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Current sliders are quite heavy, triangle count is pixelLength*(PathLOD/100)*SliderLOD. The new slider algorithm will result in 5 times less triangles in the mesh.
The text was updated successfully, but these errors were encountered:
Current sliders are quite heavy, triangle count is
pixelLength*(PathLOD/100)*SliderLOD
. The new slider algorithm will result in 5 times less triangles in the mesh.The text was updated successfully, but these errors were encountered: