/
GameSounds.cs
325 lines (296 loc) · 15.3 KB
/
GameSounds.cs
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using Meadow.Peripherals.Speakers;
using Meadow.Units;
using System;
using System.Threading.Tasks;
namespace Meadow.Foundation.Audio
{
/// <summary>
/// A class for playing game sounds using an IToneGenerator
/// </summary>
public class GameSounds
{
private readonly IToneGenerator toneGenerator;
private readonly int defaultDuration = 100;
private readonly int defaultPause = 50;
/// <summary>
/// Initializes a new instance of the <see cref="GameSounds"/> class
/// </summary>
/// <param name="toneGenerator">The <see cref="IToneGenerator"/> object to use for audio playback</param>
public GameSounds(IToneGenerator toneGenerator)
{
this.toneGenerator = toneGenerator;
}
/// <summary>
/// Plays the specified sound effect
/// </summary>
/// <param name="effect">The sound effect to play</param>
public Task PlayEffect(GameSoundEffect effect)
{
return effect switch
{
GameSoundEffect.Activation => PlayActivation(),
GameSoundEffect.Blip => PlayBlip(),
GameSoundEffect.BossBattle => PlayBossBattle(),
GameSoundEffect.ButtonPress => PlayButtonPress(),
GameSoundEffect.Coin => PlayCoin(),
GameSoundEffect.Collectible => PlayCollectible(),
GameSoundEffect.Countdown => PlayCountdown(),
GameSoundEffect.EnemyDeath => PlayEnemyDeath(),
GameSoundEffect.Explosion => PlayExplosion(),
GameSoundEffect.Footstep => PlayFootstep(),
GameSoundEffect.GameOver => PlayGameOver(),
GameSoundEffect.Health => PlayHealth(),
GameSoundEffect.Hit => PlayHit(),
GameSoundEffect.Jump => PlayJump(),
GameSoundEffect.Laser => PlayLaser(),
GameSoundEffect.LevelComplete => PlayLevelComplete(),
GameSoundEffect.MenuNavigate => PlayMenuNavigate(),
GameSoundEffect.PowerDown => PlayPowerDown(),
GameSoundEffect.PowerUp => PlayPowerUp(),
GameSoundEffect.SecretFound => PlaySecretFound(),
GameSoundEffect.Teleport => PlayTeleport(),
GameSoundEffect.Victory => PlayVictory(),
GameSoundEffect.Warning => PlayWarning(),
GameSoundEffect.WeaponSwitch => PlayWeaponSwitch(),
_ => throw new ArgumentException("Invalid game sound effect specified.", nameof(effect)),
};
}
/// <summary>
/// Plays a simple blip sound effect
/// </summary>
private async Task PlayBlip()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration));
}
/// <summary>
/// Plays a power-up or item pick-up sound effect
/// </summary>
private async Task PlayPowerUp()
{
await toneGenerator.PlayTone(new Frequency(880), TimeSpan.FromMilliseconds(defaultDuration));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(1760), TimeSpan.FromMilliseconds(defaultDuration));
}
/// <summary>
/// Plays a coin or currency collection sound effect
/// </summary>
private async Task PlayCoin()
{
await toneGenerator.PlayTone(new Frequency(1047), TimeSpan.FromMilliseconds(defaultDuration));
}
/// <summary>
/// Plays a jump or hop sound effect
/// </summary>
private async Task PlayJump()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(880), TimeSpan.FromMilliseconds(defaultDuration));
}
/// <summary>
/// Plays a hit or damage sound effect
/// </summary>
private async Task PlayHit()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(220), TimeSpan.FromMilliseconds(defaultDuration >> 1));
}
/// <summary>
/// Plays a laser or projectile firing sound effect
/// </summary>
private async Task PlayLaser()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(1760), TimeSpan.FromMilliseconds(defaultDuration >> 1));
}
/// <summary>
/// Plays an explosion or destruction sound effect
/// </summary>
private async Task PlayExplosion()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(220), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(110), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(55), TimeSpan.FromMilliseconds(defaultDuration >> 1));
}
/// <summary>
/// Plays a game over or failure sound effect
/// </summary>
private async Task PlayGameOver()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(220), TimeSpan.FromMilliseconds(defaultDuration));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(110), TimeSpan.FromMilliseconds(defaultDuration));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(55), TimeSpan.FromMilliseconds(defaultDuration));
}
/// <summary>
/// Plays a victory or success sound effect
/// </summary>
private async Task PlayVictory()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(659), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(880), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(1175), TimeSpan.FromMilliseconds(defaultDuration >> 2));
}
/// <summary>
/// Plays a countdown or timer sound effect
/// </summary>
private async Task PlayCountdown()
{
await toneGenerator.PlayTone(new Frequency(880), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(783.99), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(698.46), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(587.33), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(523.25), TimeSpan.FromMilliseconds(defaultDuration >> 1));
}
/// <summary>
/// Plays a power-down sound effect
/// </summary>
private async Task PlayPowerDown()
{
await toneGenerator.PlayTone(new Frequency(523.25), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(349.23), TimeSpan.FromMilliseconds(defaultDuration >> 1));
}
/// <summary>
/// Plays a button press sound effect
/// </summary>
private async Task PlayButtonPress()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration));
}
/// <summary>
/// Plays a menu navigation sound effect
/// </summary>
private async Task PlayMenuNavigate()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(880), TimeSpan.FromMilliseconds(defaultDuration >> 2));
}
/// <summary>
/// Plays a collectible item sound effect
/// </summary>
private async Task PlayCollectible()
{
await toneGenerator.PlayTone(new Frequency(1047), TimeSpan.FromMilliseconds(defaultDuration));
}
/// <summary>
/// Plays a boss battle theme.
/// </summary>
private async Task PlayBossBattle()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(554.37), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(659.25), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(783.99), TimeSpan.FromMilliseconds(defaultDuration >> 2));
}
/// <summary>
/// Plays a secret found sound effect
/// </summary>
private async Task PlaySecretFound()
{
await toneGenerator.PlayTone(new Frequency(880), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(1174.66), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(1396.91), TimeSpan.FromMilliseconds(defaultDuration >> 1));
}
/// <summary>
/// Plays a level complete sound effect
/// </summary>
private async Task PlayLevelComplete()
{
await toneGenerator.PlayTone(new Frequency(1047), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(1396.91), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(1760), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(2217.46), TimeSpan.FromMilliseconds(defaultDuration >> 2));
}
/// <summary>
/// Plays a weapon switch sound effect
/// </summary>
private async Task PlayWeaponSwitch()
{
await toneGenerator.PlayTone(new Frequency(523.25), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(349.23), TimeSpan.FromMilliseconds(defaultDuration >> 2));
}
/// <summary>
/// Plays a warning or alarm sound effect
/// </summary>
private async Task PlayWarning()
{
await toneGenerator.PlayTone(new Frequency(1047), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(880), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(783.99), TimeSpan.FromMilliseconds(defaultDuration >> 1));
}
/// <summary>
/// Plays a teleport or warp sound effect
/// </summary>
private async Task PlayTeleport()
{
await toneGenerator.PlayTone(new Frequency(880), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(783.99), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(659.25), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(523.25), TimeSpan.FromMilliseconds(defaultDuration >> 1));
}
/// <summary>
/// Plays a health pickup or healing sound effect
/// </summary>
private async Task PlayHealth()
{
await toneGenerator.PlayTone(new Frequency(622.25), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(659.25), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(698.46), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(783.99), TimeSpan.FromMilliseconds(defaultDuration >> 2));
}
/// <summary>
/// Plays a footstep or movement sound effect
/// </summary>
private async Task PlayFootstep()
{
await toneGenerator.PlayTone(new Frequency(196), TimeSpan.FromMilliseconds(defaultDuration >> 3));
}
/// <summary>
/// Plays an item activation or use sound effect
/// </summary>
private async Task PlayActivation()
{
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(880), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 2));
}
/// <summary>
/// Plays an enemy death or defeat sound effect
/// </summary>
private async Task PlayEnemyDeath()
{
await toneGenerator.PlayTone(new Frequency(1568), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(1244.51), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(1046.5), TimeSpan.FromMilliseconds(defaultDuration >> 1));
await toneGenerator.PlayTone(new Frequency(783.99), TimeSpan.FromMilliseconds(defaultDuration >> 1));
}
/// <summary>
/// Plays a splash sound effect
/// </summary>
public async Task PlaySplash()
{
await toneGenerator.PlayTone(new Frequency(220), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(880), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(440), TimeSpan.FromMilliseconds(defaultDuration >> 2));
await Task.Delay(TimeSpan.FromMilliseconds(defaultPause));
await toneGenerator.PlayTone(new Frequency(220), TimeSpan.FromMilliseconds(defaultDuration >> 2));
}
}
}