/
Acceleration3D.cs
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/
Acceleration3D.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.Contracts;
using System.Runtime.InteropServices;
namespace Meadow.Units
{
/// <summary>
/// Represents Acceleration3d
/// </summary>
[Serializable]
[ImmutableObject(true)]
[StructLayout(LayoutKind.Sequential)]
public struct Acceleration3D :
IFormattable, IComparable,
IEquatable<(double X, double Y, double Z)>,
IComparable<(double, double, double)>
{
/// <summary>
/// Creates a new `Acceleration3d` object.
/// </summary>
/// <param name="x">The X Acceleration3d value.</param>
/// <param name="y">The Y Acceleration3d value.</param>
/// <param name="z">The Z Acceleration3d value.</param>
/// <param name="type">Acceleration unit</param>
public Acceleration3D(double x, double y, double z,
Acceleration.UnitType type = Acceleration.UnitType.MetersPerSecondSquared)
{
X = new Acceleration(x, type);
Y = new Acceleration(y, type);
Z = new Acceleration(z, type);
}
/// <summary>
/// Creates a new `Acceleration3d` object.
/// </summary>
/// <param name="x">The X Acceleration value.</param>
/// <param name="y">The Y Acceleration value.</param>
/// <param name="z">The Z Acceleration value.</param>
public Acceleration3D(Acceleration x, Acceleration y, Acceleration z)
{
X = new Acceleration(x);
Y = new Acceleration(y);
Z = new Acceleration(z);
}
/// <summary>
/// Creates a new `Acceleration3d` object from an existing object.
/// </summary>
/// <param name="acceleration3D">Source object</param>
public Acceleration3D(Acceleration3D acceleration3D)
{
X = new Acceleration(acceleration3D.X);
Y = new Acceleration(acceleration3D.Y);
Z = new Acceleration(acceleration3D.Z);
}
/// <summary>
/// X component of acceleration
/// </summary>
public Acceleration X { get; set; }
/// <summary>
/// Y component of acceleration
/// </summary>
public Acceleration Y { get; set; }
/// <summary>
/// Z component of acceleration
/// </summary>
public Acceleration Z { get; set; }
/// <summary>
/// Compare to another acceleration object
/// </summary>
/// <param name="obj"></param>
/// <returns>true if equals</returns>
[Pure] public override bool Equals(object obj)
{
if (obj is null) { return false; }
if (Equals(this, obj)) { return true; }
return obj.GetType() == GetType() && Equals((Acceleration3D)obj);
}
/// <summary>
/// Get hash object
/// </summary>
/// <returns>int32 hash value</returns>
[Pure] public override int GetHashCode() => (X.GetHashCode() + Y.GetHashCode() + Z.GetHashCode()) / 3;
// Comparison
/// <summary>
/// Compare to another Acceleration object
/// </summary>
/// <param name="other"></param>
/// <returns>true if equal</returns>
[Pure] public bool Equals(Acceleration3D other) =>
X == other.X &&
Y == other.Y &&
Z == other.Z;
/// <summary>
/// Equals operator to compare two Acceleration3D objects
/// </summary>
/// <param name="left">left value</param>
/// <param name="right">right value</param>
/// <returns>true if equal</returns>
[Pure] public static bool operator ==(Acceleration3D left, Acceleration3D right) => Equals(left, right);
/// <summary>
/// Not equals operator to compare two Acceleration3D objects
/// </summary>
/// <param name="left">left value</param>
/// <param name="right">right value</param>
/// <returns>true if not equal</returns>
[Pure] public static bool operator !=(Acceleration3D left, Acceleration3D right) => !Equals(left, right);
/// <summary>
/// Less than operator to compare two Acceleration3D objects
/// </summary>
/// <param name="left">left value</param>
/// <param name="right">right value</param>
/// <returns>true if left is less than right</returns>
[Pure] public static bool operator <(Acceleration3D left, Acceleration3D right) => Comparer<Acceleration3D>.Default.Compare(left, right) < 0;
/// <summary>
/// Greater than operator to compare two Acceleration3D objects
/// </summary>
/// <param name="left">left value</param>
/// <param name="right">right value</param>
/// <returns>true if left is greater than right</returns>
[Pure] public static bool operator >(Acceleration3D left, Acceleration3D right) => Comparer<Acceleration3D>.Default.Compare(left, right) > 0;
/// <summary>
/// Less than or equal operator to compare two Acceleration3D objects
/// </summary>
/// <param name="left">left value</param>
/// <param name="right">right value</param>
/// <returns>true if left is less than or equal to right</returns>
[Pure] public static bool operator <=(Acceleration3D left, Acceleration3D right) => Comparer<Acceleration3D>.Default.Compare(left, right) <= 0;
/// <summary>
/// Greater than or equal operator to compare two Acceleration3D objects
/// </summary>
/// <param name="left">left value</param>
/// <param name="right">right value</param>
/// <returns>true if left is greater than or equal to right</returns>
[Pure] public static bool operator >=(Acceleration3D left, Acceleration3D right) => Comparer<Acceleration3D>.Default.Compare(left, right) >= 0;
// Math
/// <summary>
/// Addition operator to add two Acceleration3D objects
/// </summary>
/// <param name="left">left value</param>
/// <param name="right">right value</param>
/// <returns>A new Acceleration3D object with a value of left + right</returns>
[Pure] public static Acceleration3D operator +(Acceleration3D left, Acceleration3D right)
{
var x = left.X + right.X;
var y = left.Y + right.Y;
var z = left.Z + right.Z;
return new Acceleration3D(x, y, z);
}
/// <summary>
/// Subtraction operator to subtract two Acceleration3D objects
/// </summary>
/// <param name="left">left value</param>
/// <param name="right">right value</param>
/// <returns>A new Acceleration3D object with a value of left - right</returns>
[Pure] public static Acceleration3D operator -(Acceleration3D left, Acceleration3D right)
{
var x = left.X - right.X;
var y = left.Y - right.Y;
var z = left.Z - right.Z;
return new Acceleration3D(x, y, z);
}
/// <summary>
/// Get a string representation of the object
/// </summary>
/// <returns>A string representing the object</returns>
[Pure] public override string ToString() => $"{X}, {Y}, {Z}";
/// <summary>
/// Get a string representation of the object
/// </summary>
/// <param name="format">format</param>
/// <param name="formatProvider">format provider</param>
/// <returns>A string representing the object</returns>
[Pure] public string ToString(string format, IFormatProvider formatProvider) => $"{X.ToString(format, formatProvider)}, {Y.ToString(format, formatProvider)}, {Z.ToString(format, formatProvider)}";
// IComparable
/// <summary>
/// Compare to another Acceleration3D object
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
public int CompareTo(object obj)
{
throw new NotImplementedException();
}
/// <summary>
/// Compare the default value to three double
/// </summary>
/// <param name="other">value to compare</param>
/// <returns>0 if equal</returns>
public bool Equals((double X, double Y, double Z) other)
{
return X.Equals(other.X) &&
Y.Equals(other.Y) &&
Z.Equals(other.Z);
}
/// <summary>
/// Compare the default value to a double
/// </summary>
/// <param name="other">value to compare</param>
/// <returns>0 if equal</returns>
public int CompareTo((double, double, double) other)
{
throw new NotImplementedException();
}
}
}