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tablet.dm
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tablet.dm
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/obj/item/modular_computer/tablet //Its called tablet for theme of 90ies but actually its a "big smartphone" sized
name = "tablet computer"
icon = 'icons/obj/modular_tablet.dmi'
icon_state = "tablet-red"
icon_state_unpowered = "tablet"
icon_state_powered = "tablet"
icon_state_menu = "menu"
hardware_flag = PROGRAM_TABLET
max_hardware_size = 1
w_class = WEIGHT_CLASS_SMALL
steel_sheet_cost = 1
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
has_light = TRUE //LED flashlight!
comp_light_luminosity = 2.3 //Same as the PDA
custom_materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000) // WS Edit - Item Materials
var/has_variants = TRUE
var/finish_color = null
/obj/item/modular_computer/tablet/update_icon_state()
if(has_variants)
if(!finish_color)
finish_color = pick("red","blue","brown","green","black")
icon_state = icon_state_powered = icon_state_unpowered = "tablet-[finish_color]"
/obj/item/modular_computer/tablet/syndicate_contract_uplink
name = "contractor tablet"
icon = 'icons/obj/contractor_tablet.dmi'
icon_state = "tablet"
icon_state_unpowered = "tablet"
icon_state_powered = "tablet"
icon_state_menu = "assign"
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
comp_light_luminosity = 6.3
has_variants = FALSE
/// Given to Nuke Ops members.
/obj/item/modular_computer/tablet/nukeops
icon_state = "tablet-syndicate"
comp_light_luminosity = 6.3
has_variants = FALSE
device_theme = "syndicate"
light_color = COLOR_RED
/obj/item/modular_computer/tablet/nukeops/emag_act(mob/user)
if(!enabled)
to_chat(user, "<span class='warning'>You'd need to turn the [src] on first.</span>")
return FALSE
to_chat(user, "<span class='notice'>You swipe \the [src]. It's screen briefly shows a message reading \"MEMORY CODE INJECTION DETECTED AND SUCCESSFULLY QUARANTINED\".</span>")
return FALSE
/// Borg Built-in tablet interface
/obj/item/modular_computer/tablet/integrated
name = "modular interface"
icon_state = "tablet-silicon"
has_light = FALSE //tablet light button actually enables/disables the borg lamp
comp_light_luminosity = 0
has_variants = FALSE
///Ref to the borg we're installed in. Set by the borg during our creation.
var/mob/living/silicon/robot/borgo
///Ref to the RoboTact app. Important enough to borgs to deserve a ref.
var/datum/computer_file/program/robotact/robotact
///IC log that borgs can view in their personal management app
var/list/borglog = list()
/obj/item/modular_computer/tablet/integrated/Initialize(mapload)
. = ..()
vis_flags |= VIS_INHERIT_ID
borgo = loc
if(!istype(borgo))
borgo = null
stack_trace("[type] initialized outside of a borg, deleting.")
return INITIALIZE_HINT_QDEL
/obj/item/modular_computer/tablet/integrated/Destroy()
borgo = null
return ..()
/obj/item/modular_computer/tablet/integrated/turn_on(mob/user)
if(borgo?.stat != DEAD)
return ..()
return FALSE
/**
* Returns a ref to the RoboTact app, creating the app if need be.
*
* The RoboTact app is important for borgs, and so should always be available.
* This proc will look for it in the tablet's robotact var, then check the
* hard drive if the robotact var is unset, and finally attempt to create a new
* copy if the hard drive does not contain the app. If the hard drive rejects
* the new copy (such as due to lack of space), the proc will crash with an error.
* RoboTact is supposed to be undeletable, so these will create runtime messages.
*/
/obj/item/modular_computer/tablet/integrated/proc/get_robotact()
if(!borgo)
return null
if(!robotact)
var/obj/item/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD]
robotact = hard_drive.find_file_by_name("robotact")
if(!robotact)
stack_trace("Cyborg [borgo] ( [borgo.type] ) was somehow missing their self-manage app in their tablet. A new copy has been created.")
robotact = new(hard_drive)
if(!hard_drive.store_file(robotact))
qdel(robotact)
robotact = null
CRASH("Cyborg [borgo]'s tablet hard drive rejected recieving a new copy of the self-manage app. To fix, check the hard drive's space remaining. Please make a bug report about this.")
return robotact
//Makes the light settings reflect the borg's headlamp settings
/obj/item/modular_computer/tablet/integrated/ui_data(mob/user)
. = ..()
.["has_light"] = TRUE
.["light_on"] = borgo?.lamp_enabled
.["comp_light_color"] = borgo?.lamp_color
//Overrides the ui_act to make the flashlight controls link to the borg instead
/obj/item/modular_computer/tablet/integrated/ui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("PC_toggle_light")
if(!borgo)
return FALSE
borgo.toggle_headlamp()
return TRUE
if("PC_light_color")
if(!borgo)
return FALSE
var/mob/user = usr
var/new_color
while(!new_color)
new_color = input(user, "Choose a new color for [src]'s flashlight.", "Light Color",light_color) as color|null
if(!new_color || QDELETED(borgo))
return
if(color_hex2num(new_color) < 200) //Colors too dark are rejected
to_chat(user, "<span class='warning'>That color is too dark! Choose a lighter one.</span>")
new_color = null
borgo.lamp_color = new_color
borgo.toggle_headlamp(FALSE, TRUE)
return TRUE
return ..()
/obj/item/modular_computer/tablet/integrated/alert_call(datum/computer_file/program/caller, alerttext, sound = 'sound/machines/twobeep_high.ogg')
if(!caller || !caller.alert_able || caller.alert_silenced || !alerttext) //Yeah, we're checking alert_able. No, you don't get to make alerts that the user can't silence.
return
borgo.playsound_local(src, sound, 50, TRUE)
to_chat(borgo, "<span class='notice'>The [src] displays a [caller.filedesc] notification: [alerttext]</span>")
/obj/item/modular_computer/tablet/integrated/syndicate
icon_state = "tablet-silicon-syndicate"
device_theme = "syndicate"
/obj/item/modular_computer/tablet/integrated/syndicate/Initialize()
. = ..()
borgo.lamp_color = COLOR_RED //Syndicate likes it red