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changeling.dm
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changeling.dm
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#define LING_FAKEDEATH_TIME 400 //40 seconds
#define LING_DEAD_GENETICDAMAGE_HEAL_CAP 50 //The lowest value of geneticdamage handle_changeling() can take it to while dead.
#define LING_ABSORB_RECENT_SPEECH 8 //The amount of recent spoken lines to gain on absorbing a mob
/datum/antagonist/changeling
name = "Changeling"
roundend_category = "changelings"
antagpanel_category = "Changeling"
job_rank = ROLE_CHANGELING
antag_moodlet = /datum/mood_event/focused
antag_hud_type = ANTAG_HUD_CHANGELING
antag_hud_name = "changeling"
var/you_are_greet = TRUE
var/give_objectives = TRUE
var/team_mode = FALSE //Should assign team objectives ?
var/competitive_objectives = FALSE //Should we assign objectives in competition with other lings?
//Changeling Stuff
var/list/stored_profiles = list() //list of datum/changelingprofile
var/datum/changelingprofile/first_prof = null
var/dna_max = 6 //How many extra DNA strands the changeling can store for transformation.
var/absorbedcount = 0
var/trueabsorbs = 0//dna gained using absorb, not dna sting
var/chem_charges = 20
var/chem_storage = 75
var/chem_recharge_rate = 1
var/chem_recharge_slowdown = 0
var/sting_range = 2
var/changelingID = "Changeling"
var/geneticdamage = 0
var/was_absorbed = FALSE //if they were absorbed by another ling already.
var/isabsorbing = 0
var/islinking = 0
var/geneticpoints = 10
var/purchasedpowers = list()
var/mimicing = ""
var/canrespec = FALSE//set to TRUE in absorb.dm
var/changeling_speak = 0
var/datum/dna/chosen_dna
var/datum/action/changeling/sting/chosen_sting
var/datum/cellular_emporium/cellular_emporium
var/datum/action/innate/cellular_emporium/emporium_action
var/static/list/all_powers = typecacheof(/datum/action/changeling,TRUE)
/datum/antagonist/changeling/New()
. = ..()
for(var/datum/antagonist/changeling/C in GLOB.antagonists)
if(!C.owner || C.owner == owner)
continue
if(C.was_absorbed) //make sure the other ling wasn't already killed by another one. only matters if the changeling that absorbed them was gibbed after.
continue
competitive_objectives = TRUE
break
/datum/antagonist/changeling/Destroy()
QDEL_NULL(cellular_emporium)
QDEL_NULL(emporium_action)
. = ..()
/datum/antagonist/changeling/proc/generate_name()
var/honorific
if(owner.current.gender == FEMALE)
honorific = "Ms."
else if(owner.current.gender == MALE)
honorific = "Mr."
else
honorific = "Mx."
if(GLOB.possible_changeling_IDs.len)
changelingID = pick(GLOB.possible_changeling_IDs)
GLOB.possible_changeling_IDs -= changelingID
changelingID = "[honorific] [changelingID]"
else
changelingID = "[honorific] [rand(1,999)]"
/datum/antagonist/changeling/proc/create_actions()
cellular_emporium = new(src)
emporium_action = new(cellular_emporium)
emporium_action.Grant(owner.current)
/datum/antagonist/changeling/on_gain()
generate_name()
create_actions()
reset_powers()
create_initial_profile()
if(give_objectives)
if(team_mode)
forge_team_objectives()
forge_objectives()
owner.current.grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue. We are able to transform our body after all.
. = ..()
/datum/antagonist/changeling/on_removal()
//We'll be using this from now on
var/mob/living/carbon/C = owner.current
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B && (B.decoy_override != initial(B.decoy_override)))
B.organ_flags |= ORGAN_VITAL
B.decoy_override = FALSE
remove_changeling_powers()
. = ..()
/datum/antagonist/changeling/proc/reset_properties()
changeling_speak = 0
chosen_sting = null
geneticpoints = initial(geneticpoints)
sting_range = initial(sting_range)
chem_storage = initial(chem_storage)
chem_recharge_rate = initial(chem_recharge_rate)
chem_charges = min(chem_charges, chem_storage)
chem_recharge_slowdown = initial(chem_recharge_slowdown)
mimicing = ""
/datum/antagonist/changeling/proc/remove_changeling_powers()
if(ishuman(owner.current) || ismonkey(owner.current))
reset_properties()
for(var/datum/action/changeling/p in purchasedpowers)
purchasedpowers -= p
p.Remove(owner.current)
//MOVE THIS
if(owner.current.hud_used && owner.current.hud_used.lingstingdisplay)
owner.current.hud_used.lingstingdisplay.icon_state = null
owner.current.hud_used.lingstingdisplay.invisibility = INVISIBILITY_ABSTRACT
/datum/antagonist/changeling/proc/reset_powers()
if(purchasedpowers)
remove_changeling_powers()
//Repurchase free powers.
for(var/path in all_powers)
var/datum/action/changeling/S = new path
if(!S.dna_cost)
if(!has_sting(S))
purchasedpowers += S
S.on_purchase(owner.current,TRUE)
/datum/antagonist/changeling/proc/regain_powers()//for when action buttons are lost and need to be regained, such as when the mind enters a new mob
emporium_action.Grant(owner.current)
for(var/power in purchasedpowers)
var/datum/action/changeling/S = power
if(istype(S) && S.needs_button)
S.Grant(owner.current)
///Handles stinging without verbs.
/datum/antagonist/changeling/proc/stingAtom(mob/living/carbon/ling, atom/A)
SIGNAL_HANDLER_DOES_SLEEP
if(!chosen_sting || A == ling || !istype(ling) || ling.stat)
return
if(!chosen_sting.try_to_sting(ling, A))
return
ling.changeNext_move(CLICK_CD_MELEE)
return COMSIG_MOB_CANCEL_CLICKON
/datum/antagonist/changeling/proc/has_sting(datum/action/changeling/power)
for(var/P in purchasedpowers)
var/datum/action/changeling/otherpower = P
if(initial(power.name) == otherpower.name)
return TRUE
return FALSE
/datum/antagonist/changeling/proc/purchase_power(sting_name)
var/datum/action/changeling/thepower
for(var/path in all_powers)
var/datum/action/changeling/S = path
if(initial(S.name) == sting_name)
thepower = new path
break
if(!thepower)
to_chat(owner.current, "This is awkward. Changeling power purchase failed, please report this bug to a coder!")
return
if(absorbedcount < thepower.req_dna)
to_chat(owner.current, "<span class='warning'>We lack the energy to evolve this ability!</span>")
return
if(has_sting(thepower))
to_chat(owner.current, "<span class='warning'>We have already evolved this ability!</span>")
return
if(thepower.dna_cost < 0)
to_chat(owner.current, "<span class='warning'>We cannot evolve this ability!</span>")
return
if(geneticpoints < thepower.dna_cost)
to_chat(owner.current, "<span class='warning'>We have reached our capacity for abilities!</span>")
return
if(HAS_TRAIT(owner.current, TRAIT_DEATHCOMA))//To avoid potential exploits by buying new powers while in stasis, which clears your verblist.
to_chat(owner.current, "<span class='warning'>We lack the energy to evolve new abilities right now!</span>")
return
geneticpoints -= thepower.dna_cost
purchasedpowers += thepower
thepower.on_purchase(owner.current)//Grant() is ran in this proc, see changeling_powers.dm
/datum/antagonist/changeling/proc/readapt()
if(!ishuman(owner.current))
to_chat(owner.current, "<span class='warning'>We can't remove our evolutions in this form!</span>")
return
if(canrespec)
to_chat(owner.current, "<span class='notice'>We have removed our evolutions from this form, and are now ready to readapt.</span>")
reset_powers()
canrespec = 0
SSblackbox.record_feedback("tally", "changeling_power_purchase", 1, "Readapt")
return 1
else
to_chat(owner.current, "<span class='warning'>You lack the power to readapt your evolutions!</span>")
return 0
//Called in life()
/datum/antagonist/changeling/proc/regenerate()//grants the HuD in life.dm
var/mob/living/carbon/the_ling = owner.current
if(istype(the_ling))
if(the_ling.stat == DEAD)
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), (chem_storage*0.5))
geneticdamage = max(LING_DEAD_GENETICDAMAGE_HEAL_CAP,geneticdamage-1)
else //not dead? no chem/geneticdamage caps.
chem_charges = min(max(0, chem_charges + chem_recharge_rate - chem_recharge_slowdown), chem_storage)
geneticdamage = max(0, geneticdamage-1)
/datum/antagonist/changeling/proc/get_dna(dna_owner)
for(var/datum/changelingprofile/prof in stored_profiles)
if(dna_owner == prof.name)
return prof
/datum/antagonist/changeling/proc/has_dna(datum/dna/tDNA)
for(var/datum/changelingprofile/prof in stored_profiles)
if(tDNA.is_same_as(prof.dna))
return TRUE
return FALSE
/datum/antagonist/changeling/proc/can_absorb_dna(mob/living/carbon/human/target, verbose=1)
var/mob/living/carbon/user = owner.current
if(!istype(user))
return
if(stored_profiles.len)
var/datum/changelingprofile/prof = stored_profiles[1]
if(prof.dna == user.dna && stored_profiles.len >= dna_max)//If our current DNA is the stalest, we gotta ditch it.
if(verbose)
to_chat(user, "<span class='warning'>We have reached our capacity to store genetic information! We must transform before absorbing more.</span>")
return
if(!target)
return
if(NO_DNA_COPY in target.dna.species.species_traits)
if(verbose)
to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
return
if(HAS_TRAIT(target, TRAIT_BADDNA))
if(verbose)
to_chat(user, "<span class='warning'>DNA of [target] is ruined beyond usability!</span>")
return
if(HAS_TRAIT(target, TRAIT_HUSK))
if(verbose)
to_chat(user, "<span class='warning'>[target]'s body is ruined beyond usability!</span>")
return
if(!ishuman(target))//Absorbing monkeys is entirely possible, but it can cause issues with transforming. That's what lesser form is for anyway!
if(verbose)
to_chat(user, "<span class='warning'>We could gain no benefit from absorbing a lesser creature.</span>")
return
if(has_dna(target.dna))
if(verbose)
to_chat(user, "<span class='warning'>We already have this DNA in storage!</span>")
return
if(!target.has_dna())
if(verbose)
to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
return
return 1
/datum/antagonist/changeling/proc/create_profile(mob/living/carbon/human/H, protect = 0)
var/datum/changelingprofile/prof = new
H.dna.real_name = H.real_name //Set this again, just to be sure that it's properly set.
var/datum/dna/new_dna = new H.dna.type
H.dna.copy_dna(new_dna)
prof.dna = new_dna
prof.name = H.real_name
prof.protected = protect
prof.underwear = H.underwear
prof.undershirt = H.undershirt
prof.socks = H.socks
for(var/i in H.all_scars)
var/datum/scar/iter_scar = i
LAZYADD(prof.stored_scars, iter_scar.format())
var/list/slots = list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store")
for(var/slot in slots)
if(slot in H.vars)
var/obj/item/clothing/I = H.vars[slot]
if(!I)
continue
prof.name_list[slot] = I.name
prof.appearance_list[slot] = I.appearance
prof.flags_cover_list[slot] = I.flags_cover
prof.item_state_list[slot] = I.item_state
prof.mob_overlay_icon_list[slot] = I.mob_overlay_icon
prof.exists_list[slot] = 1
else
continue
return prof
/datum/antagonist/changeling/proc/add_profile(datum/changelingprofile/prof)
if(stored_profiles.len > dna_max)
if(!push_out_profile())
return
if(!first_prof)
first_prof = prof
stored_profiles += prof
absorbedcount++
/datum/antagonist/changeling/proc/add_new_profile(mob/living/carbon/human/H, protect = 0)
var/datum/changelingprofile/prof = create_profile(H, protect)
add_profile(prof)
return prof
/datum/antagonist/changeling/proc/remove_profile(mob/living/carbon/human/H, force = 0)
for(var/datum/changelingprofile/prof in stored_profiles)
if(H.real_name == prof.name)
if(prof.protected && !force)
continue
stored_profiles -= prof
qdel(prof)
/datum/antagonist/changeling/proc/get_profile_to_remove()
for(var/datum/changelingprofile/prof in stored_profiles)
if(!prof.protected)
return prof
/datum/antagonist/changeling/proc/push_out_profile()
var/datum/changelingprofile/removeprofile = get_profile_to_remove()
if(removeprofile)
stored_profiles -= removeprofile
return 1
return 0
/datum/antagonist/changeling/proc/create_initial_profile()
var/mob/living/carbon/C = owner.current //only carbons have dna now, so we have to typecaste
if(ishuman(C))
add_new_profile(C)
/datum/antagonist/changeling/apply_innate_effects(mob/living/mob_override)
//Brains optional.
var/mob/living/carbon/C = owner.current
if(istype(C))
var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.organ_flags &= ~ORGAN_VITAL
B.decoy_override = TRUE
RegisterSignal(C, list(COMSIG_MOB_MIDDLECLICKON, COMSIG_MOB_ALTCLICKON), .proc/stingAtom)
var/mob/living/M = mob_override || owner.current
add_antag_hud(antag_hud_type, antag_hud_name, M)
handle_clown_mutation(M, "You have evolved beyond your clownish nature, allowing you to wield weapons without harming yourself.")
/datum/antagonist/changeling/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
remove_antag_hud(antag_hud_type, M)
handle_clown_mutation(M, removing = FALSE)
UnregisterSignal(owner.current, list(COMSIG_MOB_MIDDLECLICKON, COMSIG_MOB_ALTCLICKON))
/datum/antagonist/changeling/greet()
if (you_are_greet)
to_chat(owner.current, "<span class='boldannounce'>You are [changelingID], a changeling! You have absorbed and taken the form of a human.</span>")
to_chat(owner.current, "<span class='boldannounce'>Use say \"[MODE_TOKEN_CHANGELING] message\" to communicate with your fellow changelings.</span>")
to_chat(owner.current, "<b>You must complete the following tasks:</b>")
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ling_aler.ogg', 100, FALSE, pressure_affected = FALSE)
owner.announce_objectives()
/datum/antagonist/changeling/farewell()
to_chat(owner.current, "<span class='userdanger'>You grow weak and lose your powers! You are no longer a changeling and are stuck in your current form!</span>")
/datum/antagonist/changeling/proc/forge_team_objectives()
if(GLOB.changeling_team_objective_type)
var/datum/objective/changeling_team_objective/team_objective = new GLOB.changeling_team_objective_type
team_objective.owner = owner
if(team_objective.prepare())//Setting up succeeded
objectives += team_objective
else
qdel(team_objective)
return
/datum/antagonist/changeling/proc/forge_objectives()
//OBJECTIVES - random traitor objectives. Unique objectives "steal brain" and "identity theft".
//No escape alone because changelings aren't suited for it and it'd probably just lead to rampant robusting
//If it seems like they'd be able to do it in play, add a 10% chance to have to escape alone
var/escape_objective_possible = TRUE
//if there's a team objective, check if it's compatible with escape objectives
for(var/datum/objective/changeling_team_objective/CTO in objectives)
if(!CTO.escape_objective_compatible)
escape_objective_possible = FALSE
break
switch(competitive_objectives ? (team_mode ? rand(1,2) : rand(1,3)) : 1)
if(1)
var/datum/objective/absorb/absorb_objective = new
absorb_objective.owner = owner
absorb_objective.gen_amount_goal(6, 8)
objectives += absorb_objective
if(2)
var/datum/objective/absorb_most/ac = new
ac.owner = owner
objectives += ac
if(3) //only give the murder other changelings goal if they're not in a team.
var/datum/objective/absorb_changeling/ac = new
ac.owner = owner
objectives += ac
if(prob(60))
if(prob(85))
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
objectives += steal_objective
else
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
objectives += download_objective
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
var/datum/objective/destroy/destroy_objective = new
destroy_objective.owner = owner
destroy_objective.find_target()
objectives += destroy_objective
else
if(prob(70))
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
if(team_mode) //No backstabbing while in a team
kill_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = TRUE, invert = TRUE)
else
kill_objective.find_target()
objectives += kill_objective
else
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = owner
if(team_mode)
maroon_objective.find_target_by_role(role = ROLE_CHANGELING, role_type = TRUE, invert = TRUE)
else
maroon_objective.find_target()
objectives += maroon_objective
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
identity_theft.target = maroon_objective.target
identity_theft.update_explanation_text()
objectives += identity_theft
escape_objective_possible = FALSE
if (!(locate(/datum/objective/escape) in objectives) && escape_objective_possible)
if(prob(50))
var/datum/objective/escape/escape_objective = new
escape_objective.owner = owner
objectives += escape_objective
else
var/datum/objective/escape/escape_with_identity/identity_theft = new
identity_theft.owner = owner
if(team_mode)
identity_theft.find_target_by_role(role = ROLE_CHANGELING, role_type = TRUE, invert = TRUE)
else
identity_theft.find_target()
objectives += identity_theft
escape_objective_possible = FALSE
/datum/antagonist/changeling/admin_add(datum/mind/new_owner,mob/admin)
. = ..()
to_chat(new_owner.current, "<span class='boldannounce'>Our powers have awoken. A flash of memory returns to us...we are [changelingID], a changeling!</span>")
/datum/antagonist/changeling/get_admin_commands()
. = ..()
if(stored_profiles.len && (owner.current.real_name != first_prof.name))
.["Transform to initial appearance."] = CALLBACK(src,.proc/admin_restore_appearance)
/datum/antagonist/changeling/proc/admin_restore_appearance(mob/admin)
if(!stored_profiles.len || !iscarbon(owner.current))
to_chat(admin, "<span class='danger'>Resetting DNA failed!</span>")
else
var/mob/living/carbon/C = owner.current
first_prof.dna.transfer_identity(C, transfer_SE=1)
C.real_name = first_prof.name
C.updateappearance(mutcolor_update=1)
C.domutcheck()
// Profile
/datum/changelingprofile
var/name = "a bug"
var/protected = 0
var/datum/dna/dna = null
var/list/name_list = list() //associative list of slotname = itemname
var/list/appearance_list = list()
var/list/flags_cover_list = list()
var/list/exists_list = list()
var/list/item_state_list = list()
var/list/mob_overlay_icon_list = list()
var/list/mob_overlay_state_list = list() //WS EDIT - Mob Overlay State
var/underwear
var/undershirt
var/socks
/// What scars the target had when we copied them, in string form (like persistent scars)
var/list/stored_scars
/datum/changelingprofile/Destroy()
qdel(dna)
LAZYCLEARLIST(stored_scars)
. = ..()
/datum/changelingprofile/proc/copy_profile(datum/changelingprofile/newprofile)
newprofile.name = name
newprofile.protected = protected
newprofile.dna = new dna.type
dna.copy_dna(newprofile.dna)
newprofile.name_list = name_list.Copy()
newprofile.appearance_list = appearance_list.Copy()
newprofile.flags_cover_list = flags_cover_list.Copy()
newprofile.exists_list = exists_list.Copy()
newprofile.item_state_list = item_state_list.Copy()
newprofile.underwear = underwear
newprofile.undershirt = undershirt
newprofile.socks = socks
newprofile.mob_overlay_icon_list = mob_overlay_icon_list.Copy()
newprofile.mob_overlay_state_list = mob_overlay_state_list.Copy() //WS EDIT - Mob Overlay State
newprofile.stored_scars = stored_scars.Copy()
/datum/antagonist/changeling/xenobio
name = "Xenobio Changeling"
give_objectives = FALSE
show_in_roundend = FALSE //These are here for admin tracking purposes only
you_are_greet = FALSE
/datum/antagonist/changeling/roundend_report()
var/list/parts = list()
var/changelingwin = 1
if(!owner.current)
changelingwin = 0
parts += printplayer(owner)
//Removed sanity if(changeling) because we -want- a runtime to inform us that the changelings list is incorrect and needs to be fixed.
parts += "<b>Changeling ID:</b> [changelingID]."
parts += "<b>Genomes Extracted:</b> [absorbedcount]"
parts += " "
if(objectives.len)
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
changelingwin = 0
count++
if(changelingwin)
parts += "<span class='greentext'>The changeling was successful!</span>"
else
parts += "<span class='redtext'>The changeling has failed.</span>"
return parts.Join("<br>")
/datum/antagonist/changeling/antag_listing_name()
return ..() + "([changelingID])"
/datum/antagonist/changeling/xenobio/antag_listing_name()
return ..() + "(Xenobio)"