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File metadata and controls

103 lines (98 loc) · 3.59 KB

Open(ZGameInterface.cpp)
Find

bool ZGameInterface::OnGameCreate(void) 

 switch ( nBitmap)
  {
      case ( 0) :
          strcpy( szFileName, "Interface/Default/LOADING/loading_dash.jpg");
          break;
      case ( 1) :
          strcpy( szFileName, "Interface/Default/LOADING/loading_gaurd.jpg");
          break;
      case ( 2) :
          strcpy( szFileName, "Interface/Default/LOADING/loading_ksa.jpg");
          break;
      case ( 3) :
          strcpy( szFileName, "Interface/Default/LOADING/loading_safefall.jpg");
          break;
      case ( 4) :
          strcpy( szFileName, "Interface/Default/LOADING/loading_tumbling.jpg");
          break;
      case ( 5) :
          strcpy( szFileName, "Interface/Default/LOADING/loading_wallhang.jpg");
          break;
      case ( 6) :
          strcpy( szFileName, "Interface/Default/LOADING/loading_walljump.jpg");
          break;
      case ( 7) :
          strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun01.jpg");
          break;
      case ( 8) :
          strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun02.jpg");
          break;
      default :
          strcpy( szFileName, "");
          break;
  }
  switch ( rand() % 3)
  {
  case ( 0) :
      strcpy( szFileName, "Interface/Default/LOADING/loading_1.jpg");
      break;
  case ( 1) :
      strcpy( szFileName, "Interface/Default/LOADING/loading_2.jpg");
      break;
  case ( 2) :
      strcpy( szFileName, "Interface/Default/LOADING/loading_3.jpg");
      break;
  }
  } 

Replace with

/*    switch ( nBitmap)
    {
        case ( 0) :
            strcpy( szFileName, "Interface/Default/LOADING/loading_dash.jpg");
            break;
        case ( 1) :
            strcpy( szFileName, "Interface/Default/LOADING/loading_gaurd.jpg");
            break;
        case ( 2) :
            strcpy( szFileName, "Interface/Default/LOADING/loading_ksa.jpg");
            break;
        case ( 3) :
            strcpy( szFileName, "Interface/Default/LOADING/loading_safefall.jpg");
            break;
        case ( 4) :
            strcpy( szFileName, "Interface/Default/LOADING/loading_tumbling.jpg");
            break;
        case ( 5) :
            strcpy( szFileName, "Interface/Default/LOADING/loading_wallhang.jpg");
            break;
        case ( 6) :
            strcpy( szFileName, "Interface/Default/LOADING/loading_walljump.jpg");
            break;
        case ( 7) :
            strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun01.jpg");
            break;
        case ( 8) :
            strcpy( szFileName, "Interface/Default/LOADING/loading_wallrun02.jpg");
            break;
        default :
            strcpy( szFileName, "");
            break;
    }
    switch ( rand() % 3)
    {
    case ( 0) :
        strcpy( szFileName, "Interface/Default/LOADING/loading_1.jpg");
        break;
    case ( 1) :
        strcpy( szFileName, "Interface/Default/LOADING/loading_2.jpg");
        break;
    case ( 2) :
        strcpy( szFileName, "Interface/Default/LOADING/loading_3.jpg");
        break;
    }*/

    strcpy( szFileName, "Interface/Default/LOADING/loading_" );
    strcat( szFileName, ZGetGameClient()->GetMatchStageSetting()->GetMapName() );
    strcat( szFileName, ".jpg" );