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Lighter sliders #12

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Wieku opened this issue Oct 12, 2018 · 3 comments · Fixed by #41
Closed

Lighter sliders #12

Wieku opened this issue Oct 12, 2018 · 3 comments · Fixed by #41
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fixed-in-dev proposal New feature or request

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@Wieku
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Wieku commented Oct 12, 2018

Current sliders are quite heavy, triangle count is pixelLength*(PathLOD/100)*SliderLOD. The new slider algorithm will result in 5 times less triangles in the mesh.

@Wieku Wieku added the proposal New feature or request label Oct 12, 2018
@Wieku
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Wieku commented Aug 2, 2020

Partially fixed by adding constraints how many slider points can be created per slider. Another possible optimization is instanced rendering.

@Wieku
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Wieku commented Sep 3, 2020

Instanced rendering is implemented. Next step is using FBO cached slider body in all situations

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Wieku commented Sep 9, 2020

Finished. Leaving this open for visibility.

Repository owner locked as resolved and limited conversation to collaborators Sep 9, 2020
@Wieku Wieku closed this as completed in #41 Oct 30, 2020
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