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say.dm
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say.dm
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//Speech verbs.
///Say verb
/mob/verb/say_verb(message as text)
set name = "Say"
set category = "IC"
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
if(message)
say(message)
///Whisper verb
/mob/verb/whisper_verb(message as text)
set name = "Whisper"
set category = "IC"
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
whisper(message)
///whisper a message
/mob/proc/whisper(message, datum/language/language=null)
say(message, language) //only living mobs actually whisper, everything else just talks
///The me emote verb
/mob/verb/me_verb(message as text)
set name = "Me"
set category = "IC"
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
message = process_chat_markup(message) //WS edit - Chat markup
usr.emote("me",1,message,TRUE)
///Speak as a dead person (ghost etc)
/mob/proc/say_dead(var/message)
var/name = real_name
var/alt_name = ""
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
var/jb = is_banned_from(ckey, "Deadchat")
if(QDELETED(src))
return
if(jb)
to_chat(src, "<span class='danger'>You have been banned from deadchat.</span>")
return
if (src.client)
if(src.client.prefs.muted & MUTE_DEADCHAT)
to_chat(src, "<span class='danger'>You cannot talk in deadchat (muted).</span>")
return
if(src.client.handle_spam_prevention(message,MUTE_DEADCHAT))
return
var/mob/dead/observer/O = src
if(isobserver(src) && O.deadchat_name)
name = "[O.deadchat_name]"
else
if(mind && mind.name)
name = "[mind.name]"
else
name = real_name
if(name != real_name)
alt_name = " (died as [real_name])"
var/spanned = say_quote(message)
var/source = "<span class='game'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name]"
var/rendered = " <span class='message'>[emoji_parse(spanned)]</span></span>"
log_talk(message, LOG_SAY, tag="DEAD")
if(SEND_SIGNAL(src, COMSIG_MOB_DEADSAY, message) & MOB_DEADSAY_SIGNAL_INTERCEPT)
return
var/displayed_key = key
if(client?.holder?.fakekey)
displayed_key = null
deadchat_broadcast(rendered, source, follow_target = src, speaker_key = displayed_key)
///Check if this message is an emote
/mob/proc/check_emote(message, forced)
if(message[1] == "*")
emote(copytext(message, length(message[1]) + 1), intentional = !forced)
return TRUE
///Check if the mob has a hivemind channel
/mob/proc/hivecheck()
return 0
///Check if the mob has a ling hivemind
/mob/proc/lingcheck()
return LINGHIVE_NONE
///WS Begin - Check if the mob has a borer hivemind channel
/mob/proc/borercheck()
return FALSE
//WS end
///The amount of items we are looking for in the message
#define MESSAGE_MODS_LENGTH 6
/**
* Extracts and cleans message of any extenstions at the begining of the message
* Inserts the info into the passed list, returns the cleaned message
*
* Result can be
* * SAY_MODE (Things like aliens, channels that aren't channels)
* * MODE_WHISPER (Quiet speech)
* * MODE_SING (Singing)
* * MODE_HEADSET (Common radio channel)
* * RADIO_EXTENSION the extension we're using (lots of values here)
* * RADIO_KEY the radio key we're using, to make some things easier later (lots of values here)
* * LANGUAGE_EXTENSION the language we're trying to use (lots of values here)
*/
/mob/proc/get_message_mods(message, list/mods)
for(var/I in 1 to MESSAGE_MODS_LENGTH)
// Prevents "...text" from being read as a radio message
if (length(message) > 1 && message[2] == message[1])
continue
var/key = message[1]
var/chop_to = 2 //By default we just take off the first char
if(key == "#" && !mods[WHISPER_MODE])
mods[WHISPER_MODE] = MODE_WHISPER
else if(key == "%" && !mods[MODE_SING])
mods[MODE_SING] = TRUE
else if(key == ";" && !mods[MODE_HEADSET])
mods[MODE_HEADSET] = TRUE
else if((key in GLOB.department_radio_prefixes) && length(message) > length(key) + 1 && !mods[RADIO_EXTENSION])
mods[RADIO_KEY] = lowertext(message[1 + length(key)])
mods[RADIO_EXTENSION] = GLOB.department_radio_keys[mods[RADIO_KEY]]
chop_to = length(key) + 2
else if(key == "," && !mods[LANGUAGE_EXTENSION])
for(var/ld in GLOB.all_languages)
var/datum/language/LD = ld
if(initial(LD.key) == message[1 + length(message[1])])
// No, you cannot speak in xenocommon just because you know the key
if(!can_speak_language(LD))
return message
mods[LANGUAGE_EXTENSION] = LD
chop_to = length(key) + length(initial(LD.key)) + 1
if(!mods[LANGUAGE_EXTENSION])
return message
else
return message
message = trim_left(copytext_char(message, chop_to))
if(!message)
return
return message