Open(ZGameInterface.cpp)
Find
bool ZGameInterface::OnGameCreate(void)
switch ( nBitmap)
{
case ( 0) :
strcpy( szFileName, "Interface/Default/LOADING/loading_dash.jpg");
break;
case ( 1) :
strcpy( szFileName, "Interface/Default/LOADING/loading_gaurd.jpg");
break;
case ( 2) :
strcpy( szFileName, "Interface/Default/LOADING/loading_ksa.jpg");
break;
case ( 3) :
strcpy( szFileName, "Interface/Default/LOADING/loading_safefall.jpg");
break;
case ( 4) :
strcpy( szFileName, "Interface/Default/LOADING/loading_tumbling.jpg");
break;
case ( 5) :
strcpy( szFileName, "Interface/Default/LOADING/loading_wallhang.jpg");
break;
case ( 6) :
strcpy( szFileName, "Interface/Default/LOADING/loading_walljump.jpg");
break;
case ( 7) :
strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun01.jpg");
break;
case ( 8) :
strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun02.jpg");
break;
default :
strcpy( szFileName, "");
break;
}
switch ( rand() % 3)
{
case ( 0) :
strcpy( szFileName, "Interface/Default/LOADING/loading_1.jpg");
break;
case ( 1) :
strcpy( szFileName, "Interface/Default/LOADING/loading_2.jpg");
break;
case ( 2) :
strcpy( szFileName, "Interface/Default/LOADING/loading_3.jpg");
break;
}
}
Replace with
/* switch ( nBitmap)
{
case ( 0) :
strcpy( szFileName, "Interface/Default/LOADING/loading_dash.jpg");
break;
case ( 1) :
strcpy( szFileName, "Interface/Default/LOADING/loading_gaurd.jpg");
break;
case ( 2) :
strcpy( szFileName, "Interface/Default/LOADING/loading_ksa.jpg");
break;
case ( 3) :
strcpy( szFileName, "Interface/Default/LOADING/loading_safefall.jpg");
break;
case ( 4) :
strcpy( szFileName, "Interface/Default/LOADING/loading_tumbling.jpg");
break;
case ( 5) :
strcpy( szFileName, "Interface/Default/LOADING/loading_wallhang.jpg");
break;
case ( 6) :
strcpy( szFileName, "Interface/Default/LOADING/loading_walljump.jpg");
break;
case ( 7) :
strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun01.jpg");
break;
case ( 8) :
strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun02.jpg");
break;
default :
strcpy( szFileName, "");
break;
}
switch ( rand() % 3)
{
case ( 0) :
strcpy( szFileName, "Interface/Default/LOADING/loading_1.jpg");
break;
case ( 1) :
strcpy( szFileName, "Interface/Default/LOADING/loading_2.jpg");
break;
case ( 2) :
strcpy( szFileName, "Interface/Default/LOADING/loading_3.jpg");
break;
}*/
strcpy( szFileName, "Interface/Default/LOADING/loading_" );
strcat( szFileName, ZGetGameClient()->GetMatchStageSetting()->GetMapName() );
strcat( szFileName, ".jpg" );