This repository has been archived by the owner on Sep 12, 2021. It is now read-only.
-
-
Notifications
You must be signed in to change notification settings - Fork 66
/
repair_puncture.dm
108 lines (89 loc) · 6.49 KB
/
repair_puncture.dm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
/////BURN FIXING SURGERIES//////
//the step numbers of each of these two, we only currently use the first to switch back and forth due to advancing after finishing steps anyway
#define REALIGN_INNARDS 1
#define WELD_VEINS 2
///// Repair puncture wounds
/datum/surgery/repair_puncture
name = "Repair puncture"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/repair_innards, /datum/surgery_step/seal_veins, /datum/surgery_step/close) // repeat between steps 2 and 3 until healed
target_mobtypes = list(/mob/living/carbon)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
targetable_wound = /datum/wound/pierce
/datum/surgery/repair_puncture/can_start(mob/living/user, mob/living/carbon/target)
. = ..()
if(.)
var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected)
var/datum/wound/burn/pierce_wound = targeted_bodypart.get_wound_type(targetable_wound)
return(pierce_wound && pierce_wound.blood_flow > 0)
//SURGERY STEPS
///// realign the blood vessels so we can reweld them
/datum/surgery_step/repair_innards
name = "realign blood vessels"
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCALPEL = 85, TOOL_WIRECUTTER = 40)
time = 3 SECONDS
/datum/surgery_step/repair_innards/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/datum/wound/pierce/pierce_wound = surgery.operated_wound
if(!pierce_wound)
user.visible_message("<span class='notice'>[user] looks for [target]'s [parse_zone(user.zone_selected)].</span>", "<span class='notice'>You look for [target]'s [parse_zone(user.zone_selected)]...</span>")
return
if(pierce_wound.blood_flow <= 0)
to_chat(user, "<span class='notice'>[target]'s [parse_zone(user.zone_selected)] has no puncture to repair!</span>")
surgery.status++
return
display_results(user, target, "<span class='notice'>You begin to realign the torn blood vessels in [target]'s [parse_zone(user.zone_selected)]...</span>",
"<span class='notice'>[user] begins to realign the torn blood vessels in [target]'s [parse_zone(user.zone_selected)] with [tool].</span>",
"<span class='notice'>[user] begins to realign the torn blood vessels in [target]'s [parse_zone(user.zone_selected)].</span>")
/datum/surgery_step/repair_innards/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/datum/wound/pierce/pierce_wound = surgery.operated_wound
if(!pierce_wound)
to_chat(user, "<span class='warning'>[target] has no puncture wound there!</span>")
return ..()
display_results(user, target, "<span class='notice'>You successfully realign some of the blood vessels in [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] successfully realigns some of the blood vessels in [target]'s [parse_zone(target_zone)] with [tool]!</span>",
"<span class='notice'>[user] successfully realigns some of the blood vessels in [target]'s [parse_zone(target_zone)]!</span>")
log_combat(user, target, "excised infected flesh in", addition="INTENT: [uppertext(user.a_intent)]")
surgery.operated_bodypart.receive_damage(brute=3, wound_bonus=CANT_WOUND)
pierce_wound.blood_flow -= 0.25
return ..()
/datum/surgery_step/repair_innards/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, var/fail_prob = 0)
. = ..()
display_results(user, target, "<span class='notice'>You jerk apart some of the blood vessels in [target]'s [parse_zone(target_zone)].</span>",
"<span class='notice'>[user] jerks apart some of the blood vessels in [target]'s [parse_zone(target_zone)] with [tool]!</span>",
"<span class='notice'>[user] jerk apart some of the blood vessels in [target]'s [parse_zone(target_zone)]!</span>")
surgery.operated_bodypart.receive_damage(brute=rand(4,8), sharpness=SHARP_EDGED, wound_bonus = 10)
///// Sealing the vessels back together
/datum/surgery_step/seal_veins
name = "weld veins" // if your doctor says they're going to weld your blood vessels back together, you're either A) on SS13, or B) in grave mortal peril
implements = list(TOOL_CAUTERY = 100, /obj/item/gun/energy/laser = 90, TOOL_WELDER = 70, /obj/item = 30)
time = 4 SECONDS
/datum/surgery_step/seal_veins/tool_check(mob/user, obj/item/tool)
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
return tool.get_temperature()
return TRUE
/datum/surgery_step/seal_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/datum/wound/pierce/pierce_wound = surgery.operated_wound
if(!pierce_wound)
user.visible_message("<span class='notice'>[user] looks for [target]'s [parse_zone(user.zone_selected)].</span>", "<span class='notice'>You look for [target]'s [parse_zone(user.zone_selected)]...</span>")
return
display_results(user, target, "<span class='notice'>You begin to meld some of the split blood vessels in [target]'s [parse_zone(user.zone_selected)]...</span>",
"<span class='notice'>[user] begins to meld some of the split blood vessels in [target]'s [parse_zone(user.zone_selected)] with [tool].</span>",
"<span class='notice'>[user] begins to meld some of the split blood vessels in [target]'s [parse_zone(user.zone_selected)].</span>")
/datum/surgery_step/seal_veins/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/datum/wound/pierce/pierce_wound = surgery.operated_wound
if(!pierce_wound)
to_chat(user, "<span class='warning'>[target] has no puncture there!</span>")
return ..()
display_results(user, target, "<span class='notice'>You successfully meld some of the split blood vessels in [target]'s [parse_zone(target_zone)] with [tool].</span>",
"<span class='notice'>[user] successfully melds some of the split blood vessels in [target]'s [parse_zone(target_zone)] with [tool]!</span>",
"<span class='notice'>[user] successfully melds some of the split blood vessels in [target]'s [parse_zone(target_zone)]!</span>")
log_combat(user, target, "dressed burns in", addition="INTENT: [uppertext(user.a_intent)]")
pierce_wound.blood_flow -= 0.5
if(pierce_wound.blood_flow > 0)
surgery.status = REALIGN_INNARDS
to_chat(user, "<span class='notice'><i>There still seems to be misaligned blood vessels to finish...<i></span>")
else
to_chat(user, "<span class='green'>You've repaired all the internal damage in [target]'s [parse_zone(target_zone)]!</span>")
return ..()
#undef REALIGN_INNARDS
#undef WELD_VEINS