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Synapse Springs (issue 2) #3602
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Fixed with the other issue about it |
Still not fixed @Rushor GM contacted me to reopen this issue, its not the same issue as #3589 is this the enchant ? |
Okay thanks |
I got the enchant Might Strength removed from my gloves when used Synapse Springs to my gloves. |
can confirm Synapse Spring is an secondary and not primary enchantment |
can you tell me an echnat where this function is working? This is sth deep item spell related - will give it to you keader |
Idk if this is the awnser to your question but i should be able to enchant my gloves with https://www.wowhead.com/spell=44529/major-agility |
The bonus stat from Synapse works but it removes the original enchant from the item which it shouldn't. You should be able to have both as said above. |
Just checked again, now the regular enchant also removes the Synapse Springs enchant from the gloves as well and vice versa. |
Sorry but i dont take over someones work (that's why i always rewrite bosses instead try fix). |
any update? |
Same with Swordguard Emproidery (75178) and Flexweave Underlay (55002) on the back |
When you apply Synapse Springs on the hand the normal enchant disappears.
for example, if you put on your gloves 50 strength then you try to apply Synapse Springs, it will remove 50 strength and that shouldn't happen
https://wow.gamepedia.com/Synapse_Springs_(Mark_I)
"Synapse Springs is an Engineer-only permanent "enchant" to gloves. This item may be used alongside a normal enchant on the same pair of gloves.
When used, it increases either Agility, Intellect or Strength for 10 seconds, depending on what stat is highest."
What is happening:
Synapse Springs removes the normal enchant from the gloves
What should happen:
Synapse Springs shouldn't remove the normal enchant
Extra info
Also same issue
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