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preferences.dm
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preferences.dm
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GLOBAL_LIST_EMPTY(preferences_datums)
/datum/preferences
var/client/parent
//doohickeys for savefiles
var/path
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
var/max_save_slots = 5
//non-preference stuff
var/muted = 0
var/last_ip
var/last_id
//game-preferences
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
var/ooccolor = "#c43b23"
var/asaycolor = "#ff4500" //This won't change the color for current admins, only incoming ones.
var/enable_tips = TRUE
var/tip_delay = 500 //tip delay in milliseconds
//Antag preferences
var/list/be_special = list() //Special role selection
var/tmp/old_be_special = 0 //Bitflag version of be_special, used to update old savefiles and nothing more
//If it's 0, that's good, if it's anything but 0, the owner of this prefs file's antag choices were,
//autocorrected this round, not that you'd need to check that.
var/UI_style = null
var/buttons_locked = FALSE
var/hotkeys = TRUE
///Runechat preference. If true, certain messages will be displayed on the map, not ust on the chat area. Boolean.
var/chat_on_map = TRUE
///Limit preference on the size of the message. Requires chat_on_map to have effect.
var/max_chat_length = CHAT_MESSAGE_MAX_LENGTH
///Whether non-mob messages will be displayed, such as machine vendor announcements. Requires chat_on_map to have effect. Boolean.
var/see_chat_non_mob = TRUE
///Whether emotes will be displayed on runechat. Requires chat_on_map to have effect. Boolean.
var/see_rc_emotes = TRUE
// Custom Keybindings
var/list/key_bindings = list()
var/tgui_fancy = TRUE
var/tgui_lock = FALSE
var/windowflashing = TRUE
var/crew_objectives = TRUE
var/toggles = TOGGLES_DEFAULT
var/db_flags
var/chat_toggles = TOGGLES_DEFAULT_CHAT
var/ghost_form = "ghost"
var/ghost_orbit = GHOST_ORBIT_CIRCLE
var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
var/ghost_hud = 1
var/inquisitive_ghost = 1
var/allow_midround_antag = 1
var/preferred_map = null
var/pda_style = MONO
var/pda_color = "#808000"
var/show_credits = TRUE
var/uses_glasses_colour = 0
//character preferences
var/slot_randomized //keeps track of round-to-round randomization of the character slot, prevents overwriting
var/real_name //our character's name
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
var/underwear = "Nude" //underwear type
var/underwear_color = "000" //underwear color
var/undershirt = "Nude" //undershirt type
var/socks = "Nude" //socks type
var/backpack = DBACKPACK //backpack type
var/jumpsuit_style = PREF_SUIT //suit/skirt
var/exowear = PREF_EXOWEAR //exowear
var/hairstyle = "Bald" //Hair type
var/hair_color = "000" //Hair color
var/facial_hairstyle = "Shaved" //Face hair type
var/facial_hair_color = "000" //Facial hair color
var/skin_tone = "caucasian1" //Skin color
var/eye_color = "000" //Eye color
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/species_looking_at = "human" //used as a helper to keep track of in the species select thingy
var/list/features = list("mcolor" = "FFF", "ethcolor" = "9c3030", "tail_lizard" = "Smooth", "tail_human" = "None", "snout" = "Round", "horns" = "None", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs", "moth_wings" = "Plain", "moth_fluff" = "Plain", "moth_markings" = "None", "spider_legs" = "Plain", "spider_spinneret" = "Plain", "spider_mandibles" = "Plain", "squid_face" = "Squidward", "ipc_screen" = "Blue", "ipc_antenna" = "None", "ipc_chassis" = "Morpheus Cyberkinetics(Greyscale)", "flavor_text" = "")
var/list/randomise = list(RANDOM_UNDERWEAR = TRUE, RANDOM_UNDERWEAR_COLOR = TRUE, RANDOM_UNDERSHIRT = TRUE, RANDOM_SOCKS = TRUE, RANDOM_BACKPACK = TRUE, RANDOM_JUMPSUIT_STYLE = TRUE, RANDOM_EXOWEAR_STYLE = TRUE, RANDOM_HAIRSTYLE = TRUE, RANDOM_HAIR_COLOR = TRUE, RANDOM_FACIAL_HAIRSTYLE = TRUE, RANDOM_FACIAL_HAIR_COLOR = TRUE, RANDOM_SKIN_TONE = TRUE, RANDOM_EYE_COLOR = TRUE)
var/list/friendlyGenders = list("Male" = "male", "Female" = "female", "Other" = "plural")
var/phobia = "spiders"
var/list/alt_titles_preferences = list()
var/list/custom_names = list()
var/preferred_ai_core_display = "Blue"
var/prefered_security_department = SEC_DEPT_RANDOM
//Quirk list
var/list/all_quirks = list()
//Job preferences 2.0 - indexed by job title , no key or value implies never
var/list/job_preferences = list()
// Want randomjob if preferences already filled - Donkie
var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants
// 0 = character settings, 1 = game preferences
var/current_tab = 0
var/show_gear = TRUE
var/show_loadout = TRUE
var/unlock_content = FALSE
var/custom_ooc = FALSE
var/list/ignoring = list()
var/clientfps = 60 //WS Edit - Client FPS Tweak
var/parallax
var/ambientocclusion = TRUE
///Should we automatically fit the viewport?
var/auto_fit_viewport = TRUE
///Should we be in the widescreen mode set by the config?
var/widescreenpref = FALSE
///What size should pixels be displayed as? 0 is strech to fit
var/pixel_size = 0
///What scaling method should we use?
var/scaling_method = "distort"
var/uplink_spawn_loc = UPLINK_PDA
var/list/exp = list()
var/list/menuoptions
///Gear the CLIENT has purchased
var/list/purchased_gear = list()
///Gear the CHARACTER has equipped
var/list/equipped_gear = list()
///Gear tab currently being viewed
var/gear_tab = "General"
var/action_buttons_screen_locs = list()
/// If we have persistent scars enabled
var/persistent_scars = TRUE
/datum/preferences/New(client/C)
parent = C
for(var/custom_name_id in GLOB.preferences_custom_names)
custom_names[custom_name_id] = get_default_name(custom_name_id)
UI_style = GLOB.available_ui_styles[1]
if(istype(C))
if(!IsGuestKey(C.key))
load_path(C.ckey)
unlock_content = C.IsByondMember()
if(unlock_content)
max_save_slots = 10
var/loaded_preferences_successfully = load_preferences()
if(loaded_preferences_successfully)
if("extra character slot" in purchased_gear)
max_save_slots += 1
if("custom ooc color" in purchased_gear)
custom_ooc = TRUE
if(load_character())
species_looking_at = pref_species.id
return
//we couldn't load character data so just randomize the character appearance + name
random_character() //let's create a random character then - rather than a fat, bald and naked man.
key_bindings = deepCopyList(GLOB.hotkey_keybinding_list_by_key) // give them default keybinds and update their movement keys
C?.set_macros()
real_name = pref_species.random_name(gender,1)
if(!loaded_preferences_successfully)
save_preferences()
save_character() //let's save this new random character so it doesn't keep generating new ones.
menuoptions = list()
return
#define APPEARANCE_CATEGORY_COLUMN "<td valign='top' width='14%'>"
#define MAX_MUTANT_ROWS 4
/datum/preferences/proc/ShowChoices(mob/user)
show_loadout = (current_tab != 1) ? show_loadout : FALSE
show_gear = (current_tab != 1)
if(!user || !user.client)
return
if(slot_randomized)
load_character(default_slot) // Reloads the character slot. Prevents random features from overwriting the slot if saved.
slot_randomized = FALSE
update_preview_icon(show_gear, show_loadout)
var/list/dat = list("<center>")
dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Setup</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Character Appearance</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Gear</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Game Preferences</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>OOC Preferences</a>"
dat += "<a href='?_src_=prefs;preference=tab;tab=5' [current_tab == 5 ? "class='linkOn'" : ""]>Custom Keybindings</a>"
if(!path)
dat += "<div class='notice'>Please create an account to save your preferences</div>"
dat += "</center>"
dat += "<HR>"
switch(current_tab)
if (0) // Character Setup
if(path)
var/savefile/S = new /savefile(path)
if(S)
dat += "<center>"
var/name
var/unspaced_slots = 0
for(var/i=1, i<=max_save_slots, i++)
unspaced_slots++
if(unspaced_slots > 4)
dat += "<br>"
unspaced_slots = 0
S.cd = "/character[i]"
S["real_name"] >> name
if(!name)
name = "Character[i]"
dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
dat += "</center>"
dat += "<center><h2>Occupation Choices</h2>"
dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
if(CONFIG_GET(flag/roundstart_traits))
dat += "<center><h2>Quirk Setup</h2>"
dat += "<a href='?_src_=prefs;preference=trait;task=menu'>Configure Quirks</a><br></center>"
dat += "<center><b>Current Quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
dat += "<h2>Identity</h2>"
dat += "<table width='100%'><tr><td width='24%' valign='top'>"
if(is_banned_from(user.ckey, "Appearance"))
dat += "<b>You are banned from using custom names and appearances. You can continue to adjust your characters, but you will be randomised once you join the game.</b><br>"
dat += "<a href='?_src_=prefs;preference=name;task=random'>Random Name</A> "
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_NAME]'>Always Random Name: [(randomise[RANDOM_NAME]) ? "Yes" : "No"]</a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_NAME_ANTAG]'>When Antagonist: [(randomise[RANDOM_NAME_ANTAG]) ? "Yes" : "No"]</a>"
dat += "<br><b>Name:</b> "
dat += "<a href='?_src_=prefs;preference=name;task=input'>[real_name]</a><BR>"
if(!(AGENDER in pref_species.species_traits))
var/dispGender
if(gender == MALE)
dispGender = "Male"
else if(gender == FEMALE)
dispGender = "Female"
else
dispGender = "Other"
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[dispGender]</a>"
if(randomise[RANDOM_BODY] || randomise[RANDOM_BODY_ANTAG]) //doesn't work unless random body
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_GENDER]'>Always Random Gender: [(randomise[RANDOM_GENDER]) ? "Yes" : "No"]</A>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_GENDER_ANTAG]'>When Antagonist: [(randomise[RANDOM_GENDER_ANTAG]) ? "Yes" : "No"]</A>"
dat += "<br><b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a>"
if(randomise[RANDOM_BODY] || randomise[RANDOM_BODY_ANTAG]) //doesn't work unless random body
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_AGE]'>Always Random Age: [(randomise[RANDOM_AGE]) ? "Yes" : "No"]</A>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_AGE_ANTAG]'>When Antagonist: [(randomise[RANDOM_AGE_ANTAG]) ? "Yes" : "No"]</A>"
dat += "<br><a href='?_src_=prefs;preference=flavor_text;task=input'><b>Set Flavor Text</b></a>"
if(length(features["flavor_text"]) <= 40)
if(!length(features["flavor_text"]))
dat += "\[...\]"
else
dat += "[features["flavor_text"]]"
else
dat += "[copytext_char(features["flavor_text"], 1, 37)]...<BR>"
dat += "<br><br><b>Special Names:</b><BR>"
var/old_group
for(var/custom_name_id in GLOB.preferences_custom_names)
var/namedata = GLOB.preferences_custom_names[custom_name_id]
if(!old_group)
old_group = namedata["group"]
else if(old_group != namedata["group"])
old_group = namedata["group"]
dat += "<br>"
dat += "<a href ='?_src_=prefs;preference=[custom_name_id];task=input'><b>[namedata["pref_name"]]:</b> [custom_names[custom_name_id]]</a> "
dat += "<br><br>"
dat += "<b>Custom Job Preferences:</b><BR>"
dat += "<a href='?_src_=prefs;preference=ai_core_icon;task=input'><b>Preferred AI Core Display:</b> [preferred_ai_core_display]</a><br>"
dat += "<a href='?_src_=prefs;preference=sec_dept;task=input'><b>Preferred Security Department:</b> [prefered_security_department]</a><BR></td>"
dat += "</tr></table>"
dat += "<h2>Clothing</h2>"
dat += "<b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backpack]</a>"
dat += "<br><b>Jumpsuit Style:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a>"
dat += "<br><b>Outerwear Style:</b><BR><a href ='?_src_=prefs;preference=exo;task=input'>[exowear]</a>"
dat += "<br><b>Uplink Spawn Location:</b><BR><a href ='?_src_=prefs;preference=uplink_loc;task=input'>[uplink_spawn_loc]</a><BR></td>"
if(1) //Character Appearance
if(path)
var/savefile/S = new /savefile(path)
if(S)
dat += "<center>"
var/name
var/unspaced_slots = 0
for(var/i=1, i<=max_save_slots, i++)
unspaced_slots++
if(unspaced_slots > 4)
dat += "<br>"
unspaced_slots = 0
S.cd = "/character[i]"
S["real_name"] >> name
if(!name)
name = "Character[i]"
dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
dat += "</center>"
dat += "<h2>Body</h2>"
dat += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A> "
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_BODY]'>Always Random Body: [(randomise[RANDOM_BODY]) ? "Yes" : "No"]</A>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_BODY_ANTAG]'>When Antagonist: [(randomise[RANDOM_BODY_ANTAG]) ? "Yes" : "No"]</A><br>"
dat += "<table width='100%'><tr><td width='24%' valign='top'>"
dat += "<b>Species:</b><BR><a href='?_src_=prefs;preference=species;task=input'>[pref_species.name]</a><BR>"
dat += "<a href='?_src_=prefs;preference=species;task=random'>Random Species</A> "
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_SPECIES]'>Always Random Species: [(randomise[RANDOM_SPECIES]) ? "Yes" : "No"]</A><br>"
dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_UNDERWEAR]'>[(randomise[RANDOM_UNDERWEAR]) ? "Lock" : "Unlock"]</A>"
dat += "<br><b>Underwear Color:</b><BR><span style='border: 1px solid #161616; background-color: #[underwear_color];'> </span> <a href='?_src_=prefs;preference=underwear_color;task=input'>Change</a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_UNDERWEAR_COLOR]'>[(randomise[RANDOM_UNDERWEAR_COLOR]) ? "Lock" : "Unlock"]</A>"
dat += "<BR><b>Undershirt:</b><BR><a href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_UNDERSHIRT]'>[(randomise[RANDOM_UNDERSHIRT]) ? "Lock" : "Unlock"]</A>"
dat += "<br><b>Socks:</b><BR><a href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_SOCKS]'>[(randomise[RANDOM_SOCKS]) ? "Lock" : "Unlock"]</A><BR></td>"
if((HAS_FLESH in pref_species.species_traits) || (HAS_BONE in pref_species.species_traits))
dat += "<BR><b>Temporal Scarring:</b><BR><a href='?_src_=prefs;preference=persistent_scars'>[(persistent_scars) ? "Enabled" : "Disabled"]</A>"
dat += "<a href='?_src_=prefs;preference=clear_scars'>Clear scar slots</A>"
var/use_skintones = pref_species.use_skintones
if(use_skintones)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Skin Tone</h3>"
dat += "<a href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_SKIN_TONE]'>[(randomise[RANDOM_SKIN_TONE]) ? "Lock" : "Unlock"]</A>"
dat += "<br>"
var/mutant_colors
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
if(!use_skintones)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Mutant Color</h3>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["mcolor"]];'> </span> <a href='?_src_=prefs;preference=mutant_color;task=input'>Change</a><BR>"
mutant_colors = TRUE
if(istype(pref_species, /datum/species/ethereal)) //not the best thing to do tbf but I dont know whats better.
if(!use_skintones)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Ethereal Color</h3>"
dat += "<span style='border: 1px solid #161616; background-color: #[features["ethcolor"]];'> </span> <a href='?_src_=prefs;preference=color_ethereal;task=input'>Change</a><BR>"
if((EYECOLOR in pref_species.species_traits) && !(NOEYESPRITES in pref_species.species_traits))
if(!use_skintones && !mutant_colors)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Eye Color</h3>"
dat += "<span style='border: 1px solid #161616; background-color: #[eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_EYE_COLOR]'>[(randomise[RANDOM_EYE_COLOR]) ? "Lock" : "Unlock"]</A>"
dat += "<br></td>"
else if(use_skintones || mutant_colors)
dat += "</td>"
if(HAIR in pref_species.species_traits)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Hairstyle</h3>"
dat += "<a href='?_src_=prefs;preference=hairstyle;task=input'>[hairstyle]</a>"
dat += "<a href='?_src_=prefs;preference=previous_hairstyle;task=input'><</a> <a href='?_src_=prefs;preference=next_hairstyle;task=input'>></a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_HAIRSTYLE]'>[(randomise[RANDOM_HAIRSTYLE]) ? "Lock" : "Unlock"]</A>"
dat += "<br><span style='border:1px solid #161616; background-color: #[hair_color];'> </span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_HAIR_COLOR]'>[(randomise[RANDOM_HAIR_COLOR]) ? "Lock" : "Unlock"]</A>"
dat += "<BR><h3>Facial Hairstyle</h3>"
dat += "<a href='?_src_=prefs;preference=facial_hairstyle;task=input'>[facial_hairstyle]</a>"
dat += "<a href='?_src_=prefs;preference=previous_facehairstyle;task=input'><</a> <a href='?_src_=prefs;preference=next_facehairstyle;task=input'>></a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_FACIAL_HAIRSTYLE]'>[(randomise[RANDOM_FACIAL_HAIRSTYLE]) ? "Lock" : "Unlock"]</A>"
dat += "<br><span style='border: 1px solid #161616; background-color: #[facial_hair_color];'> </span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a>"
dat += "<a href='?_src_=prefs;preference=toggle_random;random_type=[RANDOM_FACIAL_HAIR_COLOR]'>[(randomise[RANDOM_FACIAL_HAIR_COLOR]) ? "Lock" : "Unlock"]</A>"
dat += "<br></td>"
//Mutant stuff
var/mutant_category = 0
if("tail_lizard" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Tail</h3>"
dat += "<a href='?_src_=prefs;preference=tail_lizard;task=input'>[features["tail_lizard"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("snout" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Snout</h3>"
dat += "<a href='?_src_=prefs;preference=snout;task=input'>[features["snout"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("horns" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Horns</h3>"
dat += "<a href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("frills" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Frills</h3>"
dat += "<a href='?_src_=prefs;preference=frills;task=input'>[features["frills"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("spines" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Spines</h3>"
dat += "<a href='?_src_=prefs;preference=spines;task=input'>[features["spines"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("body_markings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Body Markings</h3>"
dat += "<a href='?_src_=prefs;preference=body_markings;task=input'>[features["body_markings"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("legs" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Legs</h3>"
dat += "<a href='?_src_=prefs;preference=legs;task=input'>[features["legs"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("moth_wings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Moth wings</h3>"
dat += "<a href='?_src_=prefs;preference=moth_wings;task=input'>[features["moth_wings"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("moth_fluff" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Moth fluff</h3>"
dat += "<a href='?_src_=prefs;preference=moth_fluff;task=input'>[features["moth_fluff"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("moth_markings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Moth markings</h3>"
dat += "<a href='?_src_=prefs;preference=moth_markings;task=input'>[features["moth_markings"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("spider_legs" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Spider Extra Legs Variant</h3>"
dat += "<a href='?_src_=prefs;preference=spider_legs;task=input'>[features["spider_legs"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("spider_spinneret" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Spider Spinneret Markings</h3>"
dat += "<a href='?_src_=prefs;preference=spider_spinneret;task=input'>[features["spider_spinneret"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("spider_mandibles" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Spider Mandible Variant</h3>"
dat += "<a href='?_src_=prefs;preference=spider_mandibles;task=input'>[features["spider_mandibles"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("squid_face" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Face Type</h3>"
dat += "<a href='?_src_=prefs;preference=squid_face;task=input'>[features["squid_face"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("ipc_screen" in pref_species.mutant_bodyparts)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Screen Style</h3>"
dat += "<a href='?_src_=prefs;preference=ipc_screen;task=input'>[features["ipc_screen"]]</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: #[eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("ipc_antenna" in pref_species.mutant_bodyparts)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Antenna Style</h3>"
dat += "<a href='?_src_=prefs;preference=ipc_antenna;task=input'>[features["ipc_antenna"]]</a><BR>"
dat += "<span style='border:1px solid #161616; background-color: #[hair_color];'> </span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("ipc_chassis" in pref_species.mutant_bodyparts)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Chassis Style</h3>"
dat += "<a href='?_src_=prefs;preference=ipc_chassis;task=input'>[features["ipc_chassis"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("tail_human" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Tail</h3>"
dat += "<a href='?_src_=prefs;preference=tail_human;task=input'>[features["tail_human"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("ears" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Ears</h3>"
dat += "<a href='?_src_=prefs;preference=ears;task=input'>[features["ears"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
//Adds a thing to select which phobia because I can't be assed to put that in the quirks window
if("Phobia" in all_quirks)
dat += "<h3>Phobia</h3>"
dat += "<a href='?_src_=prefs;preference=phobia;task=input'>[phobia]</a><BR>"
if(CONFIG_GET(flag/join_with_mutant_humans))
if("wings" in pref_species.default_features && GLOB.r_wings_list.len >1)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Wings</h3>"
dat += "<a href='?_src_=prefs;preference=wings;task=input'>[features["wings"]]</a><BR>"
mutant_category++
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if(mutant_category)
dat += "</td>"
mutant_category = 0
dat += "</tr></table>"
if(2) //Loadout
if(path)
var/savefile/S = new /savefile(path)
if(S)
dat += "<center>"
var/name
var/unspaced_slots = 0
for(var/i=1, i<=max_save_slots, i++)
unspaced_slots++
if(unspaced_slots > 4)
dat += "<br>"
unspaced_slots = 0
S.cd = "/character[i]"
S["real_name"] >> name
if(!name)
name = "Character[i]"
dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
dat += "</center>"
dat += "<HR>"
var/list/type_blacklist = list()
if(equipped_gear && equipped_gear.len)
for(var/i = 1, i <= equipped_gear.len, i++)
var/datum/gear/G = GLOB.gear_datums[equipped_gear[i]]
if(G)
if(G.subtype_path in type_blacklist)
continue
type_blacklist += G.subtype_path
else
equipped_gear.Cut(i,i+1)
var/fcolor = "#3366CC"
var/metabalance = user.client.get_metabalance()
dat += "<table align='center' width='100%'>"
dat += "<tr><td colspan=4><center><b>Current balance: <font color='[fcolor]'>[metabalance]</font> [CONFIG_GET(string/metacurrency_name)]s.</b> \[<a href='?_src_=prefs;preference=gear;clear_loadout=1'>Clear Loadout</a>\] | \[<a href='?_src_=prefs;preference=gear;toggle_loadout=1'>Toggle Loadout</a>\]</center></td></tr>"
dat += "<tr><td colspan=4><center><b>"
var/firstcat = 1
for(var/category in GLOB.loadout_categories)
if(firstcat)
firstcat = 0
else
dat += " |"
if(category == gear_tab)
dat += " <span class='linkOff'>[category]</span> "
else
dat += " <a href='?_src_=prefs;preference=gear;select_category=[category]'>[category]</a> "
dat += "</b></center></td></tr>"
var/datum/loadout_category/LC = GLOB.loadout_categories[gear_tab]
dat += "<tr><td colspan=4><hr></td></tr>"
dat += "<tr><td colspan=4><b><center>[LC.category]</center></b></td></tr>"
dat += "<tr><td colspan=4><hr></td></tr>"
dat += "<tr><td colspan=4><hr></td></tr>"
dat += "<tr><td><b>Name</b></td>"
dat += "<td><b>Cost</b></td>"
dat += "<td><b>Restricted Jobs</b></td>"
dat += "<td><b>Description</b></td></tr>"
dat += "<tr><td colspan=4><hr></td></tr>"
for(var/gear_name in LC.gear)
var/datum/gear/G = LC.gear[gear_name]
var/ticked = (G.display_name in equipped_gear)
dat += "<tr style='vertical-align:top;'><td width=20%>[G.display_name]\n"
if(G.display_name in purchased_gear)
if(G.sort_category == "OOC")
dat += "<i>Purchased.</i></td>"
else
dat += "<a style='white-space:normal;' [ticked ? "class='linkOn' " : ""]href='?_src_=prefs;preference=gear;toggle_gear=[G.display_name]'>Equip</a></td>"
else
dat += "<a style='white-space:normal;' href='?_src_=prefs;preference=gear;purchase_gear=[G.display_name]'>Purchase</a></td>"
dat += "<td width = 5% style='vertical-align:top'>[G.cost]</td><td>"
if(G.allowed_roles)
dat += "<font size=2>"
var/list/allowedroles = list()
for(var/role in G.allowed_roles)
allowedroles += role
dat += english_list(allowedroles, null, ", ")
dat += "</font>"
dat += "</td><td><font size=2><i>[G.description]</i></font></td></tr>"
dat += "</table>"
if (3) // Game Preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>General Settings</h2>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
dat += "<b>tgui Window Mode:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy (default)" : "Compatible (slower)"]</a><br>"
dat += "<b>tgui Window Placement:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary monitor" : "Free (default)"]</a><br>"
dat += "<b>Show Runechat Chat Bubbles:</b> <a href='?_src_=prefs;preference=chat_on_map'>[chat_on_map ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Runechat message char limit:</b> <a href='?_src_=prefs;preference=max_chat_length;task=input'>[max_chat_length]</a><br>"
dat += "<b>See Runechat for non-mobs:</b> <a href='?_src_=prefs;preference=see_chat_non_mob'>[see_chat_non_mob ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>See Runechat emotes:</b> <a href='?_src_=prefs;preference=see_rc_emotes'>[see_rc_emotes ? "Enabled" : "Disabled"]</a><br>"
dat += "<br>"
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
dat += "<b>Hotkey mode:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
dat += "<br>"
dat += "<b>PDA Color:</b> <span style='border:1px solid #161616; background-color: [pda_color];'> </span> <a href='?_src_=prefs;preference=pda_color;task=input'>Change</a><BR>"
dat += "<b>PDA Style:</b> <a href='?_src_=prefs;task=input;preference=pda_style'>[pda_style]</a><br>"
dat += "<br>"
dat += "<b>Crew Objectives:</b> <a href='?_src_=prefs;preference=crewobj'>[(crew_objectives) ? "Yes" : "No"]</a><br>"
dat += "<br>"
dat += "<b>Ghost Ears:</b> <a href='?_src_=prefs;preference=ghost_ears'>[(chat_toggles & CHAT_GHOSTEARS) ? "All Speech" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost Radio:</b> <a href='?_src_=prefs;preference=ghost_radio'>[(chat_toggles & CHAT_GHOSTRADIO) ? "All Messages":"No Messages"]</a><br>"
dat += "<b>Ghost Sight:</b> <a href='?_src_=prefs;preference=ghost_sight'>[(chat_toggles & CHAT_GHOSTSIGHT) ? "All Emotes" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost Whispers:</b> <a href='?_src_=prefs;preference=ghost_whispers'>[(chat_toggles & CHAT_GHOSTWHISPER) ? "All Speech" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost PDA:</b> <a href='?_src_=prefs;preference=ghost_pda'>[(chat_toggles & CHAT_GHOSTPDA) ? "All Messages" : "Nearest Creatures"]</a><br>"
dat += "<b>Ghost Law Changes:</b> <a href='?_src_=prefs;preference=ghost_laws'>[(chat_toggles & CHAT_GHOSTLAWS) ? "All Law Changes" : "No Law Changes"]</a><br>"
if(unlock_content)
dat += "<b>Ghost Form:</b> <a href='?_src_=prefs;task=input;preference=ghostform'>[ghost_form]</a><br>"
dat += "<B>Ghost Orbit: </B> <a href='?_src_=prefs;task=input;preference=ghostorbit'>[ghost_orbit]</a><br>"
var/button_name = "If you see this something went wrong."
switch(ghost_accs)
if(GHOST_ACCS_FULL)
button_name = GHOST_ACCS_FULL_NAME
if(GHOST_ACCS_DIR)
button_name = GHOST_ACCS_DIR_NAME
if(GHOST_ACCS_NONE)
button_name = GHOST_ACCS_NONE_NAME
dat += "<b>Ghost Accessories:</b> <a href='?_src_=prefs;task=input;preference=ghostaccs'>[button_name]</a><br>"
switch(ghost_others)
if(GHOST_OTHERS_THEIR_SETTING)
button_name = GHOST_OTHERS_THEIR_SETTING_NAME
if(GHOST_OTHERS_DEFAULT_SPRITE)
button_name = GHOST_OTHERS_DEFAULT_SPRITE_NAME
if(GHOST_OTHERS_SIMPLE)
button_name = GHOST_OTHERS_SIMPLE_NAME
dat += "<b>Ghosts of Others:</b> <a href='?_src_=prefs;task=input;preference=ghostothers'>[button_name]</a><br>"
dat += "<br>"
dat += "<b>Income Updates:</b> <a href='?_src_=prefs;preference=income_pings'>[(chat_toggles & CHAT_BANKCARD) ? "Allowed" : "Muted"]</a><br>"
dat += "<br>"
dat += "<b>FPS:</b> <a href='?_src_=prefs;preference=clientfps;task=input'>[clientfps]</a><br>"
dat += "<b>Parallax (Fancy Space):</b> <a href='?_src_=prefs;preference=parallaxdown' oncontextmenu='window.location.href=\"?_src_=prefs;preference=parallaxup\";return false;'>"
switch (parallax)
if (PARALLAX_LOW)
dat += "Low"
if (PARALLAX_MED)
dat += "Medium"
if (PARALLAX_INSANE)
dat += "Insane"
if (PARALLAX_DISABLE)
dat += "Disabled"
else
dat += "High"
dat += "</a><br>"
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'>[ambientocclusion ? "Enabled" : "Disabled"]</a><br>"
dat += "<b>Fit Viewport:</b> <a href='?_src_=prefs;preference=auto_fit_viewport'>[auto_fit_viewport ? "Auto" : "Manual"]</a><br>"
if (CONFIG_GET(string/default_view) != CONFIG_GET(string/default_view_square))
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled ([CONFIG_GET(string/default_view_square)])"]</a><br>"
button_name = pixel_size
dat += "<b>Pixel Scaling:</b> <a href='?_src_=prefs;preference=pixel_size'>[(button_name) ? "Pixel Perfect [button_name]x" : "Stretch to fit"]</a><br>"
switch(scaling_method)
if(SCALING_METHOD_NORMAL)
button_name = "Nearest Neighbor"
if(SCALING_METHOD_DISTORT)
button_name = "Point Sampling"
if(SCALING_METHOD_BLUR)
button_name = "Bilinear"
dat += "<b>Scaling Method:</b> <a href='?_src_=prefs;preference=scaling_method'>[button_name]</a><br>"
if (CONFIG_GET(flag/maprotation))
var/p_map = preferred_map
if (!p_map)
p_map = "Default"
if (config.defaultmap)
p_map += " ([config.defaultmap.map_name])"
else
if (p_map in config.maplist)
var/datum/map_config/VM = config.maplist[p_map]
if (!VM)
p_map += " (No longer exists)"
else
p_map = VM.map_name
else
p_map += " (No longer exists)"
if(CONFIG_GET(flag/preference_map_voting))
dat += "<b>Preferred Map:</b> <a href='?_src_=prefs;preference=preferred_map;task=input'>[p_map]</a><br>"
dat += "</td><td width='300px' height='300px' valign='top'>"
dat += "<h2>Special Role Settings</h2>"
if(is_banned_from(user.ckey, ROLE_SYNDICATE))
dat += "<font color=red><b>You are banned from antagonist roles.</b></font><br>"
src.be_special = list()
for (var/i in GLOB.special_roles)
if(is_banned_from(user.ckey, i))
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;bancheck=[i]'>BANNED</a><br>"
else
var/days_remaining = null
if(ispath(GLOB.special_roles[i]) && CONFIG_GET(flag/use_age_restriction_for_jobs)) //If it's a game mode antag, check if the player meets the minimum age
var/mode_path = GLOB.special_roles[i]
var/datum/game_mode/temp_mode = new mode_path
days_remaining = temp_mode.get_remaining_days(user.client)
if(days_remaining)
dat += "<b>Be [capitalize(i)]:</b> <font color=red> \[IN [days_remaining] DAYS]</font><br>"
else
dat += "<b>Be [capitalize(i)]:</b> <a href='?_src_=prefs;preference=be_special;be_special_type=[i]'>[(i in be_special) ? "Enabled" : "Disabled"]</a><br>"
dat += "<br>"
dat += "<b>Midround Antagonist:</b> <a href='?_src_=prefs;preference=allow_midround_antag'>[(toggles & MIDROUND_ANTAG) ? "Enabled" : "Disabled"]</a><br>"
dat += "</td></tr></table>"
if(4) //OOC Preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>OOC Settings</h2>"
dat += "<b>Window Flashing:</b> <a href='?_src_=prefs;preference=winflash'>[(windowflashing) ? "Enabled":"Disabled"]</a><br>"
dat += "<br>"
dat += "<b>Play Admin MIDIs:</b> <a href='?_src_=prefs;preference=hear_midis'>[(toggles & SOUND_MIDI) ? "Enabled":"Disabled"]</a><br>"
dat += "<b>Play Lobby Music:</b> <a href='?_src_=prefs;preference=lobby_music'>[(toggles & SOUND_LOBBY) ? "Enabled":"Disabled"]</a><br>"
dat += "<b>Play End of Round Sounds:</b> <a href='?_src_=prefs;preference=endofround_sounds'>[(toggles & SOUND_ENDOFROUND) ? "Enabled":"Disabled"]</a><br>"
dat += "<b>See Pull Requests:</b> <a href='?_src_=prefs;preference=pull_requests'>[(chat_toggles & CHAT_PULLR) ? "Enabled":"Disabled"]</a><br>"
dat += "<br>"
if(user.client)
if(unlock_content)
dat += "<b>BYOND Membership Publicity:</b> <a href='?_src_=prefs;preference=publicity'>[(toggles & MEMBER_PUBLIC) ? "Public" : "Hidden"]</a><br>"
if(unlock_content || check_rights_for(user.client, R_ADMIN) || custom_ooc)
dat += "<b>OOC Color:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : GLOB.normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
dat += "</td>"
if(user.client.holder)
dat +="<td width='300px' height='300px' valign='top'>"
dat += "<h2>Admin Settings</h2>"
dat += "<b>Adminhelp Sounds:</b> <a href='?_src_=prefs;preference=hear_adminhelps'>[(toggles & SOUND_ADMINHELP)?"Enabled":"Disabled"]</a><br>"
dat += "<b>Prayer Sounds:</b> <a href = '?_src_=prefs;preference=hear_prayers'>[(toggles & SOUND_PRAYERS)?"Enabled":"Disabled"]</a><br>"
dat += "<b>Announce Login:</b> <a href='?_src_=prefs;preference=announce_login'>[(toggles & ANNOUNCE_LOGIN)?"Enabled":"Disabled"]</a><br>"
dat += "<br>"
dat += "<b>Combo HUD Lighting:</b> <a href = '?_src_=prefs;preference=combohud_lighting'>[(toggles & COMBOHUD_LIGHTING)?"Full-bright":"No Change"]</a><br>"
dat += "<br>"
dat += "<b>Hide Dead Chat:</b> <a href = '?_src_=prefs;preference=toggle_dead_chat'>[(chat_toggles & CHAT_DEAD)?"Shown":"Hidden"]</a><br>"
dat += "<b>Hide Radio Messages:</b> <a href = '?_src_=prefs;preference=toggle_radio_chatter'>[(chat_toggles & CHAT_RADIO)?"Shown":"Hidden"]</a><br>"
dat += "<b>Hide Prayers:</b> <a href = '?_src_=prefs;preference=toggle_prayers'>[(chat_toggles & CHAT_PRAYER)?"Shown":"Hidden"]</a><br>"
dat += "<b>Ignore Being Summoned as Cult Ghost:</b> <a href = '?_src_=prefs;preference=toggle_ignore_cult_ghost'>[(toggles & ADMIN_IGNORE_CULT_GHOST)?"Don't Allow Being Summoned":"Allow Being Summoned"]</a><br>"
if(CONFIG_GET(flag/allow_admin_asaycolor))
dat += "<br>"
dat += "<b>ASAY Color:</b> <span style='border: 1px solid #161616; background-color: [asaycolor ? asaycolor : "#FF4500"];'> </span> <a href='?_src_=prefs;preference=asaycolor;task=input'>Change</a><br>"
//deadmin
dat += "<h2>Deadmin While Playing</h2>"
var/timegate = CONFIG_GET(number/auto_deadmin_timegate)
if(timegate)
dat += "<b>Noted roles will automatically deadmin during the first [FLOOR(timegate / 600, 1)] minutes of the round, and will defer to individual preferences after.</b><br>"
if(CONFIG_GET(flag/auto_deadmin_players) && !timegate)
dat += "<b>Always Deadmin:</b> FORCED</a><br>"
else
dat += "<b>Always Deadmin:</b> [timegate ? "(Time Locked) " : ""]<a href = '?_src_=prefs;preference=toggle_deadmin_always'>[(toggles & DEADMIN_ALWAYS)?"Enabled":"Disabled"]</a><br>"
if(!(toggles & DEADMIN_ALWAYS))
dat += "<br>"
if(!CONFIG_GET(flag/auto_deadmin_antagonists) || (CONFIG_GET(flag/auto_deadmin_antagonists) && !timegate))
dat += "<b>As Antag:</b> [timegate ? "(Time Locked) " : ""]<a href = '?_src_=prefs;preference=toggle_deadmin_antag'>[(toggles & DEADMIN_ANTAGONIST)?"Deadmin":"Keep Admin"]</a><br>"
else
dat += "<b>As Antag:</b> FORCED<br>"
if(!CONFIG_GET(flag/auto_deadmin_heads) || (CONFIG_GET(flag/auto_deadmin_heads) && !timegate))
dat += "<b>As Command:</b> [timegate ? "(Time Locked) " : ""]<a href = '?_src_=prefs;preference=toggle_deadmin_head'>[(toggles & DEADMIN_POSITION_HEAD)?"Deadmin":"Keep Admin"]</a><br>"
else
dat += "<b>As Command:</b> FORCED<br>"
if(!CONFIG_GET(flag/auto_deadmin_security) || (CONFIG_GET(flag/auto_deadmin_security) && !timegate))
dat += "<b>As Security:</b> [timegate ? "(Time Locked) " : ""]<a href = '?_src_=prefs;preference=toggle_deadmin_security'>[(toggles & DEADMIN_POSITION_SECURITY)?"Deadmin":"Keep Admin"]</a><br>"
else
dat += "<b>As Security:</b> FORCED<br>"
if(!CONFIG_GET(flag/auto_deadmin_silicons) || (CONFIG_GET(flag/auto_deadmin_silicons) && !timegate))
dat += "<b>As Silicon:</b> [timegate ? "(Time Locked) " : ""]<a href = '?_src_=prefs;preference=toggle_deadmin_silicon'>[(toggles & DEADMIN_POSITION_SILICON)?"Deadmin":"Keep Admin"]</a><br>"
else
dat += "<b>As Silicon:</b> FORCED<br>"
dat += "</td>"
dat += "</tr></table>"
if(5) // Custom keybindings
// Create an inverted list of keybindings -> key
var/list/user_binds = list()
for (var/key in key_bindings)
for(var/kb_name in key_bindings[key])
user_binds[kb_name] += list(key)
var/list/kb_categories = list()
// Group keybinds by category
for (var/name in GLOB.keybindings_by_name)
var/datum/keybinding/kb = GLOB.keybindings_by_name[name]
kb_categories[kb.category] += list(kb)
dat += "<style>label { display: inline-block; width: 200px; }</style><body>"
for (var/category in kb_categories)
dat += "<h3>[category]</h3>"
for (var/i in kb_categories[category])
var/datum/keybinding/kb = i
if(!length(user_binds[kb.name]) || user_binds[kb.name][1] == "Unbound")
dat += "<label>[kb.full_name]</label> <a href ='?_src_=prefs;preference=keybindings_capture;keybinding=[kb.name];old_key=["Unbound"]'>Unbound</a>"
var/list/default_keys = hotkeys ? kb.hotkey_keys : kb.classic_keys
if(LAZYLEN(default_keys))
dat += "| Default: [default_keys.Join(", ")]"
dat += "<br>"
else