Pressure: [round(pressure, 0.01)] kPa</span>\n"
if(total_moles)
var/o2_concentration = environment.get_moles(/datum/gas/oxygen)/total_moles
var/n2_concentration = environment.get_moles(/datum/gas/nitrogen)/total_moles
var/co2_concentration = environment.get_moles(/datum/gas/carbon_dioxide)/total_moles
var/plasma_concentration = environment.get_moles(/datum/gas/plasma)/total_moles
//WS Start -- Atmos Analyzer Reformat (Issue #419)
to_chat(user, "<span class='boldnotice'>Results of analysis.</span>")
to_chat(user, "<span class='info'>Pressure: [round(pressure,0.01)] kPa</span>")
to_chat(user, "<span class='info'>Temperature: [round(environment.return_temperature()-T0C, 0.01)] °C ([round(environment.return_temperature(), 0.01)] K)</span>")
//WS End
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)</span>")
else
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)</span>")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)</span>")
else
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)</span>")
if(co2_concentration > 0.01)
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)</span>")
else
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)</span>")
if(plasma_concentration > 0.005)
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)</span>")
else
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)</span>")
for(var/id in environment.get_gases())
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = environment.get_moles(id)/total_moles
to_chat(user, "<span class='alert'>[GLOB.meta_gas_info[id][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(environment.get_moles(id), 0.01)] mol)</span>")
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
..()
if(user.canUseTopic(src, BE_CLOSE))
if(cooldown)
to_chat(user, "<span class='warning'>[src]'s barometer function is preparing itself.</span>")
return
var/turf/T = get_turf(user)
if(!T)
return
playsound(src, 'sound/effects/pop.ogg', 100)
var/area/user_area = T.loc
var/datum/weather/ongoing_weather = null
if(!user_area.outdoors)
to_chat(user, "<span class='warning'>[src]'s barometer function won't work indoors!</span>")
return
for(var/V in SSweather.processing)
var/datum/weather/W = V
if(W.barometer_predictable && (T.z in W.impacted_z_levels) && W.area_type == user_area.type && !(W.stage == END_STAGE))
ongoing_weather = W
break
if(ongoing_weather)
if((ongoing_weather.stage == MAIN_STAGE) || (ongoing_weather.stage == WIND_DOWN_STAGE))
to_chat(user, "<span class='warning'>[src]'s barometer function can't trace anything while the storm is [ongoing_weather.stage == MAIN_STAGE ? "already here!" : "winding down."]</span>")
return
to_chat(user, "<span class='notice'>The next [ongoing_weather] will hit in [butchertime(ongoing_weather.next_hit_time - world.time)].</span>")
if(ongoing_weather.aesthetic)
to_chat(user, "<span class='warning'>[src]'s barometer function says that the next storm will breeze on by.</span>")
else
var/next_hit = SSweather.next_hit_by_zlevel["[T.z]"]
var/fixed = next_hit ? timeleft(next_hit) : -1
if(fixed < 0)
to_chat(user, "<span class='warning'>[src]'s barometer function was unable to trace any weather patterns.</span>")
else
to_chat(user, "<span class='warning'>[src]'s barometer function says a storm will land in approximately [butchertime(fixed)].</span>")
cooldown = TRUE
addtimer(CALLBACK(src,/obj/item/analyzer/proc/ping), cooldown_time)
/obj/item/analyzer/proc/ping()
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='notice'>[src]'s barometer function is ready!</span>")
playsound(src, 'sound/machines/click.ogg', 100)
cooldown = FALSE
/obj/item/analyzer/proc/butchertime(amount)
if(!amount)
return
if(accuracy)
var/inaccurate = round(accuracy*(1/3))
if(prob(50))
amount -= inaccurate
if(prob(50))
amount += inaccurate
return DisplayTimeText(max(1,amount))
/proc/atmosanalyzer_scan(mob/user, atom/target, silent=FALSE)
var/mixture = target.return_analyzable_air()
if(!mixture)
return FALSE
var/icon = target
var/render_list = list()
if(!silent && isliving(user))
user.visible_message("<span class='notice'>[user] uses the analyzer on [icon2html(icon, viewers(user))] [target].</span>", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
render_list += "<span class='boldnotice'>Results of analysis of [icon2html(icon, user)] [target].</span>"
var/list/airs = islist(mixture) ? mixture : list(mixture)
for(var/g in airs)
if(airs.len > 1) //not a unary gas mixture
render_list += "<span class='boldnotice'>Node [airs.Find(g)]</span>"
var/datum/gas_mixture/air_contents = g
var/total_moles = air_contents.total_moles()
var/pressure = air_contents.return_pressure()
var/volume = air_contents.return_volume() //could just do mixture.volume... but safety, I guess?
var/temperature = air_contents.return_temperature()
var/cached_scan_results = air_contents.analyzer_results
if(total_moles > 0)
//WS Start -- Atmos Analyzer Reformat (Issue #419)
render_list += "<span class='notice'>Moles: [round(total_moles, 0.01)] mol</span>\
\n<span class='notice'>Volume: [volume] L</span>\
\n<span class='notice'>Pressure: [round(pressure,0.01)] kPa</span>\
\n<span class='notice'>Temperature: [round(temperature - T0C,0.01)] °C ([round(temperature, 0.01)] K)</span>"
//WS End
for(var/id in air_contents.get_gases())
var/gas_concentration = air_contents.get_moles(id)/total_moles
render_list += "<span class='notice'>[GLOB.meta_gas_info[id][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(air_contents.get_moles(id), 0.01)] mol)</span>" //WS Edit -- Atmos Analyzer Reformat (Issue #419)
else
render_list += airs.len > 1 ? "<span class='notice'>This node is empty!</span>" : "<span class='notice'>[target] is empty!</span>"
if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected
render_list += "<span class='boldnotice'>Large amounts of free neutrons detected in the air indicate that a fusion reaction took place.</span>\
\n<span class='notice'>Instability of the last fusion reaction: [round(cached_scan_results["fusion"], 0.01)].</span>"
to_chat(user, jointext(render_list, "\n")) // we let the join apply newlines so we do need handholding
return TRUE
//slime scanner
/obj/item/slime_scanner
name = "slime scanner"
desc = "A device that analyzes a slime's internal composition and measures its stats."
icon = 'icons/obj/device.dmi'
icon_state = "adv_spectrometer"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
throwforce = 0
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
if(user.stat || user.is_blind())
return
if (!isslime(M))
to_chat(user, "<span class='warning'>This device can only scan slimes!</span>")
return
var/mob/living/simple_animal/slime/T = M
slime_scan(T, user)
/proc/slime_scan(mob/living/simple_animal/slime/T, mob/living/user)
var/to_render = "========================\
\n<b>Slime scan results:</b>\
\n<span class='notice'>[T.colour] [T.is_adult ? "adult" : "baby"] slime</span>\
\nNutrition: [T.nutrition]/[T.get_max_nutrition()]"
if (T.nutrition < T.get_starve_nutrition())
to_render += "\n<span class='warning'>Warning: slime is starving!</span>"
else if (T.nutrition < T.get_hunger_nutrition())
to_render += "\n<span class='warning'>Warning: slime is hungry</span>"
to_render += "\nElectric change strength: [T.powerlevel]\nHealth: [round(T.health/T.maxHealth,0.01)*100]%"
if (T.slime_mutation[4] == T.colour)
to_render += "\nThis slime does not evolve any further."
else
if (T.slime_mutation[3] == T.slime_mutation[4])
if (T.slime_mutation[2] == T.slime_mutation[1])
to_render += "\nPossible mutation: [T.slime_mutation[3]]\
\nGenetic destability: [T.mutation_chance/2] % chance of mutation on splitting"
else
to_render += "\nPossible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]] (x2)\
\nGenetic destability: [T.mutation_chance] % chance of mutation on splitting"
else
to_render += "\nPossible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]\
\nGenetic destability: [T.mutation_chance] % chance of mutation on splitting"
if (T.cores > 1)
to_render += "\nMultiple cores detected"
to_render += "\nGrowth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]"
if(T.effectmod)
to_render += "\n<span class='notice'>Core mutation in progress: [T.effectmod]</span>\
\n<span class='notice'>Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]</span>"
to_chat(user, to_render + "\n========================")
/obj/item/nanite_scanner
name = "nanite scanner"
icon = 'icons/obj/device.dmi'
icon_state = "nanite_scanner"
item_state = "nanite_remote"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held body scanner able to detect nanites and their programming."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=200)
/obj/item/nanite_scanner/attack(mob/living/M, mob/living/carbon/human/user)
user.visible_message("<span class='notice'>[user] analyzes [M]'s nanites.</span>", \
"<span class='notice'>You analyze [M]'s nanites.</span>")
add_fingerprint(user)
var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE)
if(!response)
to_chat(user, "<span class='info'>No nanites detected in the subject.</span>")
/obj/item/sequence_scanner
name = "genetic sequence scanner"
icon = 'icons/obj/device.dmi'
icon_state = "gene"
item_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held scanner for analyzing someones gene sequence on the fly. Hold near a DNA console to update the internal database."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=200)
var/list/discovered = list() //hit a dna console to update the scanners database
var/list/buffer
var/ready = TRUE
var/cooldown = 200
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
add_fingerprint(user)
if (!HAS_TRAIT(M, TRAIT_GENELESS) && !HAS_TRAIT(M, TRAIT_BADDNA)) //no scanning if its a husk or DNA-less Species
user.visible_message("<span class='notice'>[user] analyzes [M]'s genetic sequence.</span>", \
"<span class='notice'>You analyze [M]'s genetic sequence.</span>")
gene_scan(M, user)
else
user.visible_message("<span class='notice'>[user] fails to analyze [M]'s genetic sequence.</span>", "<span class='warning'>[M] has no readable genetic sequence!</span>")
/obj/item/sequence_scanner/attack_self(mob/user)
display_sequence(user)
/obj/item/sequence_scanner/attack_self_tk(mob/user)
return
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
. = ..()
if(!istype(O) || !proximity)
return
if(istype(O, /obj/machinery/computer/scan_consolenew))
var/obj/machinery/computer/scan_consolenew/C = O
if(C.stored_research)
to_chat(user, "<span class='notice'>[name] linked to central research database.</span>")
discovered = C.stored_research.discovered_mutations
else
to_chat(user,"<span class='warning'>No database to update from.</span>")
/obj/item/sequence_scanner/proc/gene_scan(mob/living/carbon/C, mob/living/user)
if(!iscarbon(C) || !C.has_dna())
return
buffer = C.dna.mutation_index
to_chat(user, "<span class='notice'>Subject [C.name]'s DNA sequence has been saved to buffer.</span>")
if(LAZYLEN(buffer))
for(var/A in buffer)
to_chat(user, "<span class='notice'>[get_display_name(A)]</span>")
/obj/item/sequence_scanner/proc/display_sequence(mob/living/user)
if(!LAZYLEN(buffer) || !ready)
return
var/list/options = list()
for(var/A in buffer)
options += get_display_name(A)
var/answer = input(user, "Analyze Potential", "Sequence Analyzer") as null|anything in sortList(options)
if(answer && ready && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
var/sequence
for(var/A in buffer) //this physically hurts but i dont know what anything else short of an assoc list
if(get_display_name(A) == answer)
sequence = buffer[A]
break
if(sequence)
var/display
for(var/i in 0 to length_char(sequence) / DNA_MUTATION_BLOCKS-1)
if(i)
display += "-"
display += copytext_char(sequence, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
to_chat(user, "<span class='boldnotice'>[display]</span><br>")
ready = FALSE
icon_state = "[icon_state]_recharging"
addtimer(CALLBACK(src, .proc/recharge), cooldown, TIMER_UNIQUE)
/obj/item/sequence_scanner/proc/recharge()
icon_state = initial(icon_state)
ready = TRUE
/obj/item/sequence_scanner/proc/get_display_name(mutation)
var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(mutation)
if(!HM)
return "ERROR"
if(mutation in discovered)
return "[HM.name] ([HM.alias])"
else
return HM.alias
/obj/item/scanner_wand
name = "kiosk scanner wand"
icon = 'icons/obj/device.dmi'
icon_state = "scanner_wand"
item_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "An wand for scanning someone else for a medical analysis. Insert into a kiosk is make the scanned patient the target of a health scan."
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
var/selected_target = null
/obj/item/scanner_wand/attack(mob/living/M, mob/living/carbon/human/user)
flick("[icon_state]_active", src) //nice little visual flash when scanning someone else.
if((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(25))
user.visible_message("<span class='warning'>[user] targets himself for scanning.</span>", \
to_chat(user, "<span class='info'>You try scanning [M], before realizing you're holding the scanner backwards. Whoops.</span>"))
selected_target = user
return
if(!ishuman(M))
to_chat(user, "<span class='info'>You can only scan human-like, non-robotic beings.</span>")
selected_target = null
return
user.visible_message("<span class='notice'>[user] targets [M] for scanning.</span>", \
"<span class='notice'>You target [M] vitals.</span>")
selected_target = M
return
/obj/item/scanner_wand/attack_self(mob/user)
to_chat(user, "<span class='info'>You clear the scanner's target.</span>")
selected_target = null
/obj/item/scanner_wand/proc/return_patient()
var/returned_target = selected_target
return returned_target
#undef SCANMODE_HEALTH
#undef SCANMODE_CHEMICAL
#undef SCANMODE_WOUND
#undef SCANNER_CONDENSED
#undef SCANNER_VERBOSE